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@@ -43,14 +43,6 @@ public class EventType{
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}
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/**
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* Called after the WorldLoadEvent is, and all logic has been loaded.
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* It is safe to intialize graphics here.
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*/
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public static class WorldLoadGraphicsEvent implements Event{
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}
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/**Called from the logic thread. Do not access graphics here!*/
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public static class TileChangeEvent implements Event{
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public final Tile tile;
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@@ -1,18 +1,17 @@
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package io.anuke.mindustry.game;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.utils.Array;
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import io.anuke.arc.utils.IntArray;
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import io.anuke.arc.utils.IntMap;
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import io.anuke.arc.utils.TimeUtils;
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import io.anuke.arc.collection.Array;
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import io.anuke.arc.util.IntArray;
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import io.anuke.arc.util.IntMap;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.game.EventType.StateChangeEvent;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.io.SaveMeta;
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import io.anuke.mindustry.maps.Map;
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import io.anuke.arc.core.Events;
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import io.anuke.arc.core.Settings;
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import io.anuke.arc.core.Timers;
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import io.anuke.arc.Events;
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import io.anuke.arc.Timers;
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import io.anuke.arc.util.Strings;
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import io.anuke.arc.util.ThreadArray;
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@@ -71,9 +70,9 @@ public class Saves{
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if(current != null && !state.is(State.menu)
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&& !(state.isPaused() && ui.hasDialog())){
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if(lastTimestamp != 0){
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totalPlaytime += TimeUtils.timeSinceMillis(lastTimestamp);
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totalPlaytime += Time.timeSinceMillis(lastTimestamp);
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}
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lastTimestamp = TimeUtils.millis();
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lastTimestamp = Time.millis();
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}
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if(!state.is(State.menu) && !state.gameOver && current != null && current.isAutosave()){
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@@ -1,10 +1,9 @@
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package io.anuke.mindustry.game;
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import io.anuke.arc.utils.ObjectSet;
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import io.anuke.arc.collection.EnumSet;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.arc.util.EnumSet;
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import io.anuke.arc.util.ThreadSet;
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/**
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* Class for various team-based utilities.
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@@ -52,7 +51,7 @@ public class Teams{
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}
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public class TeamData{
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public final ObjectSet<Tile> cores = new ThreadSet<>();
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public final ObjectSet<Tile> cores = new ObjectSet<>();
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public final EnumSet<Team> enemies;
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public final Team team;
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@@ -1,11 +1,11 @@
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package io.anuke.mindustry.game;
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import io.anuke.arc.utils.ObjectMap;
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import io.anuke.arc.utils.ObjectSet;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.collection.ObjectSet;
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import io.anuke.mindustry.game.EventType.UnlockEvent;
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import io.anuke.mindustry.type.ContentType;
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import io.anuke.arc.core.Events;
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import io.anuke.arc.core.Settings;
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import io.anuke.arc.Events;
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import io.anuke.arc.Settings;
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/**Stores player unlocks. Clientside only.*/
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public class Unlocks{
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@@ -2,8 +2,8 @@ package io.anuke.mindustry.game;
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import io.anuke.arc.Core;
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import io.anuke.arc.files.FileHandle;
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import io.anuke.arc.utils.ObjectMap;
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import io.anuke.arc.utils.PropertiesUtils;
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import io.anuke.arc.collection.ObjectMap;
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import io.anuke.arc.util.PropertiesUtils;
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import io.anuke.arc.util.Strings;
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import java.io.IOException;
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@@ -1,6 +1,6 @@
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package io.anuke.mindustry.game;
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import io.anuke.arc.utils.Array;
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import io.anuke.arc.collection.Array;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.content.StatusEffects;
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import io.anuke.mindustry.content.UnitTypes;
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