Fixed #10329 by timing out when UDP snapshots are not received
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@@ -4127,7 +4127,7 @@ public class Blocks{
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}},
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Items.silicon, new BasicBulletType(8f, 34){{
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Items.silicon, new BasicBulletType(8f, 35){{
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knockback = 3f;
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width = 25f;
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hitSize = 7f;
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@@ -4980,7 +4980,7 @@ public class Blocks{
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fragLifeMin = 0.1f;
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fragBullets = 5;
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fragRandomSpread = 0f;
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fragSpread = 37f;
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fragSpread = 30f;
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fragBullet = new BulletType(){{
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shootEffect = Fx.shootBig;
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smokeEffect = Fx.shootSmokeMissileColor;
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