This commit is contained in:
Anuken
2020-01-06 17:20:16 -05:00
163 changed files with 2568 additions and 1713 deletions

View File

@@ -9,6 +9,7 @@ import arc.math.*;
import arc.math.geom.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.pooling.*;
import mindustry.entities.*;
import mindustry.entities.type.*;
@@ -25,7 +26,7 @@ public class MinimapRenderer implements Disposable{
private Pixmap pixmap;
private Texture texture;
private TextureRegion region;
private Rectangle rect = new Rectangle();
private Rect rect = new Rect();
private float zoom = 4;
public MinimapRenderer(){
@@ -42,7 +43,7 @@ public class MinimapRenderer implements Disposable{
return pixmap;
}
public Texture getTexture(){
public @Nullable Texture getTexture(){
return texture;
}
@@ -70,8 +71,13 @@ public class MinimapRenderer implements Disposable{
region = new TextureRegion(texture);
}
public void drawEntities(float x, float y, float w, float h, boolean withLabels){
updateUnitArray();
public void drawEntities(float x, float y, float w, float h, float scaling, boolean withLabels){
if(!withLabels){
updateUnitArray();
}else{
units.clear();
Units.all(units::add);
}
float sz = baseSize * zoom;
float dx = (Core.camera.position.x / tilesize);
@@ -82,8 +88,14 @@ public class MinimapRenderer implements Disposable{
rect.set((dx - sz) * tilesize, (dy - sz) * tilesize, sz * 2 * tilesize, sz * 2 * tilesize);
for(Unit unit : units){
float rx = (unit.x - rect.x) / rect.width * w;
float ry = (unit.y - rect.y) / rect.width * h;
if(unit.isDead()) continue;
float rx = !withLabels ? (unit.x - rect.x) / rect.width * w : unit.x / (world.width() * tilesize) * w;
float ry = !withLabels ? (unit.y - rect.y) / rect.width * h : unit.y / (world.height() * tilesize) * h;
Draw.mixcol(unit.getTeam().color, 1f);
float scale = Scl.scl(1f) / 2f * scaling * 32f;
Draw.rect(unit.getIconRegion(), x + rx, y + ry, scale, scale, unit.rotation - 90);
Draw.reset();
if(withLabels && unit instanceof Player){
Player pl = (Player) unit;
@@ -92,19 +104,16 @@ public class MinimapRenderer implements Disposable{
drawLabel(x + rx, y + ry, pl.name, unit.getTeam().color);
}
}
Draw.color(unit.getTeam().color);
Fill.rect(x + rx, y + ry, Scl.scl(baseSize / 2f), Scl.scl(baseSize / 2f));
}
Draw.color();
Draw.reset();
}
public void drawEntities(float x, float y, float w, float h){
drawEntities(x, y, w, h, true);
drawEntities(x, y, w, h, 1f, true);
}
public TextureRegion getRegion(){
public @Nullable TextureRegion getRegion(){
if(texture == null) return null;
float sz = Mathf.clamp(baseSize * zoom, baseSize, Math.min(world.width(), world.height()));

View File

@@ -10,20 +10,19 @@ import mindustry.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.type.*;
import mindustry.game.*;
import mindustry.input.*;
import mindustry.type.Category;
import mindustry.ui.Cicon;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.*;
import mindustry.world.blocks.units.MechPad;
import mindustry.world.meta.BlockFlag;
import mindustry.world.blocks.units.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
public class OverlayRenderer{
private static final float indicatorLength = 14f;
private static final float spawnerMargin = tilesize*11f;
private static final Rectangle rect = new Rectangle();
private static final Rect rect = new Rect();
private float buildFadeTime;
public void drawBottom(){
@@ -95,17 +94,15 @@ public class OverlayRenderer{
Lines.stroke(buildFadeTime * 2f);
if(buildFadeTime > 0.005f){
for(Team enemy : state.teams.enemiesOf(player.getTeam())){
for(Tile core : state.teams.get(enemy).cores){
float dst = Mathf.dst(player.x, player.y, core.drawx(), core.drawy());
if(dst < state.rules.enemyCoreBuildRadius * 1.5f){
Draw.color(Color.darkGray);
Lines.circle(core.drawx(), core.drawy() - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, enemy.color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.circle(core.drawx(), core.drawy(), state.rules.enemyCoreBuildRadius);
}
state.teams.eachEnemyCore(player.getTeam(), core -> {
float dst = core.dst(player);
if(dst < state.rules.enemyCoreBuildRadius * 2.2f){
Draw.color(Color.darkGray);
Lines.circle(core.x, core.y - 2, state.rules.enemyCoreBuildRadius);
Draw.color(Pal.accent, core.getTeam().color, 0.5f + Mathf.absin(Time.time(), 10f, 0.5f));
Lines.circle(core.x, core.y, state.rules.enemyCoreBuildRadius);
}
}
});
}
Lines.stroke(2f);