Merge pull request #2420 from DaGamerFiles/patch-1
Indonesian translation
This commit is contained in:
@@ -20,22 +20,22 @@ gameover = Permainan Habis
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gameover.pvp = Tim[accent] {0}[] menang!
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highscore = [accent]Rekor Baru!
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copied = Tersalin.
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indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
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indev.notready = Bagian tersebut saat ini belum siap
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load.sound = Suara
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load.map = Peta
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load.image = Gambar
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load.content = Konten
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load.system = Sistem
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load.mod = Mods
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load.mod = Mod
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load.scripts = Skrip
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be.update = Versi Bleeding Edge terbaru tersedia:
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be.update.confirm = Unduh dan ulang kembali sekarang?
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be.updating = Memperbarui...
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be.ignore = Biarkan
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be.noupdates = Tidak ada hal baru yang ditemukan.
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be.ignore = Abaikan
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be.noupdates = Tidak ada pembaruan yang ditemukan.
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be.check = Cek versi baru
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schematic = Skema
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@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
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schematic.shareworkshop = Bagikan di Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
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schematic.saved = Skema telah disimpan.
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schematic.delete.confirm = Skema ini akan benar - benar dihapus
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schematic.delete.confirm = Skema ini akan benar-benar dihapus.
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schematic.rename = Ganti nama Skema
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schematic.info = {0}x{1}, {2} blok
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schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
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stat.wave = Gelombang Terkalahkan:[accent] {0}
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stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
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@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
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stat.playtime = Waktu Bermain:[accent] {0}
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stat.rank = Nilai Akhir: [accent]{0}
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globalitems = [accent]Global Items
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globalitems = [accent]Item Global
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map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
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level.highscore = Nilai Tertinggi: [accent]{0}
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level.select = Pilih Level
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@@ -85,7 +86,7 @@ close = Tutup
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website = Situs Jaringan
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quit = Keluar
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save.quit = Simpan & Keluar
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maps = Maps
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maps = Peta
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maps.browse = Cari Peta
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continue = Lanjutkan
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maps.none = [lightgray]Peta tidak ditemukan!
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@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
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mods.guide = Panduan Modding
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mods.report = Lapor Kesalahan
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mods.openfolder = Buka Folder Mod
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mods.reload = mengulangi
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mods.reloadexit = game akan keluar, untuk mengulang mod.
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mods.reload = Muat Ulang
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mods.reloadexit = Game akan keluar, untuk mengulang mod.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktif
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mod.disabled = [scarlet]Nonaktif
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mod.disable = Aktif
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mod.content = konten:
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mod.content = Konten:
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mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
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mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
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mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
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mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
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mod.errors = Kesalahan terjadi disaat memuat konten.
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@@ -125,22 +126,22 @@ mod.enable = Aktif
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mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
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mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
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mod.import = Impor Mod
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mod.import.file = Import File
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mod.import.file = Impor File
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mod.import.github = Impor Mod GitHub
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mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
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mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
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mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
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mod.remove.confirm = Mod ini akan dihapus.
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mod.author = [lightgray]Pencipta:[] {0}
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mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
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mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
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mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!.
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mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
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mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
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about.button = Tentang
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name = Nama:
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noname = Pilih[accent] nama pemain[] dahulu.
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planetmap = Planet Map
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launchcore = Launch Core
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planetmap = Peta Planet
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launchcore = Luncurkan Inti
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filename = Nama File:
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unlocked = Konten baru terbuka!
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completed = [accent]Terselesaikan
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@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
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research.list = [lightgray]Penelitian:
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research = Penelitian
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researched = [lightgray]{0} telah diteliti.
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research.progress = {0}% complete
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research.progress = {0}% diteliti
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players = {0} pemain aktif
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players.single = {0} pemain aktif
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players.search = cari
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players.notfound = [gray]tidak ada pemain ditemukan
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players.search = Cari
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players.notfound = [gray]Tidak ada pemain ditemukan
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server.closing = [accent]Menutup server...
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server.kicked.kick = Anda telah dikeluarkan dari server!
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server.kicked.whitelist = Anda tidak ada di dalam whitelist.
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server.kicked.serverClose = Server ditutup.
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server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
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server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda!
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server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
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server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
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server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
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server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
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@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
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trace.modclient = Client Modifikasi: [accent]{0}
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invalidid = Client ID tidak valid! Laporkan masalah.
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server.bans = Pemain Dilarang Masuk
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server.bans.none = Tidak ada pemain yang diberiizin masuk!
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server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
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server.admins = Admin
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server.admins.none = Tidak ada admin!
