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@@ -1,6 +1,6 @@
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package io.anuke.mindustry;
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import io.anuke.arc.ApplicationListener;
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import io.anuke.arc.ApplicationCore;
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import io.anuke.arc.Core;
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import io.anuke.arc.Events;
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import io.anuke.arc.util.Log;
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@@ -11,10 +11,10 @@ import io.anuke.mindustry.io.BundleLoader;
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import static io.anuke.mindustry.Vars.*;
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public class Mindustry implements ApplicationListener{
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private long lastFrameTime;
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public class Mindustry extends ApplicationCore{
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public Mindustry(){
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@Override
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public void setup(){
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Time.setDeltaProvider(() -> {
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float result = Core.graphics.getDeltaTime() * 60f;
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return Float.isNaN(result) || Float.isInfinite(result) ? 1f : Math.min(result, 60f / 10f);
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@@ -28,26 +28,28 @@ public class Mindustry implements ApplicationListener{
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BundleLoader.load();
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content.load();
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Core.app.addListener(logic = new Logic());
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Core.app.addListener(world = new World());
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Core.app.addListener(control = new Control());
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Core.app.addListener(renderer = new Renderer());
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Core.app.addListener(ui = new UI());
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Core.app.addListener(netServer = new NetServer());
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Core.app.addListener(netClient = new NetClient());
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add(logic = new Logic());
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add(world = new World());
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add(control = new Control());
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add(renderer = new Renderer());
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add(ui = new UI());
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add(netServer = new NetServer());
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add(netClient = new NetClient());
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}
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@Override
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public void init(){
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super.init();
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Log.info("Time to load [total]: {0}", Time.elapsed());
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Events.fire(new GameLoadEvent());
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}
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@Override
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public void update(){
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lastFrameTime = Time.millis();
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long lastFrameTime = Time.millis();
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//TODO ??render it all??
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super.update();
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int fpsCap = Core.settings.getInt("fpscap", 125);
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