Visual server respawning fix

This commit is contained in:
Anuken
2019-04-28 10:51:14 -04:00
parent 4c17b56e28
commit 3b2aa92eb7
3 changed files with 22 additions and 16 deletions

View File

@@ -1,6 +1,5 @@
package io.anuke.mindustry.net;
import io.anuke.arc.Core;
import io.anuke.arc.collection.ObjectMap;
import io.anuke.arc.collection.ObjectMap.Entry;
import io.anuke.arc.util.Time;
@@ -122,10 +121,6 @@ public class NetworkIO{
for(int j = 0; j < cores; j++){
state.teams.get(team).cores.add(world.tile(stream.readInt()));
}
if(team == player.getTeam() && cores > 0){
Core.camera.position.set(state.teams.get(team).cores.first().drawx(), state.teams.get(team).cores.first().drawy());
}
}
}catch(IOException e){