Beam drill tier fix
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@@ -2471,7 +2471,7 @@ public class Blocks{
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requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 30));
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consumes.power(0.15f);
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drillTime = 160f;
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tier = 4;
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tier = 3;
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size = 2;
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range = 4;
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researchCostMultiplier = 0.18f;
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@@ -2485,7 +2485,7 @@ public class Blocks{
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requirements(Category.production, with(Items.silicon, 100, Items.oxide, 30, Items.beryllium, 100, Items.tungsten, 70));
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consumes.power(0.8f);
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drillTime = 120f;
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tier = 5;
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tier = 4;
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size = 3;
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range = 6;
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laserWidth = 0.7f;
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@@ -3719,7 +3719,7 @@ public class Blocks{
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consumes.power(2f);
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size = 3;
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//TODO expand this list
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filter = Seq.with(Blocks.primeControlCore, Blocks.tungstenWallLarge, Blocks.berylliumWallLarge, Blocks.reinforcedLiquidContainer);
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filter = Seq.with(Blocks.primeControlCore, Blocks.tungstenWallLarge, Blocks.berylliumWallLarge, Blocks.reinforcedLiquidContainer, Blocks.beamNode);
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}};
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//yes this block is pretty much useless
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@@ -100,7 +100,7 @@ public class Items{
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}};
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beryllium = new Item("beryllium", Color.valueOf("3a8f64")){{
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hardness = 4;
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hardness = 3;
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cost = 1.2f;
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healthScaling = 0.6f;
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}};
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@@ -256,7 +256,7 @@ public class UnitTypes{
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ejectEffect = Fx.casing4;
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shootSound = Sounds.bang;
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bullet = new BasicBulletType(13f, 70){{
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bullet = new BasicBulletType(13f, 80){{
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pierce = true;
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pierceCap = 10;
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width = 14f;
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@@ -266,14 +266,14 @@ public class UnitTypes{
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fragVelocityMin = 0.4f;
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hitEffect = Fx.blastExplosion;
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splashDamage = 16f;
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splashDamage = 18f;
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splashDamageRadius = 13f;
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fragBullets = 3;
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fragLifeMin = 0f;
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fragCone = 30f;
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fragBullet = new BasicBulletType(9f, 18){{
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fragBullet = new BasicBulletType(9f, 20){{
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width = 10f;
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height = 10f;
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pierce = true;
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