From 3b287b1bbef7aff7a2e825626ab1712d45f92243 Mon Sep 17 00:00:00 2001 From: Anuken Date: Fri, 13 Sep 2024 19:11:19 -0400 Subject: [PATCH] Apply difficulty spawn multiplier to unit production --- core/src/mindustry/game/CampaignRules.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/mindustry/game/CampaignRules.java b/core/src/mindustry/game/CampaignRules.java index 3f55661772..13e3389d43 100644 --- a/core/src/mindustry/game/CampaignRules.java +++ b/core/src/mindustry/game/CampaignRules.java @@ -13,5 +13,7 @@ public class CampaignRules{ rules.randomWaveAI = randomWaveAI; rules.teams.get(rules.waveTeam).blockHealthMultiplier = difficulty.enemyHealthMultiplier; rules.teams.get(rules.waveTeam).unitHealthMultiplier = difficulty.enemyHealthMultiplier; + rules.teams.get(rules.waveTeam).unitCostMultiplier = 1f / difficulty.enemySpawnMultiplier; + rules.teams.get(rules.waveTeam).unitBuildSpeedMultiplier = difficulty.enemySpawnMultiplier; } }