ctrl-shift-f

This commit is contained in:
Anuken
2018-12-21 21:33:05 -05:00
parent 94908bc599
commit 3abfaf1bca
244 changed files with 976 additions and 999 deletions

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@@ -13,12 +13,12 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Effects.Effect;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.Timers;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Physics;
import io.anuke.arc.util.Translator;
@@ -160,7 +160,7 @@ public class Damage{
/**Damages all entities and blocks in a radius that are enemies of the team.*/
public static void damage(Team team, float x, float y, float radius, float damage){
Consumer<Unit> cons = entity -> {
if(entity.team == team || entity.distanceTo(x, y) > radius){
if(entity.team == team || entity.dst(x, y) > radius){
return;
}
float amount = calculateDamage(x, y, entity.x, entity.y, radius, damage);

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@@ -1,13 +1,26 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.GlyphLayout;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.utils.Queue;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Core;
import io.anuke.arc.Graphics;
import io.anuke.arc.collection.Queue;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.GlyphLayout;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Bits;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.Timer;
import io.anuke.mindustry.content.Mechs;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.effect.ScorchDecal;
@@ -16,6 +29,7 @@ import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.graphics.Trail;
import io.anuke.mindustry.input.Binding;
import io.anuke.mindustry.io.TypeIO;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection;
@@ -24,13 +38,6 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.mindustry.world.blocks.storage.CoreBlock.CoreEntity;
import io.anuke.arc.core.*;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.Hue;
import io.anuke.arc.graphics.Lines;
import io.anuke.arc.util.*;
import java.io.DataInput;
import java.io.DataOutput;
@@ -63,7 +70,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
public NetConnection con;
public int playerIndex = 0;
public boolean isLocal = false;
public Timer timer = new Timer(4);
public Interval timer = new Interval(4);
public TargetTrait target;
public TargetTrait moveTarget;
@@ -72,7 +79,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
private Tile mining;
private CarriableTrait carrying;
private Trail trail = new Trail(12);
private Vector2 movement = new Translator();
private Vector2 movement = new Vector2();
private boolean moved;
//endregion
@@ -112,7 +119,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
@Override
public Timer getTimer(){
public Interval getTimer(){
return timer;
}
@@ -559,7 +566,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
protected void updateMech(){
Tile tile = world.tileWorld(x, y);
isBoosting = Inputs.keyDown("dash") && !mech.flying;
isBoosting = Core.input.keyDown("dash") && !mech.flying;
//if player is in solid block
if(tile != null && tile.solid()){
@@ -579,7 +586,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
//drop from carrier on key press
if(!ui.chatfrag.chatOpen() && Inputs.keyTap("drop_unit")){
if(!ui.chatfrag.chatOpen() && Core.input.keyTap("drop_unit")){
if(!mech.flying){
if(getCarrier() != null){
Call.dropSelf(this);
@@ -599,9 +606,9 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
String section = control.input(playerIndex).section;
float xa = Inputs.getAxis(section, "move_x");
float ya = Inputs.getAxis(section, "move_y");
if(!Inputs.keyDown("gridMode")){
float xa = Core.input.axis(section, "move_x");
float ya = Core.input.axis(section, "move_y");
if(!Core.input.keyDown(Binding.gridMode)){
movement.y += ya * speed;
movement.x += xa * speed;
}
@@ -619,7 +626,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
float prex = x, prey = y;
updateVelocityStatus();
moved = distanceTo(prex, prey) > 0.001f;
moved = dst(prex, prey) > 0.001f;
}else{
velocity.setZero();
x = Mathf.lerpDelta(x, getCarrier().getX(), 0.1f);
@@ -647,7 +654,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
protected void updateFlying(){
if(Units.invalidateTarget(target, this) && !(target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
mech.canHeal && distanceTo(target) < getWeapon().getAmmo().getRange())){
mech.canHeal && dst(target) < getWeapon().getAmmo().getRange())){
target = null;
}
@@ -664,7 +671,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
velocity.setAngle(Mathf.slerpDelta(velocity.angle(), angleTo(moveTarget), 0.1f));
}
if(distanceTo(moveTarget) < 2f){
if(dst(moveTarget) < 2f){
if(moveTarget instanceof CarriableTrait){
carry((CarriableTrait) moveTarget);
}else if(tapping){
@@ -687,7 +694,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
movement.set(targetX - x, targetY - y).limit(isBoosting && !mech.flying ? mech.boostSpeed : mech.speed);
movement.setAngle(Mathf.slerp(movement.angle(), velocity.angle(), 0.05f));
if(distanceTo(targetX, targetY) < attractDst){
if(dst(targetX, targetY) < attractDst){
movement.setZero();
}
@@ -699,7 +706,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
rect.width += expansion * 2f;
rect.height += expansion * 2f;
isBoosting = EntityQuery.collisions().overlapsTile(rect) || distanceTo(targetX, targetY) > 85f;
isBoosting = EntityQuery.collisions().overlapsTile(rect) || dst(targetX, targetY) > 85f;
velocity.add(movement.scl(Time.delta()));
@@ -711,7 +718,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
float lx = x, ly = y;
updateVelocityStatus();
moved = distanceTo(lx, ly) > 0.001f && !isCarried();
moved = dst(lx, ly) > 0.001f && !isCarried();
if(mech.flying){
//hovering effect
@@ -731,7 +738,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, world.indexer.getDamaged(Team.blue));
if(target != null && distanceTo(target) > getWeapon().getAmmo().getRange()){
if(target != null && dst(target) > getWeapon().getAmmo().getRange()){
target = null;
}else if(target != null){
target = ((Tile) target).entity;
@@ -743,7 +750,7 @@ public class Player extends Unit implements BuilderTrait, CarryTrait, ShooterTra
}
}
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity) target).damaged() && target.getTeam() == team &&
mech.canHeal && distanceTo(target) < getWeapon().getAmmo().getRange())){
mech.canHeal && dst(target) < getWeapon().getAmmo().getRange())){
//rotate toward and shoot the target
if(mech.turnCursor){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities;
import io.anuke.arc.math.Vector2;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
/**
* Class for predicting shoot angles based on velocities of targets.

