Fixed #10329 by timing out when UDP snapshots are not received
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@@ -10,6 +10,11 @@ import mindustry.gen.*;
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public class MissileAI extends AIController{
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public @Nullable Unit shooter;
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@Override
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protected void resetTimers(){
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timer.reset(timerTarget, Mathf.random(3f));
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}
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@Override
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public void updateMovement(){
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unloadPayloads();
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