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server.add = Tambahkan Server
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@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
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workshop.listing = Sunting Daftar Workshop
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ok = OK
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open = Buka
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customize = edit
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customize = Sunting Peraturan
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cancel = Batal
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openlink = Buka Tautan
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copylink = Salin Tautan
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@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
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waves.every = setiap
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waves.waves = gelombang
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waves.perspawn = per muncul
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waves.shields = shields/wave
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waves.shields = perisai/gelombang
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waves.to = sampai
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waves.guardian = Guardian
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waves.preview = Pratinjau
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@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
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waves.copied = Gelombang tersalin.
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waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
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wavemode.counts = counts
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wavemode.totals = totals
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wavemode.health = health
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#memang sengaja diberi huruf kecil
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wavemode.counts = jumlah
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wavemode.totals = total
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wavemode.health = darah
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editor.default = [lightgray]<Standar>
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details = Detail...
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@@ -357,9 +359,9 @@ editor.name = Nama:
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editor.spawn = Munculkan Unit
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editor.removeunit = Hapus Unit
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editor.teams = Tim
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editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0}
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editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
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editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
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editor.errorload = Terjadi kesalahan saat memuat file.
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editor.errorsave = Terjadi kesalahan saat menyimpan file.
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editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
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editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
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editor.errornot = Ini bukan merupakan file peta.
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editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
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@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
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filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
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filter.distort = Kerusakkan
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filter.noise = Kebisingan
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filter.enemyspawn = Enemy Spawn Select
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filter.corespawn = Core Select
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filter.enemyspawn = Pilih Munculnya Musuh
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filter.corespawn = Pilih Inti
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filter.median = Median
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filter.oremedian = Median Bijih
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filter.blend = Campur
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@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
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filter.option.octaves = Oktaf
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filter.option.falloff = Kemerosotan
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filter.option.angle = Sudut
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filter.option.amount = Amount
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filter.option.amount = Jumlah
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filter.option.block = Blok
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filter.option.floor = Lantai
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filter.option.flooronto = Target Lantai
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@@ -451,7 +453,7 @@ width = Lebar:
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height = Tinggi:
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menu = Menu
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play = Bermain
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campaign = kampanye
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campaign = Kampanye
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load = Memuat
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save = Simpan
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fps = FPS: {0}
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@@ -469,24 +471,19 @@ locked = Terkunci
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complete = [lightgray]Mencapai:
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requirement.wave = Capai gelombang {0} dalam {1}
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requirement.core = Hancurkan inti musuh dalam {0}
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requirement.research = Research {0}
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requirement.capture = Capture {0}
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resume = Lanjutkan Zona:\n[lightgray]{0}
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requirement.research = Kembangkan {0}
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requirement.capture = Kuasai {0}
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bestwave = [lightgray]Gelombang Terbaik: {0}
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launch = < MELUNCUR >
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launch.text = Launch
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launch.title = Berhasil Meluncur
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launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
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launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
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launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
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launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
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launch.text = Luncurkan
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campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
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uncover = Buka
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configure = Konfigurasi Muatan
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loadout = Loadout
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resources = Resources
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#TODO
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loadout = Muatan
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resources = Sumber Daya
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bannedblocks = Balok yang dilarang
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addall = Tambah Semu
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launch.destination = Destination: {0}
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addall = Tambah Semua
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launch.destination = Destinasi: {0}
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configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
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zone.unlocked = [lightgray]{0} terbuka.
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zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
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@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
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error.any = Terjadi kesalahan Jaringan tidak diketahui.
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error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
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weather.rain.name = Rain
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weather.snow.name = Snow
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weather.sandstorm.name = Sandstorm
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weather.sporestorm.name = Sporestorm
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weather.rain.name = Hujan
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weather.snow.name = Salju
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weather.sandstorm.name = Badai Pasir
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weather.sporestorm.name = Badai Spora
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sectors.unexplored = [lightgray]Unexplored
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sectors.resources = Resources:
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sectors.production = Production:
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sectors.stored = Stored:
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sectors.resume = Resume
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sectors.launch = Launch
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sectors.select = Select
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sectors.nonelaunch = [lightgray]none (sun)
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sectors.unexplored = [lightgray]Belum Ditelusuri
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sectors.resources = Sumber Daya:
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sectors.production = Produksi:
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sectors.stored = Terisi:
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sectors.resume = Lanjutkan
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sectors.launch = Luncurkan
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sectors.select = Pilih
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sectors.nonelaunch = [lightgray]tidak ada
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#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.frozenForest.name = Frozen Forest
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@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
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sector.saltFlats.name = Salt Flats
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sector.fungalPass.name = Fungal Pass
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sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
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sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
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#unused
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||||
#sector.impact0078.name = Impact 0078
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#sector.crags.name = Crags
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sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
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sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
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sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
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sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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settings.language = Bahasa
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settings.data = Game Data
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settings.data = Data Game
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||||
settings.reset = Atur ulang ke Default (standar)
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settings.rebind = Ganti tombol
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settings.resetKey = Atur ulang
|
||||
@@ -558,18 +560,18 @@ settings.graphics = Grafik
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settings.cleardata = Menghapus Data Permainan...
