More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown
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@@ -34,6 +34,8 @@ public class NuclearReactor extends PowerGenerator{
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public float heatOutput = 15f;
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/** rate at which heat progress increases */
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public float heatWarmupRate = 1f;
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/** time taken to cool down if no fuel is inputted even if coolant is not present*/
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public float ambientCooldownTime = 60f * 20f;
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/** threshold at which block starts smoking */
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public float smokeThreshold = 0.3f;
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/** heat threshold at which lights start flashing */
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@@ -104,6 +106,7 @@ public class NuclearReactor extends PowerGenerator{
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}
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}else{
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productionEfficiency = 0f;
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heat = Math.max(0f, heat - Time.delta / ambientCooldownTime);
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}
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if(heat > 0){
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