Fixed server fog not being cleared by blocks
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@@ -53,6 +53,15 @@ public class FogRenderer implements Disposable{
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Graphics.clear(0, 0, 0, 1f);
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buffer.end();
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for(int x = 0; x < world.width(); x++){
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for(int y = 0; y < world.height(); y++){
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Tile tile = world.tile(x, y);
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if(tile.getTeam() == players[0].getTeam() && tile.block().synthetic() && tile.block().viewRange > 0){
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changeQueue.add(tile);
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}
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}
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}
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pixelBuffer = ByteBuffer.allocateDirect(world.width() * world.height() * 3);
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dirty = true;
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});
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