Update BulletType.java

This commit is contained in:
Leonwang4234
2020-10-02 18:26:17 -07:00
parent 88639fffc5
commit 39e956c934

View File

@@ -145,7 +145,7 @@ public abstract class BulletType extends Content{
public void hitTile(Bullet b, Building tile, float initialHealth){
if(status == StatusEffects.burning) {
Damage.createIncend(b.x, b.y, damage/10f, (int) damage/10);
Damage.createIncend(b.x, b.y, damage / 10f, (int)damage / 10);
}
hit(b);
}
@@ -192,7 +192,7 @@ public abstract class BulletType extends Content{
if(effect == StatusEffects.burning) {
indexer.eachBlock(null, x, y, splashDamageRadius, other -> other.team != team, other -> {
Damage.createIncend(x, y, damage/10f, (int) damage/10);
Damage.createIncend(x, y, damage / 10f, (int)damage / 10);
});
}
}