Fixed empty category
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@@ -1791,6 +1791,8 @@ public class Blocks{
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duct = new Duct("duct"){{
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requirements(Category.distribution, with(Items.graphite, 1));
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//TODO bad idea? should this just require 1 beryllium?
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buildVisibility = BuildVisibility.berylliumOnly;
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speed = 4f;
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}};
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@@ -87,7 +87,7 @@ public class PlacementFragment extends Fragment{
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}
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void rebuild(){
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currentCategory = Category.turret;
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currentCategory = Category.distribution;
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Group group = toggler.parent;
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int index = toggler.getZIndex();
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toggler.remove();
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@@ -400,6 +400,8 @@ public class PlacementFragment extends Fragment{
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Seq<Block> blocks = getUnlockedByCategory(cat);
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categoryEmpty[cat.ordinal()] = blocks.isEmpty();
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}
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boolean needsAssign = categoryEmpty[currentCategory.ordinal()];
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int f = 0;
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for(Category cat : getCategories()){
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@@ -409,6 +411,11 @@ public class PlacementFragment extends Fragment{
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categories.image(Styles.black6);
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continue;
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}
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if(needsAssign){
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currentCategory = cat;
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needsAssign = false;
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}
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categories.button(ui.getIcon(cat.name()), Styles.clearToggleTransi, () -> {
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currentCategory = cat;
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@@ -2,6 +2,7 @@ package mindustry.world.meta;
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import arc.func.*;
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import mindustry.*;
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import mindustry.content.*;
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public enum BuildVisibility{
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hidden(() -> false),
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@@ -11,6 +12,7 @@ public enum BuildVisibility{
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sandboxOnly(() -> Vars.state == null || Vars.state.rules.infiniteResources),
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campaignOnly(() -> Vars.state == null || Vars.state.isCampaign()),
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lightingOnly(() -> Vars.state == null || Vars.state.rules.lighting || Vars.state.isCampaign()),
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berylliumOnly(() -> !Vars.state.rules.hiddenBuildItems.contains(Items.beryllium)),
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ammoOnly(() -> Vars.state == null || Vars.state.rules.unitAmmo);
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private final Boolp visible;
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