Healing Status Effect Stat (#5304)

* Up

* Ground

* Healing

Very tiny change
This commit is contained in:
MrDuck557
2021-05-27 23:23:53 -04:00
committed by GitHub
parent dd0b5f791c
commit 39d725d5ff
3 changed files with 3 additions and 0 deletions

View File

@@ -737,6 +737,7 @@ stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.healing = Healing
ability.forcefield = Force Field ability.forcefield = Force Field
ability.repairfield = Repair Field ability.repairfield = Repair Field

View File

@@ -76,6 +76,7 @@ public class StatusEffect extends UnlockableContent{
if(reloadMultiplier != 1) stats.addPercent(Stat.reloadMultiplier, reloadMultiplier); if(reloadMultiplier != 1) stats.addPercent(Stat.reloadMultiplier, reloadMultiplier);
if(buildSpeedMultiplier != 1) stats.addPercent(Stat.buildSpeedMultiplier, buildSpeedMultiplier); if(buildSpeedMultiplier != 1) stats.addPercent(Stat.buildSpeedMultiplier, buildSpeedMultiplier);
if(damage > 0) stats.add(Stat.damage, damage * 60f, StatUnit.perSecond); if(damage > 0) stats.add(Stat.damage, damage * 60f, StatUnit.perSecond);
if(damage < 0) stats.add(Stat.healing, -(damage * 60f), StatUnit.perSecond);
boolean reacts = false; boolean reacts = false;

View File

@@ -40,6 +40,7 @@ public enum Stat{
reloadMultiplier, reloadMultiplier,
buildSpeedMultiplier, buildSpeedMultiplier,
reactive, reactive,
healing,
itemCapacity(StatCat.items), itemCapacity(StatCat.items),
itemsMoved(StatCat.items), itemsMoved(StatCat.items),