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@@ -1,12 +1,12 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.utils.Array;
import io.anuke.arc.collection.Array;
import io.anuke.mindustry.content.StatusEffects;
import io.anuke.mindustry.entities.traits.Saveable;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Timers;
import io.anuke.arc.util.Pooling;
import io.anuke.arc.util.ThreadArray;
import io.anuke.arc.util.Tmp;

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@@ -1,11 +1,18 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.math.GridPoint2;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.utils.Array;
import io.anuke.arc.utils.ObjectSet;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BaseEntity;
import io.anuke.arc.entities.trait.HealthTrait;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.GridPoint2;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.traits.TargetTrait;
@@ -20,13 +27,6 @@ import io.anuke.mindustry.world.modules.ConsumeModule;
import io.anuke.mindustry.world.modules.ItemModule;
import io.anuke.mindustry.world.modules.LiquidModule;
import io.anuke.mindustry.world.modules.PowerModule;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BaseEntity;
import io.anuke.arc.entities.trait.HealthTrait;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.util.Timer;
import java.io.DataInput;
import java.io.DataOutput;
@@ -42,7 +42,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
public static int sleepingEntities = 0;
public Tile tile;
public Timer timer;
public Interval timer;
public float health;
public float timeScale = 1f, timeScaleDuration;
@@ -78,7 +78,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
health = tile.block().health;
timer = new Timer(tile.block().timers);
timer = new Interval(tile.block().timers);
if(added){
add();

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@@ -1,9 +1,20 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.Core;
import io.anuke.arc.entities.Effects;
import io.anuke.arc.entities.impl.DestructibleEntity;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.traits.*;
import io.anuke.mindustry.game.Team;
@@ -15,16 +26,6 @@ import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.entities.impl.DestructibleEntity;
import io.anuke.arc.entities.trait.DamageTrait;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.Fill;
import io.anuke.arc.util.Geometry;
import io.anuke.arc.util.Mathf;
import java.io.DataInput;
import java.io.DataOutput;
@@ -194,7 +195,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
Units.getNearby(queryRect, t -> {
if(t == this || t.getCarrier() == this || getCarrier() == t || t.isFlying() != isFlying()) return;
float dst = distanceTo(t);
float dst = dst(t);
moveVector.set(x, y).sub(t.getX(), t.getY()).setLength(1f * (1f - (dst / queryRect.getWidth())));
applyImpulse(moveVector.x, moveVector.y);
});
@@ -324,7 +325,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public TextureRegion getPowerCellRegion(){
return Draw.region("power-cell");
return Core.atlas.find("power-cell");
}
public void drawAll(){

