Automatic bundle update
This commit is contained in:
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
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stance.patrol = Stance: Patrol Path
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stance.holdposition = Stance: Hold Position
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
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@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
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stance.patrol = Stance: Patrol Path
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stance.holdposition = Stance: Hold Position
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Поведение: Преследва
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keybind.unit_stance_patrol.name = Поведение: Патрул
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keybind.unit_stance_patrol.name = Поведение: Патрул
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keybind.unit_stance_ram.name = Поведение: Забий се
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keybind.unit_stance_ram.name = Поведение: Забий се
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Команда: Движение
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keybind.unit_command_move.name = Команда: Движение
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keybind.unit_command_repair.name = Команда: Поправка
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keybind.unit_command_repair.name = Команда: Поправка
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@@ -380,6 +380,7 @@ stance.shoot = Comportament: Dispara
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stance.holdfire = Comportament: Mantén el foc
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stance.holdfire = Comportament: Mantén el foc
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stance.pursuetarget = Comportament: Persegueix l’objectiu
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stance.pursuetarget = Comportament: Persegueix l’objectiu
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stance.patrol = Comportament: Patrulla el camí
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stance.patrol = Comportament: Patrulla el camí
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stance.holdposition = Stance: Hold Position
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stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
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stance.ram = Comportament: Senzill\n[lightgray]Mou-te en línia recta, sense encaminador
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Extracció automàtica
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stance.mineauto = Extracció automàtica
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Comportament: Persegueix l’objectiu
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keybind.unit_stance_patrol.name = Comportament: Patrulla
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keybind.unit_stance_patrol.name = Comportament: Patrulla
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keybind.unit_stance_ram.name = Comportament: Senzill
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keybind.unit_stance_ram.name = Comportament: Senzill
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Ordre d’unitat: Mou
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keybind.unit_command_move.name = Ordre d’unitat: Mou
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keybind.unit_command_repair.name = Ordre d’unitat: Repara
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keybind.unit_command_repair.name = Ordre d’unitat: Repara
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@@ -380,6 +380,7 @@ stance.shoot = Postoj: Střílejte
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stance.holdfire = Postoj: Přestaň střílet
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stance.holdfire = Postoj: Přestaň střílet
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stance.pursuetarget = Postoj: Sleduj cíl
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stance.pursuetarget = Postoj: Sleduj cíl
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stance.patrol = Postoj: Hlídej
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stance.patrol = Postoj: Hlídej
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stance.holdposition = Stance: Hold Position
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stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
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stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatická těžba
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stance.mineauto = Automatická těžba
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
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keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
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keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
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keybind.unit_stance_ram.name = Postoj jednotky: Ram
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keybind.unit_stance_ram.name = Postoj jednotky: Ram
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
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keybind.unit_command_move.name = Příkaz jednotce: Hýbej se
