More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown
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@@ -280,7 +280,7 @@ public class UnitTypes{
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recoil = 5f;
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shake = 2f;
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ejectEffect = Fx.casing4;
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shootSound = Sounds.bang;
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shootSound = Sounds.shootReign;
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bullet = new BasicBulletType(13f, 80){{
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pierce = true;
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