More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown
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@@ -62,7 +62,7 @@ public class ShrapnelBulletType extends BulletType{
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Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() + 90);
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Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() - 90);
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}
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Drawf.tri(b.x, b.y, width * b.fout(), (realLength + 50), b.rotation());
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Drawf.tri(b.x, b.y, width * b.fout(), (realLength + 4f), b.rotation());
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Drawf.tri(b.x, b.y, width * b.fout(), 10f, b.rotation() + 180f);
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Draw.reset();
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