Apparently every base part had a base tier of 0 this whole time
This commit is contained in:
@@ -28,7 +28,7 @@ import static mindustry.Vars.*;
|
||||
@EntityDef(value = {Playerc.class}, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Drawc{
|
||||
static final float deathDelay = 30f;
|
||||
static final float deathDelay = 60f;
|
||||
|
||||
@Import float x, y;
|
||||
|
||||
@@ -130,7 +130,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
}
|
||||
}else if(core != null){
|
||||
//have a small delay before death to prevent the camera from jumping around too quickly
|
||||
//(this is not for balance)
|
||||
//(this is not for balance, it just looks better this way)
|
||||
deathTimer += Time.delta;
|
||||
if(deathTimer >= deathDelay){
|
||||
//request spawn - this happens serverside only
|
||||
|
||||
Reference in New Issue
Block a user