Minor tweaks before release
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@@ -266,7 +266,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
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}
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//repel player out of bounds
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final float warpDst = 230f;
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final float warpDst = 180f;
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if(x < 0) velocity.x += (-x/warpDst);
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if(y < 0) velocity.y += (-y/warpDst);
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