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keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
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keybind.unit_command_repair.name = Příkaz jednotce: Opravuj
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@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
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stance.patrol = Stance: Patrol Path
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stance.holdposition = Stance: Hold Position
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
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@@ -380,6 +380,7 @@ stance.shoot = Stellung: schießen
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stance.holdfire = Stellung: nicht schießen
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stance.holdfire = Stellung: nicht schießen
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stance.pursuetarget = Stellung: Ziel verfolgen
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stance.pursuetarget = Stellung: Ziel verfolgen
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stance.patrol = Stellung: Pfad patroullieren
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stance.patrol = Stellung: Pfad patroullieren
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stance.holdposition = Stance: Hold Position
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stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
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stance.ram = Stellung: rammen[lightgray]in einer geraden Linie bewegen, gegen Wände laufen
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
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keybind.unit_stance_patrol.name = Stellung: patroullieren
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keybind.unit_stance_patrol.name = Stellung: patroullieren
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keybind.unit_stance_ram.name = Stellung: rammen
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keybind.unit_stance_ram.name = Stellung: rammen
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Befehl: bewegen
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keybind.unit_command_move.name = Befehl: bewegen
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keybind.unit_command_repair.name = Befehl: reparieren
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keybind.unit_command_repair.name = Befehl: reparieren
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@@ -380,6 +380,7 @@ stance.shoot = Acción: Disparar
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stance.holdfire = Acción: No disparar
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stance.holdfire = Acción: No disparar
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stance.pursuetarget = Acción: Seguir al objetivo
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stance.pursuetarget = Acción: Seguir al objetivo
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stance.patrol = Acción: Patrullar ruta
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stance.patrol = Acción: Patrullar ruta
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stance.holdposition = Stance: Hold Position
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stance.ram = Acción: Embestir\n[lightgray]Movimiento en linea recta, sin pathfinding
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stance.ram = Acción: Embestir\n[lightgray]Movimiento en linea recta, sin pathfinding
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Minar automáticamente
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stance.mineauto = Minar automáticamente
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Acción de unidad: Seguir objetivo
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keybind.unit_stance_patrol.name = Acción de unidad: Patrullar
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keybind.unit_stance_patrol.name = Acción de unidad: Patrullar
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keybind.unit_stance_ram.name = Acción de unidad: Embestir
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keybind.unit_stance_ram.name = Acción de unidad: Embestir
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Comando de unidad: Moverse
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keybind.unit_command_move.name = Comando de unidad: Moverse
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keybind.unit_command_repair.name = Comando de unidad: Reparar
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keybind.unit_command_repair.name = Comando de unidad: Reparar
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@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
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stance.patrol = Stance: Patrol Path
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stance.holdposition = Stance: Hold Position
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
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@@ -380,6 +380,7 @@ stance.shoot = Jarrera: Tiro egin
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stance.holdfire = Jarrera: Su-etena
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stance.holdfire = Jarrera: Su-etena
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stance.pursuetarget = Jarrera: Objetiboa jarraitu