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@@ -1,18 +1,18 @@
package io.anuke.mindustry.entities;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.collection.EnumSet;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.math.geom.Geometry;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.math.geom.Vector2;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.EntityQuery;
import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Predicate;
import io.anuke.arc.util.EnumSet;
import io.anuke.arc.util.Geometry;
import static io.anuke.mindustry.Vars.*;
@@ -38,7 +38,7 @@ public class Units{
* @return whether the target is invalid
*/
public static boolean invalidateTarget(TargetTrait target, Team team, float x, float y, float range){
return target == null || (range != Float.MAX_VALUE && target.distanceTo(x, y) > range) || target.getTeam() == team || !target.isValid();
return target == null || (range != Float.MAX_VALUE && target.dst(x, y) > range) || target.getTeam() == team || !target.isValid();
}
/**See {@link #invalidateTarget(TargetTrait, Team, float, float, float)}*/
@@ -221,7 +221,7 @@ public class Units{
EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
if(!group.isEmpty()){
EntityQuery.getNearby(group, rect, entity -> {
if(entity.distanceTo(x, y) <= radius){
if(entity.dst(x, y) <= radius){
cons.accept((Unit) entity);
}
});
@@ -229,7 +229,7 @@ public class Units{
//now check all players
EntityQuery.getNearby(playerGroup, rect, player -> {
if(((Unit) player).team == team && player.distanceTo(x, y) <= radius){
if(((Unit) player).team == team && player.dst(x, y) <= radius){
cons.accept((Unit) player);
}
});

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@@ -1,8 +1,8 @@
package io.anuke.mindustry.entities.bullet;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Effects.Effect;
import io.anuke.arc.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.graphics.Draw;
//TODO scale velocity depending on fslope()

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@@ -6,11 +6,11 @@ import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.Timers;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Angles;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
/**
* A BulletType for most ammo-based bullets shot from turrets and units.
@@ -47,8 +47,8 @@ public class BasicBulletType extends BulletType{
@Override
public void load(){
backRegion = Draw.region(bulletSprite + "-back");
frontRegion = Draw.region(bulletSprite);
backRegion = Core.atlas.find(bulletSprite + "-back");
frontRegion = Core.atlas.find(bulletSprite);
}
@Override

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@@ -10,13 +10,13 @@ import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.traits.TeamTrait;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Timers;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.BulletEntity;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.entities.trait.SolidTrait;
import io.anuke.arc.entities.trait.VelocityTrait;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Pooling;
import io.anuke.arc.util.Timer;

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@@ -6,8 +6,8 @@ import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.StatusEffect;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Effects.Effect;
import io.anuke.arc.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.entities.impl.BaseBulletType;
import io.anuke.arc.util.Translator;

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.math.Rectangle;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.entities.Units;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Timers;
public abstract class FlakBulletType extends BasicBulletType{
protected static Rectangle rect = new Rectangle();
@@ -27,7 +27,7 @@ public abstract class FlakBulletType extends BasicBulletType{
Units.getNearbyEnemies(b.getTeam(), rect.setSize(explodeRange*2f).setCenter(b.x, b.y), unit -> {
if(b.getData() instanceof Float) return;
if(unit.distanceTo(b) < explodeRange){
if(unit.dst(b) < explodeRange){
b.setData(0);
Time.run(5f, () -> {
if(b.getData() instanceof Integer){

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@@ -8,11 +8,11 @@ import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Effects;
import io.anuke.arc.Effects;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.Fill;
import io.anuke.arc.util.Geometry;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.world;

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@@ -3,9 +3,9 @@ package io.anuke.mindustry.entities.bullet;
import io.anuke.arc.graphics.Color;
import io.anuke.mindustry.content.fx.BulletFx;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.Effects;
import io.anuke.arc.Timers;
import io.anuke.arc.math.Mathf;
public class MissileBulletType extends BasicBulletType{
protected Color trailColor = Palette.missileYellowBack;

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@@ -6,7 +6,7 @@ import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.entities.trait.DrawTrait;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import static io.anuke.mindustry.Vars.groundEffectGroup;

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@@ -1,8 +1,8 @@
package io.anuke.mindustry.entities.effect;
import io.anuke.arc.math.GridPoint2;
import io.anuke.arc.utils.IntMap;
import io.anuke.arc.utils.Pool.Poolable;
import io.anuke.arc.util.IntMap;
import io.anuke.arc.util.Pool.Poolable;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.StatusEffects;
@@ -16,13 +16,13 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.Timers;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.TimedEntity;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Geometry;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Pooling;
import java.io.DataInput;

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@@ -2,12 +2,12 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Effects.Effect;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.entities.Effects.Effect;
import io.anuke.arc.Timers;
import io.anuke.arc.entities.impl.EffectEntity;
import io.anuke.arc.core.Effects.EffectRenderer;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.Effects.EffectRenderer;
import io.anuke.arc.math.Mathf;
/**
* A ground effect contains an effect that is rendered on the ground layer as opposed to the top layer.

