# Conflicts:
#	core/assets/bundles/bundle_ko.properties
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/UI.java
This commit is contained in:
Anuken
2018-07-14 09:32:55 -04:00
1239 changed files with 52453 additions and 30445 deletions

View File

@@ -4,154 +4,175 @@ import com.badlogic.gdx.Application.ApplicationType;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.IntMap;
import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.effect.Shield;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.net.EditLog;
import io.anuke.mindustry.net.ClientDebug;
import io.anuke.mindustry.net.ServerDebug;
import io.anuke.ucore.UCore;
import io.anuke.ucore.entities.EffectEntity;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.units.BaseUnit;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.entities.Entities;
import io.anuke.ucore.entities.EntityGroup;
import io.anuke.ucore.entities.impl.EffectEntity;
import io.anuke.ucore.entities.trait.DrawTrait;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.OS;
import io.anuke.ucore.util.Translator;
import java.util.Locale;
public class Vars{
public static final boolean testMobile = false;
//shorthand for whether or not this is running on android
public static final boolean mobile = (Gdx.app.getType() == ApplicationType.Android) ||
Gdx.app.getType() == ApplicationType.iOS || testMobile;
public static final boolean ios = Gdx.app.getType() == ApplicationType.iOS;
public static final boolean android = Gdx.app.getType() == ApplicationType.Android;
//shorthand for whether or not this is running on GWT
public static final boolean gwt = (Gdx.app.getType() == ApplicationType.WebGL);
//whether to send block state change events to players
public static final boolean syncBlockState = false;
//how far away from the player blocks can be placed
public static final float placerange = 66;
//respawn time in frames
public static final float respawnduration = 60*4;
//time between waves in frames (on normal mode)
public static final float wavespace = 60*60*(mobile ? 1 : 1);
//waves can last no longer than 3 minutes, otherwise the next one spawns
public static final float maxwavespace = 60*60*4f;
//advance time the pathfinding starts at
public static final float aheadPathfinding = 60*15;
//how far away from spawn points the player can't place blocks
public static final float enemyspawnspace = 65;
//discord group URL
public static final String discordURL = "https://discord.gg/BKADYds";
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
public static final String macAppDir = UCore.getProperty("user.home") + "/Library/Application Support/";
//directory for user-created map data
public static final FileHandle customMapDirectory = gwt ? null : UCore.isAssets() ?
Gdx.files.local("../../desktop/mindustry-maps") :
OS.isMac ? (Gdx.files.absolute(macAppDir).child("maps/")) :
Gdx.files.local("mindustry-maps/");
//save file directory
public static final FileHandle saveDirectory = gwt ? null : UCore.isAssets() ?
Gdx.files.local("../../desktop/mindustry-saves") :
OS.isMac ? (Gdx.files.absolute(macAppDir).child("saves/")) :
Gdx.files.local("mindustry-saves/");
//scale of the font
public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
//camera zoom displayed on startup
public static final int baseCameraScale = Math.round(Unit.dp.scl(4));
//how much the zoom changes every zoom button press (unused?)
public static final int zoomScale = Math.round(Unit.dp.scl(1));
//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
public static boolean debug = false;
public static boolean debugNet = true;
public static boolean console = false;
//whether the player can clip through walls
public static boolean noclip = false;
//whether to draw chunk borders
public static boolean debugChunks = false;
//whether turrets have infinite ammo (only with debug)
public static boolean infiniteAmmo = true;
//whether to show paths of enemies
public static boolean showPaths = false;
//if false, player is always hidden
public static boolean showPlayer = true;
//whether to hide ui, only on debug
public static boolean showUI = true;
//respawn time in frames
public static final float respawnduration = 60 * 4;
//time between waves in frames (on normal mode)
public static final float wavespace = 60 * 60 * 2f;
//waves can last no longer than 3 minutes, otherwise the next one spawns
public static final float maxwavespace = 60 * 60 * 4f;
//set ridiculously high for now
public static final float coreBuildRange = 800999f;
//discord group URL
public static final String discordURL = "https://discord.gg/BKADYds";
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
public static final int maxTextLength = 150;
public static final int maxNameLength = 40;
public static final int maxCharNameLength = 20;
public static final int saveSlots = 64;
public static final float itemSize = 5f;
public static final int tilesize = 8;
public static final Locale[] locales = {new Locale("en"), new Locale("fr"), new Locale("ru"), new Locale("uk", "UA"), new Locale("pl"),
new Locale("de"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID"),
new Locale("ita"), new Locale("es"), new Locale("zh","TW")};
public static final Color[] playerColors = {
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
Color.valueOf("fff0e7"),
Color.valueOf("7d2953"),
Color.valueOf("ff074e"),
Color.valueOf("ff072a"),
Color.valueOf("ff76a6"),
Color.valueOf("a95238"),
Color.valueOf("ffa108"),
Color.valueOf("feeb2c"),
Color.valueOf("ffcaa8"),
Color.valueOf("008551"),
Color.valueOf("00e339"),
Color.valueOf("423c7b"),
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
};
//server port
public static final int port = 6567;
public static final int webPort = 6568;
public static boolean testMobile;
//shorthand for whether or not this is running on android or ios
public static boolean mobile;
public static boolean ios;