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stance.pursuetarget = Jarrera: Objetiboa jarraitu
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stance.patrol = Jarrera: Patruila bidea
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stance.patrol = Jarrera: Patruila bidea
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stance.holdposition = Stance: Hold Position
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stance.ram = Jarrera: Ram\n[lightgray]Mugimendua lerro zuzenean, biderik bilatu gabe
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stance.ram = Jarrera: Ram\n[lightgray]Mugimendua lerro zuzenean, biderik bilatu gabe
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Meatzaritza automatikoa
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stance.mineauto = Meatzaritza automatikoa
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unitatearen jarrera: Helburua jarraitu
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keybind.unit_stance_patrol.name = Unitatearen jarrera: Patruila
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keybind.unit_stance_patrol.name = Unitatearen jarrera: Patruila
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keybind.unit_stance_ram.name = Unitatearen jarrera: Aharia
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keybind.unit_stance_ram.name = Unitatearen jarrera: Aharia
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unitateko agindua: Mugitu
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keybind.unit_command_move.name = Unitateko agindua: Mugitu
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keybind.unit_command_repair.name = Unitateko agindua: Konponketa
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keybind.unit_command_repair.name = Unitateko agindua: Konponketa
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@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
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stance.holdfire = Stance: Hold Fire
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stance.holdfire = Stance: Hold Fire
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stance.pursuetarget = Stance: Pursue Target
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stance.pursuetarget = Stance: Pursue Target
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stance.patrol = Stance: Patrol Path
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stance.patrol = Stance: Patrol Path
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stance.holdposition = Stance: Hold Position
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
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@@ -380,6 +380,7 @@ stance.shoot = Paninindigan: Barilan
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stance.holdfire = Paninindigan: Huwag Bumaril
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stance.holdfire = Paninindigan: Huwag Bumaril
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stance.pursuetarget = Paninindigan: Habulin ang Iaatake
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stance.pursuetarget = Paninindigan: Habulin ang Iaatake
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stance.patrol = Paninindigan: Patrolyang Lakarin
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stance.patrol = Paninindigan: Patrolyang Lakarin
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stance.holdposition = Stance: Hold Position
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stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
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stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_patrol.name = Unit Stance: Patrol
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_ram.name = Unit Stance: Ram
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
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@@ -380,6 +380,7 @@ stance.shoot = Ordre: Tirer
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stance.holdfire = Ordre: Ne pas Tirer
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stance.holdfire = Ordre: Ne pas Tirer
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stance.pursuetarget = Ordre: Poursuivre Cible
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stance.pursuetarget = Ordre: Poursuivre Cible
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stance.patrol = Ordre: Chemins de Contrôle
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stance.patrol = Ordre: Chemins de Contrôle
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stance.holdposition = Stance: Hold Position
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stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
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stance.ram = Ordre: Charger\n[lightgray]Mouvement en ligne droite, sans détection de chemins
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stance.boost = Boost
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stance.boost = Boost
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stance.mineauto = Automatic Mining
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stance.mineauto = Automatic Mining
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@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Ordre: Poursuivre la cible
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keybind.unit_stance_patrol.name = Ordre: Patrouille