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@@ -11,9 +11,9 @@ import io.anuke.arc.graphics.Fill;
import io.anuke.arc.graphics.Lines;
import io.anuke.arc.math.Interpolation;
import io.anuke.arc.math.Vector2;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Pooling;
import io.anuke.arc.utils.Time;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.Item;

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@@ -2,8 +2,8 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.utils.Array;
import io.anuke.arc.utils.IntSet;
import io.anuke.arc.collection.Array;
import io.anuke.arc.util.IntSet;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.bullets.TurretBullets;
@@ -21,7 +21,6 @@ import io.anuke.arc.entities.trait.PosTrait;
import io.anuke.arc.entities.trait.TimeTrait;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.Lines;
import io.anuke.arc.util.*;
import java.io.DataInput;
import java.io.DataOutput;

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@@ -3,8 +3,8 @@ package io.anuke.mindustry.entities.effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.math.GridPoint2;
import io.anuke.arc.math.Rectangle;
import io.anuke.arc.utils.IntMap;
import io.anuke.arc.utils.Pool.Poolable;
import io.anuke.arc.util.IntMap;
import io.anuke.arc.util.Pool.Poolable;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.Liquids;
@@ -19,8 +19,8 @@ import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.Timers;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.entities.impl.SolidEntity;
import io.anuke.arc.entities.trait.DrawTrait;
@@ -29,7 +29,7 @@ import io.anuke.arc.graphics.Fill;
import io.anuke.arc.graphics.Hue;
import io.anuke.arc.util.Angles;
import io.anuke.arc.util.Geometry;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Pooling;
import java.io.DataInput;

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@@ -1,7 +1,7 @@
package io.anuke.mindustry.entities.effect;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
public class RubbleDecal extends Decal{
private int size;

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@@ -4,7 +4,7 @@ import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Angles;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import static io.anuke.mindustry.Vars.world;
@@ -15,7 +15,7 @@ public class ScorchDecal extends Decal{
public static void create(float x, float y){
if(regions[0] == null){
for(int i = 0; i < regions.length; i++){
regions[i] = Draw.region("scorch" + (i + 1));
regions[i] = Core.atlas.find("scorch" + (i + 1));
}
}

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@@ -2,8 +2,8 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.utils.Array;
import io.anuke.arc.utils.Queue;
import io.anuke.arc.collection.Array;
import io.anuke.arc.util.Queue;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.content.fx.BlockFx;
@@ -21,16 +21,16 @@ import io.anuke.mindustry.world.Pos;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Events;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.Events;
import io.anuke.arc.Timers;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.graphics.Fill;
import io.anuke.arc.graphics.Lines;
import io.anuke.arc.graphics.Shapes;
import io.anuke.arc.util.Angles;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import java.io.DataInput;
import java.io.DataOutput;
@@ -202,7 +202,7 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(current.x, current.y);
if(unit.distanceTo(tile) > placeDistance){
if(unit.dst(tile) > placeDistance){
return;
}
@@ -232,7 +232,7 @@ public interface BuilderTrait extends Entity{
return;
}
if(unit.distanceTo(tile) <= placeDistance){
if(unit.dst(tile) <= placeDistance){
unit.rotation = Mathf.slerpDelta(unit.rotation, unit.angleTo(entity), 0.4f);
}
@@ -261,7 +261,7 @@ public interface BuilderTrait extends Entity{
Tile tile = getMineTile();
TileEntity core = unit.getClosestCore();
if(core == null || tile.block() != Blocks.air || unit.distanceTo(tile.worldx(), tile.worldy()) > mineDistance
if(core == null || tile.block() != Blocks.air || unit.dst(tile.worldx(), tile.worldy()) > mineDistance
|| tile.floor().drops == null || !unit.inventory.canAcceptItem(tile.floor().drops.item) || !canMine(tile.floor().drops.item)){
setMineTile(null);
}else{
@@ -270,7 +270,7 @@ public interface BuilderTrait extends Entity{
if(Mathf.chance(Time.delta() * (0.06 - item.hardness * 0.01) * getMinePower())){
if(unit.distanceTo(core) < mineTransferRange && core.tile.block().acceptStack(item, 1, core.tile, unit) == 1){
if(unit.dst(core) < mineTransferRange && core.tile.block().acceptStack(item, 1, core.tile, unit) == 1){
Call.transferItemTo(item, 1,
tile.worldx() + Mathf.range(tilesize / 2f),
tile.worldy() + Mathf.range(tilesize / 2f), core.tile);
@@ -304,7 +304,7 @@ public interface BuilderTrait extends Entity{
Tile tile = world.tile(request.x, request.y);
if(unit.distanceTo(tile) > placeDistance){
if(unit.dst(tile) > placeDistance){
return;
}