public static boolean android;
//shorthand for whether or not this is running on GWT
public static boolean gwt;
//directory for user-created map data
public static FileHandle customMapDirectory;
//save file directory
public static FileHandle saveDirectory;
public static String mapExtension = "mmap";
public static String saveExtension = "msav";
//scale of the font
public static float fontScale;
//camera zoom displayed on startup
public static int baseCameraScale;
//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
public static boolean debug = false;
public static boolean console = false;
//whether the player can clip through walls
public static boolean noclip = false;
//whether turrets have infinite ammo (only with debug)
public static boolean infiniteAmmo = true;
//whether to show paths of enemies
public static boolean showPaths = false;
//if false, player is always hidden
public static boolean showPlayer = true;
//whether to hide ui, only on debug
public static boolean showUI = true;
//whether to show block debug
public static boolean showBlockDebug = false;
public static boolean showFog = true;
public static boolean headless = false;
public static float controllerMin = 0.25f;
public static float baseControllerSpeed = 11f;
//only if smoothCamera
public static boolean snapCamera = true;
public static GameState state;
public static ThreadHandler threads;
public static boolean headless = false;
public static Control control;
public static Logic logic;
public static Renderer renderer;
public static UI ui;
public static World world;
public static NetServer netServer;
public static NetClient netClient;
public static float controllerMin = 0.25f;
public static Player[] players = {};
public static float baseControllerSpeed = 11f;
public static EntityGroup<Player> playerGroup;
public static EntityGroup<TileEntity> tileGroup;
public static EntityGroup<Bullet> bulletGroup;
public static EntityGroup<Shield> shieldGroup;
public static EntityGroup<EffectEntity> effectGroup;
public static EntityGroup<DrawTrait> groundEffectGroup;
public static EntityGroup<ItemDrop> itemGroup;
public static final int saveSlots = 64;
//amount of drops that are left when breaking a block
public static final float breakDropAmount = 0.5f;
public static Array<EditLog> currentEditLogs = new Array<>();
//only if smoothCamera
public static boolean snapCamera = true;
public static final int tilesize = 8;
public static EntityGroup<Puddle> puddleGroup;
public static EntityGroup<Fire> fireGroup;
public static EntityGroup<BaseUnit>[] unitGroups;
public static final Locale[] locales = {new Locale("en"), new Locale("fr"), new Locale("ru"), new Locale("uk", "UA"), new Locale("pl"),
new Locale("de"), new Locale("pt", "BR"), new Locale("ko"), new Locale("in", "ID"), new Locale("ita"), new Locale("es") , new Locale("zh","TW")};
public static final Translator[] tmptr = new Translator[]{new Translator(), new Translator(), new Translator(), new Translator()};
public static final Color[] playerColors = {
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
Color.valueOf("fff0e7"),
Color.valueOf("7d2953"),
Color.valueOf("ff074e"),
Color.valueOf("ff072a"),
Color.valueOf("ff76a6"),
Color.valueOf("a95238"),
Color.valueOf("ffa108"),
Color.valueOf("feeb2c"),
Color.valueOf("ffcaa8"),
Color.valueOf("008551"),
Color.valueOf("00e339"),
Color.valueOf("423c7b"),
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
};
public static void init(){
Version.init();
//server port
public static final int port = 6567;
public static final int webPort = 6568;
playerGroup = Entities.addGroup(Player.class).enableMapping();
tileGroup = Entities.addGroup(TileEntity.class, false);
bulletGroup = Entities.addGroup(Bullet.class).enableMapping();
shieldGroup = Entities.addGroup(Shield.class, false);
effectGroup = Entities.addGroup(EffectEntity.class, false);
groundEffectGroup = Entities.addGroup(DrawTrait.class, false);
puddleGroup = Entities.addGroup(Puddle.class, false).enableMapping();
itemGroup = Entities.addGroup(ItemDrop.class).enableMapping();
fireGroup = Entities.addGroup(Fire.class, false).enableMapping();
unitGroups = new EntityGroup[Team.all.length];
public static final GameState state = new GameState();
public static final ThreadHandler threads = new ThreadHandler(Platform.instance.getThreadProvider());
for(Team team : Team.all){
unitGroups[team.ordinal()] = Entities.addGroup(BaseUnit.class).enableMapping();
}
public static final ServerDebug serverDebug = new ServerDebug();
public static final ClientDebug clientDebug = new ClientDebug();
for(EntityGroup<?> group : Entities.getAllGroups()){
group.setRemoveListener(entity -> {
if(entity instanceof SyncTrait && Net.client()){
netClient.addRemovedEntity((entity).getID());
}
});
}
public static Control control;
public static Logic logic;
public static Renderer renderer;
public static UI ui;
public static World world;
public static NetCommon netCommon;
public static NetServer netServer;
public static NetClient netClient;
public static Player player;
threads = new ThreadHandler(Platform.instance.getThreadProvider());
public static final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
public static final EntityGroup<Enemy> enemyGroup = Entities.addGroup(Enemy.class).enableMapping();
public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class, false);
public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class, false);
mobile = Gdx.app.getType() == ApplicationType.Android || Gdx.app.getType() == ApplicationType.iOS || testMobile;
ios = Gdx.app.getType() == ApplicationType.iOS;
android = Gdx.app.getType() == ApplicationType.Android;
gwt = Gdx.app.getType() == ApplicationType.WebGL;
if(!gwt){
customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
}
fontScale = Math.max(Unit.dp.scl(1f) / 2f, 0.5f);
baseCameraScale = Math.round(Unit.dp.scl(4));
}
}