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keybind.unit_stance_patrol.name = Ordre: Patrouille
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keybind.unit_stance_ram.name = Ordre: Charger
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keybind.unit_stance_ram.name = Ordre: Charger
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_boost.name = Unit Stance: Boost
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keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_move.name = Unit Command: Move
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keybind.unit_command_repair.name = Unit Command: Repair
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keybind.unit_command_repair.name = Unit Command: Repair
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@@ -380,6 +380,7 @@ stance.shoot = Viselkedés: lövés
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stance.holdfire = Viselkedés: tüzet szüntess
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stance.holdfire = Viselkedés: tüzet szüntess
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stance.pursuetarget = Viselkedés: célpont követése
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stance.pursuetarget = Viselkedés: célpont követése
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stance.patrol = Viselkedés: járőrözési útvonal
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stance.patrol = Viselkedés: járőrözési útvonal
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stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Viselkedés: ütközés\n[lightgray]Egyenes vonalú mozgás, útkeresés nélkül
|
stance.ram = Viselkedés: ütközés\n[lightgray]Egyenes vonalú mozgás, útkeresés nélkül
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatikus bányászás
|
stance.mineauto = Automatikus bányászás
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Egység viselkedése: célpont követé
|
|||||||
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
|
keybind.unit_stance_patrol.name = Egység viselkedése: járőrözés
|
||||||
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
|
keybind.unit_stance_ram.name = Egység viselkedése: ütközés
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Egységparancs: mozgás
|
keybind.unit_command_move.name = Egységparancs: mozgás
|
||||||
keybind.unit_command_repair.name = Egységparancs: javítás
|
keybind.unit_command_repair.name = Egységparancs: javítás
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Posisi Unit: Menembak
|
|||||||
stance.holdfire = Posisi Unit: Gencatan Senjata
|
stance.holdfire = Posisi Unit: Gencatan Senjata
|
||||||
stance.pursuetarget = Posisi Unit: Kejar Target
|
stance.pursuetarget = Posisi Unit: Kejar Target
|
||||||
stance.patrol = Posisi Unit: Patroli Jalur
|
stance.patrol = Posisi Unit: Patroli Jalur
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Posisi Unit: Seruduk\n[lightgray]Pergerakan lurus, tanpa pathfinding
|
stance.ram = Posisi Unit: Seruduk\n[lightgray]Pergerakan lurus, tanpa pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Menambang Otomatis
|
stance.mineauto = Menambang Otomatis
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
|
|||||||
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
keybind.unit_stance_patrol.name = Posisi Unit: Patroli
|
||||||
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
keybind.unit_stance_ram.name = Posisi Unit: Tabrak
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Perintah Unit: Bergerak
|
keybind.unit_command_move.name = Perintah Unit: Bergerak
|
||||||
keybind.unit_command_repair.name = Perintah Unit: Perbaiki
|
keybind.unit_command_repair.name = Perintah Unit: Perbaiki
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = 姿勢:発砲
|
|||||||
stance.holdfire = 姿勢:発砲控え
|
stance.holdfire = 姿勢:発砲控え
|
||||||
stance.pursuetarget = 姿勢:追撃
|
stance.pursuetarget = 姿勢:追撃
|
||||||
stance.patrol = 姿勢:偵察経路
|
stance.patrol = 姿勢:偵察経路
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
stance.ram = 姿勢: 突撃\n[lightgray]直線、経路捜索無し
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = 自採掘掘
|
stance.mineauto = 自採掘掘
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = ユニット姿勢:追撃
|
|||||||
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
keybind.unit_stance_patrol.name = ユニット姿勢:偵察経路
|
||||||
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
keybind.unit_stance_ram.name = ユニット姿勢:突撃
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = ユニット指令:移動
|
keybind.unit_command_move.name = ユニット指令:移動
|
||||||
keybind.unit_command_repair.name = ユニット指令:修復
|
keybind.unit_command_repair.name = ユニット指令:修復
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = 명령: 사격
|
|||||||
stance.holdfire = 명령: 사격 중지
|
stance.holdfire = 명령: 사격 중지
|
||||||
stance.pursuetarget = 명령: 타겟 추격
|
stance.pursuetarget = 명령: 타겟 추격
|
||||||
stance.patrol = 명령: 정찰
|
stance.patrol = 명령: 정찰
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
stance.ram = 명령 : 돌격\n[lightgray] 유닛이 장애물 여부를 확인하지 않고 일직선으로 이동합니다.
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = 자동 채굴
|
stance.mineauto = 자동 채굴
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = 유닛 명령: 타겟 추격
|
|||||||
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
keybind.unit_stance_patrol.name = 유닛 명령: 정찰
|
||||||
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
keybind.unit_stance_ram.name = 유닛 명령: 돌격
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = 유닛 제어: 이동
|
