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@@ -3,10 +3,8 @@ package io.anuke.mindustry;
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import io.anuke.arc.ApplicationListener;
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import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.Settings;
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import io.anuke.arc.utils.Log;
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import io.anuke.arc.utils.Time;
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import io.anuke.arc.utils.TimeUtils;
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import io.anuke.arc.util.Log;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.game.EventType.GameLoadEvent;
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import io.anuke.mindustry.io.BundleLoader;
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@@ -47,7 +45,7 @@ public class Mindustry implements ApplicationListener{
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@Override
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public void update(){
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lastFrameTime = TimeUtils.millis();
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lastFrameTime = Time.millis();
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//TODO ??render it all??
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@@ -55,7 +53,7 @@ public class Mindustry implements ApplicationListener{
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if(fpsCap <= 120){
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long target = 1000/fpsCap;
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long elapsed = TimeUtils.timeSinceMillis(lastFrameTime);
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long elapsed = Time.timeSinceMillis(lastFrameTime);
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if(elapsed < target){
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try{
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Thread.sleep(target - elapsed);
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