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@@ -5,7 +5,7 @@ import io.anuke.annotations.Annotations.Remote;
import io.anuke.mindustry.content.fx.UnitFx;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.gen.Call;
import io.anuke.arc.core.Effects;
import io.anuke.arc.Effects;
import io.anuke.arc.entities.trait.SolidTrait;
public interface CarryTrait extends TeamTrait, SolidTrait, TargetTrait{

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities.traits;
import io.anuke.mindustry.core.NetClient;
import io.anuke.mindustry.net.Interpolator;
import io.anuke.arc.core.Core;
import io.anuke.arc.Core;
import io.anuke.arc.entities.trait.Entity;
import io.anuke.arc.util.Tmp;

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@@ -24,8 +24,8 @@ import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.units.CommandCenter.CommandCenterEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.arc.core.Effects;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Effects;
import io.anuke.arc.Timers;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.*;

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@@ -10,7 +10,7 @@ import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Timers;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.*;

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@@ -12,10 +12,10 @@ import io.anuke.mindustry.type.ContentType;
import io.anuke.mindustry.type.Weapon;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
import io.anuke.arc.core.Timers;
import io.anuke.arc.Timers;
import io.anuke.arc.graphics.Draw;
import io.anuke.arc.util.Angles;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Translator;
import java.io.DataInput;

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@@ -5,7 +5,7 @@ import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.type.Item;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
public class UnitDrops{
private static Item[] dropTable;

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@@ -2,7 +2,7 @@ package io.anuke.mindustry.entities.units;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.utils.ObjectSet;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.entities.traits.TypeTrait;
@@ -78,12 +78,12 @@ public class UnitType extends UnlockableContent{
@Override
public void load(){
iconRegion = Draw.region("unit-icon-" + name);
region = Draw.region(name);
iconRegion = Core.atlas.find("unit-icon-" + name);
region = Core.atlas.find(name);
if(!isFlying){
legRegion = Draw.region(name + "-leg");
baseRegion = Draw.region(name + "-base");
legRegion = Core.atlas.find(name + "-leg");
baseRegion = Core.atlas.find(name + "-base");
}
}

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@@ -15,8 +15,8 @@ import io.anuke.mindustry.entities.units.UnitState;
import io.anuke.mindustry.gen.Call;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.arc.core.Effects;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.Effects;
import io.anuke.arc.math.Mathf;
import java.io.DataInput;
import java.io.DataOutput;

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@@ -1,6 +1,6 @@
package io.anuke.mindustry.entities.units.types;
import io.anuke.arc.utils.Queue;
import io.anuke.arc.util.Queue;
import io.anuke.mindustry.content.blocks.Blocks;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
@@ -20,10 +20,10 @@ import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.BuildBlock;
import io.anuke.mindustry.world.blocks.BuildBlock.BuildEntity;
import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.arc.core.Events;
import io.anuke.arc.Events;
import io.anuke.arc.entities.EntityGroup;
import io.anuke.arc.util.Geometry;
import io.anuke.arc.util.Mathf;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Structs;
import java.io.DataInput;
@@ -108,7 +108,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
if(target == null) return;
if(target.distanceTo(Drone.this) > type.range){
if(target.dst(Drone.this) > type.range){
circle(type.range*0.9f);
}else{
getWeapon().update(Drone.this, target.getX(), target.getY());
@@ -254,7 +254,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
}
private void notifyPlaced(BuildEntity entity, boolean isBreaking){
float dist = Math.min(entity.distanceTo(x, y) - placeDistance, 0);
float dist = Math.min(entity.dst(x, y) - placeDistance, 0);
if(!state.is(build) && dist / type.maxVelocity < entity.buildCost * 0.9f){
target = entity;
@@ -311,7 +311,7 @@ public class Drone extends FlyingUnit implements BuilderTrait{
@Override
protected void updateRotation(){
if(target != null && ((state.is(repair) && target.distanceTo(this) < type.range) || state.is(mine))){
if(target != null && ((state.is(repair) && target.dst(this) < type.range) || state.is(mine))){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.3f);
}else{
rotation = Mathf.slerpDelta(rotation, velocity.angle(), 0.3f);