keybind.unit_command_move.name = 유닛 제어: 이동
|
||||||
keybind.unit_command_repair.name = 유닛 제어: 수리
|
keybind.unit_command_repair.name = 유닛 제어: 수리
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Strzelaj
|
|||||||
stance.holdfire = Wstrzymaj Ogień
|
stance.holdfire = Wstrzymaj Ogień
|
||||||
stance.pursuetarget = Goń Cel
|
stance.pursuetarget = Goń Cel
|
||||||
stance.patrol = Patroluj Obszar
|
stance.patrol = Patroluj Obszar
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
|
stance.ram = Taranuj\n[lightgray]Ruch w prostej linii bez znajdowania drogi
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Goń Cel
|
|||||||
keybind.unit_stance_patrol.name = Patroluj
|
keybind.unit_stance_patrol.name = Patroluj
|
||||||
keybind.unit_stance_ram.name = Taranuj
|
keybind.unit_stance_ram.name = Taranuj
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Modo: Atirar
|
|||||||
stance.holdfire = Modo: Cessar Fogo
|
stance.holdfire = Modo: Cessar Fogo
|
||||||
stance.pursuetarget = Modo: Perseguir Alvo
|
stance.pursuetarget = Modo: Perseguir Alvo
|
||||||
stance.patrol = Modo: Patrulhar Caminho
|
stance.patrol = Modo: Patrulhar Caminho
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
|
stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Atirar
|
|||||||
stance.holdfire = Stance: Não disparar
|
stance.holdfire = Stance: Não disparar
|
||||||
stance.pursuetarget = Stance: Perseguir alvo
|
stance.pursuetarget = Stance: Perseguir alvo
|
||||||
stance.patrol = Stance: Caminho de Patrulha
|
stance.patrol = Stance: Caminho de Patrulha
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
stance.ram = Stance: Ram\n[lightgray]Movimento em linha reta, sem trajetória
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Postura de Unidade: Perseguir Alvo
|
|||||||
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
keybind.unit_stance_patrol.name = Postura de Unidade: Patrulha
|
||||||
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
keybind.unit_stance_ram.name = Postura de Unidade: Forçar
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
keybind.unit_command_move.name = Controlo de Unidade: Mover
|
||||||
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
keybind.unit_command_repair.name = Controlo de Unidade: Reparar
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Положение: Стрелять
|
|||||||
stance.holdfire = Положение: Удерживать огонь
|
stance.holdfire = Положение: Удерживать огонь
|
||||||
stance.pursuetarget = Положение: Преследовать цель
|
stance.pursuetarget = Положение: Преследовать цель
|
||||||
stance.patrol = Положение: Патрулировать путь
|
stance.patrol = Положение: Патрулировать путь
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Автоматическая добыча
|
stance.mineauto = Автоматическая добыча
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Поведение юнита: Прес
|
|||||||
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
|
keybind.unit_stance_patrol.name = Поведение юнита: Патруль
|
||||||
keybind.unit_stance_ram.name = Поведение юнита: Таран
|
keybind.unit_stance_ram.name = Поведение юнита: Таран
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Команда юниту: Двигаться
|
keybind.unit_command_move.name = Команда юниту: Двигаться
|
||||||
keybind.unit_command_repair.name = Команда юниту: Ремонт
|
keybind.unit_command_repair.name = Команда юниту: Ремонт
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = ท่าที: ยิง
|
|||||||
stance.holdfire = ท่าที: หยุดยิง
|
stance.holdfire = ท่าที: หยุดยิง
|
||||||
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
stance.pursuetarget = ท่าที: ไล่ตามเป้าหมาย
|
||||||
stance.patrol = ท่าที: ลาดตระเวน
|
stance.patrol = ท่าที: ลาดตระเวน
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
stance.ram = ท่าที: พุ่งชน\n[lightgray]ขยับเป็นเส้นตรงโดยที่ไม่มีการตรวจสอบเส้นทาง
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = ท่าทียูนิต: ไล
|
|||||||
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
keybind.unit_stance_patrol.name = ท่าทียูนิต: ลาดตระเวน
|
||||||
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
keybind.unit_stance_ram.name = ท่าทียูนิต: พุ่งชน
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
keybind.unit_command_move.name = คำสั่งยูนิต: ขยับ
|
||||||
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
keybind.unit_command_repair.name = คำสั่งยูนิต: ซ่อมแซม
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Stance: Shoot
|
|||||||
stance.holdfire = Stance: Hold Fire
|
stance.holdfire = Stance: Hold Fire
|
||||||
stance.pursuetarget = Stance: Pursue Target
|
stance.pursuetarget = Stance: Pursue Target
|
||||||
stance.patrol = Stance: Patrol Path
|
stance.patrol = Stance: Patrol Path
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target
|
|||||||
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
keybind.unit_stance_patrol.name = Unit Stance: Patrol
|
||||||
keybind.unit_stance_ram.name = Unit Stance: Ram
|
keybind.unit_stance_ram.name = Unit Stance: Ram
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Duruş: Saldırı
|
|||||||
stance.holdfire = Duruş: Hazır Ol
|
stance.holdfire = Duruş: Hazır Ol
|
||||||
stance.pursuetarget = Duruş: Hedefi Takip Et
|
stance.pursuetarget = Duruş: Hedefi Takip Et
|
||||||
stance.patrol = Duruş: Devriye Gez
|
stance.patrol = Duruş: Devriye Gez
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
|
stance.ram = Duruş: Düz\n[lightgray]Düz bir ol halinde ilerle.
