Entity cleanup
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@@ -55,7 +55,7 @@ public class Pixelator implements Disposable{
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Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
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Draw.blend();
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renderer.draw(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
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playerGroup.draw(p -> !p.isDead() && !p.isLocal, Player::drawName);
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Core.camera.position.set(px, py);
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Core.settings.put("animatedwater", hadWater);
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