Initial continuous server implementation

This commit is contained in:
Anuken
2018-08-21 16:37:57 -04:00
parent 0ddee379ca
commit 3aedc07ad0
8 changed files with 89 additions and 49 deletions
@@ -320,7 +320,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
if(target != null) behavior();
if(!isWave){
if(!isWave && !isFlying()){
x = Mathf.clamp(x, 0, world.width() * tilesize);
y = Mathf.clamp(y, 0, world.height() * tilesize);
}