More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown

This commit is contained in:
Anuken
2025-11-09 22:07:36 -05:00
parent bec2ca3821
commit 3b10100ae4
5 changed files with 5 additions and 2 deletions
@@ -62,7 +62,7 @@ public class ShrapnelBulletType extends BulletType{
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() + 90);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, serrationWidth, sl, b.rotation() - 90);
}
Drawf.tri(b.x, b.y, width * b.fout(), (realLength + 50), b.rotation());
Drawf.tri(b.x, b.y, width * b.fout(), (realLength + 4f), b.rotation());
Drawf.tri(b.x, b.y, width * b.fout(), 10f, b.rotation() + 180f);
Draw.reset();