Initial continuous server implementation
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@@ -320,7 +320,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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if(target != null) behavior();
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if(!isWave){
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if(!isWave && !isFlying()){
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x = Mathf.clamp(x, 0, world.width() * tilesize);
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y = Mathf.clamp(y, 0, world.height() * tilesize);
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}
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