Implemented fire
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@@ -3,12 +3,12 @@ package io.anuke.mindustry.ui.fragments;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import io.anuke.mindustry.content.UnitTypes;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.effect.Fireball;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.scene.builders.button;
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import io.anuke.ucore.scene.builders.label;
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@@ -18,6 +18,7 @@ import io.anuke.ucore.scene.ui.ScrollPane;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Log.LogHandler;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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@@ -55,7 +56,11 @@ public class DebugFragment implements Fragment {
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row();
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new button("blocks", "toggle", () -> showBlockDebug = !showBlockDebug);
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row();
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new button("effect", () -> Effects.effect(BlockFx.teleport, player));
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new button("effect", () -> {
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for(int i = 0; i < 20; i ++){
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new Fireball(player.x, player.y, Palette.darkFlame, Mathf.random(360f)).add();
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}
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});
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row();
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new button("wave", () -> state.wavetime = 0f);
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row();
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