Update BulletType.java
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@@ -145,7 +145,7 @@ public abstract class BulletType extends Content{
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public void hitTile(Bullet b, Building tile, float initialHealth){
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if(status == StatusEffects.burning) {
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Damage.createIncend(b.x, b.y, damage/10f, (int) damage/10);
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Damage.createIncend(b.x, b.y, damage / 10f, (int)damage / 10);
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}
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hit(b);
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}
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@@ -192,7 +192,7 @@ public abstract class BulletType extends Content{
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if(effect == StatusEffects.burning) {
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indexer.eachBlock(null, x, y, splashDamageRadius, other -> other.team != team, other -> {
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Damage.createIncend(x, y, damage/10f, (int) damage/10);
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Damage.createIncend(x, y, damage / 10f, (int)damage / 10);
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});
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}
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}
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