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Birim Duruşu: Takip Et
|
|||||||
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
keybind.unit_stance_patrol.name = Birim Duruşu: Devriye Gez
|
||||||
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
keybind.unit_stance_ram.name = Birim Duruşu: VUR
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Birim Komutu: Git
|
keybind.unit_command_move.name = Birim Komutu: Git
|
||||||
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
keybind.unit_command_repair.name = Birim Komutu: Tamir Et
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Позиція: стріляти
|
|||||||
stance.holdfire = Позиція: припинити вогонь
|
stance.holdfire = Позиція: припинити вогонь
|
||||||
stance.pursuetarget = Позиція: переслідувати ціль
|
stance.pursuetarget = Позиція: переслідувати ціль
|
||||||
stance.patrol = Позиція: шлях патрулювання
|
stance.patrol = Позиція: шлях патрулювання
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
|
stance.ram = Позиція: на таран\n[lightgray]Рух по прямій лінії, без пошуку шляху
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Позиція одиниці: пере
|
|||||||
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
keybind.unit_stance_patrol.name = Позиція одиниці: патрулювати
|
||||||
keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
keybind.unit_stance_ram.name = Позиція одиниці: на таран
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Unit Command: Move
|
keybind.unit_command_move.name = Unit Command: Move
|
||||||
keybind.unit_command_repair.name = Unit Command: Repair
|
keybind.unit_command_repair.name = Unit Command: Repair
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = Thế Trận: Bắn
|
|||||||
stance.holdfire = Thế Trận: Ngừng Bắn
|
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||||
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||||
stance.patrol = Thế Trận: Đường Tuần Tra
|
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Tự Động Khai Khoáng
|
stance.mineauto = Tự Động Khai Khoáng
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi M
|
|||||||
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||||
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = 警戒\n[lightgray]自动攻击一定范围内的敌人
|
|||||||
stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
stance.holdfire = 停火\n[lightgray]暂停自动攻击
|
||||||
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
stance.pursuetarget = 追击\n[lightgray]跟踪敌人并自动攻击
|
||||||
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
stance.patrol = 巡逻\n[lightgray]根据路径点循环移动
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
stance.ram = 突进\n[lightgray]径直移动,不进行寻路
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = 自动采矿
|
stance.mineauto = 自动采矿
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = 姿态:追击
|
|||||||
keybind.unit_stance_patrol.name = 姿态:巡逻
|
keybind.unit_stance_patrol.name = 姿态:巡逻
|
||||||
keybind.unit_stance_ram.name = 姿态:突进
|
keybind.unit_stance_ram.name = 姿态:突进
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = 单位命令:移动
|
keybind.unit_command_move.name = 单位命令:移动
|
||||||
keybind.unit_command_repair.name = 单位命令:修复
|
keybind.unit_command_repair.name = 单位命令:修复
|
||||||
|
|||||||
@@ -380,6 +380,7 @@ stance.shoot = 狀態:射擊
|
|||||||
stance.holdfire = 狀態: 停火
|
stance.holdfire = 狀態: 停火
|
||||||
stance.pursuetarget = 狀態:追逐目標
|
stance.pursuetarget = 狀態:追逐目標
|
||||||
stance.patrol = 狀態:路徑巡邏
|
stance.patrol = 狀態:路徑巡邏
|
||||||
|
stance.holdposition = Stance: Hold Position
|
||||||
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
stance.ram = 狀態:衝鋒\n[lightgray]直線移動,不進行尋路。
|
||||||
stance.boost = Boost
|
stance.boost = Boost
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Automatic Mining
|
||||||
@@ -1364,6 +1365,7 @@ keybind.unit_stance_pursue_target.name = 單位狀態:追逐目標
|
|||||||
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
keybind.unit_stance_patrol.name = 單位狀態:巡邏
|
||||||
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
keybind.unit_stance_ram.name = 單位狀態:冲鋒
|
||||||
keybind.unit_stance_boost.name = Unit Stance: Boost
|
keybind.unit_stance_boost.name = Unit Stance: Boost
|
||||||
|
keybind.unit_stance_hold_position.name = Unit Stance: Hold Position
|
||||||
|
|
||||||
keybind.unit_command_move.name = 單位指令:移動
|
keybind.unit_command_move.name = 單位指令:移動
|
||||||
keybind.unit_command_repair.name = 單位指令:修理
|
keybind.unit_command_repair.name = 單位指令:修理
|
||||||
|
|||||||
Reference in New Issue
Block a user