Removed phase radius display *(see description)*
Phased radius has been proposed in numerous PRs, but I don't know how to handle it properly yet. New players may be confused about the extra circle/hexagon indicator around blocks - it's not clear what it means. An extra radius easy to implement, so I'll leave it out of this PR and handle it later.
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@@ -79,15 +79,6 @@ public class ForceProjector extends Block{
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Lines.stroke(1f);
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Lines.poly(x * tilesize, y * tilesize, 6, radius);
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Draw.color();
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float phaseBoostedRadius = radius + phaseRadiusBoost;
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Draw.color(Pal.gray);
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Lines.stroke(3f);
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Lines.poly(x * tilesize, y * tilesize, 6, phaseBoostedRadius);
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Draw.color(player.team().color);
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Lines.stroke(1f);
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Lines.poly(x * tilesize, y * tilesize, 6, phaseBoostedRadius);
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Draw.color();
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}
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public class ForceProjectorEntity extends Building{
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