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||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
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||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
paused = [accent]< Jeda >
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||||
clear = Bersih
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||||
banned = [scarlet]Dilarang
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Pendorong
|
||||
@@ -585,15 +587,16 @@ blocks.itemsmoved = Kecepatan Gerak
|
||||
blocks.launchtime = Waktu Diantara Peluncuran
|
||||
blocks.shootrange = Jarak
|
||||
blocks.size = Ukuran
|
||||
blocks.displaysize = Display Size
|
||||
blocks.displaysize = Ukuran Tampilan
|
||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
||||
blocks.powerrange = Jarak Tenaga
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.linkrange = Jarak Tautan
|
||||
blocks.instructions = Instruksi
|
||||
blocks.powerconnections = Koneksi Maksimal
|
||||
blocks.poweruse = Penggunaan Tenaga
|
||||
blocks.powerdamage = Tenaga/Pukulan
|
||||
blocks.itemcapacity = Kapasitas Item
|
||||
blocks.memorycapacity = Kapasitas Memori
|
||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
||||
blocks.productiontime = Waktu Produksi
|
||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
@@ -615,8 +618,8 @@ blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
bar.corereq = Memerlukan Inti Dasar
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
|
||||
unit.powerunits = unit tenaga
|
||||
unit.degrees = derajat
|
||||
unit.seconds = detik
|
||||
unit.minutes = mins
|
||||
unit.minutes = menit
|
||||
unit.persecond = /detik
|
||||
unit.perminute = /min
|
||||
unit.perminute = /menit
|
||||
unit.timesspeed = x kecepatan
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.items = item
|
||||
unit.thousands = ribu
|
||||
unit.millions = juta
|
||||
unit.billions = b
|
||||
unit.thousands = rb
|
||||
unit.millions = jt
|
||||
unit.billions = m
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
category.liquids = Zat Cair
|
||||
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
|
||||
setting.blockreplace.name = Usulan Blok Otomatis
|
||||
setting.linear.name = Filter Bergaris
|
||||
setting.hints.name = Petunjuk
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.name = Indikasi Pemain
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Target Secara Otomatis
|
||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Tunjukkan Item Inti (WIP)
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
setting.sfxvol.name = Volume Efek Suara
|
||||
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Ganti Kunci
|
||||
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung.
|
||||
keybind.title = Ganti Tombol
|
||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
|
||||
category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Pilih Blok
|
||||
command.attack = Serang
|
||||
command.rally = Kumpul/Patroli
|
||||
command.retreat = Mundur
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
command.idle = Diam di Tempat
|
||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||
keybind.respawn.name = Muncul Kembali
|
||||
keybind.control.name = Kontrol Unit
|
||||
keybind.clear_building.name = Hapus Bangunan
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.press = Tekan tombol...
|
||||
keybind.press.axis = Tekan sumbu atau tombol...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.mouse_move.name = Ikut Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.toggle_block_status.name = Status Blok
|
||||
keybind.move_x.name = Pindah X
|
||||
keybind.move_y.name = Pindah Y
|
||||
keybind.mouse_move.name = Ikuti Mouse
|
||||
keybind.pan.name = Tampilan Geser
|
||||
keybind.boost.name = Dorongan
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_menu.name = Menu Skema
|
||||
keybind.schematic_flip_x.name = Balik Skema X
|
||||
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
keybind.pick.name = Memilih Blok
|
||||
keybind.break_block.name = Menghancurkan Blok
|
||||
keybind.deselect.name = Batal Memilih
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Muat Kargo
|
||||
keybind.dropCargo.name = Turunkan Kargo
|
||||
keybind.command.name = Perintah
|
||||
keybind.shoot.name = Menembak
|
||||
keybind.zoom.name = Perbesar
|
||||
keybind.menu.name = Menu
|
||||
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Papan Konsol
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Putar yang ada (Tekan)
|
||||
keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
|
||||
keybind.toggle_menus.name = Muncul Tidaknya Menu
|
||||
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
||||
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
||||
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
|
||||
|
||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||
rules.reactorexplosions = Ledakan Reaktor
|
||||
rules.schematic = Skema Diperbolehkan
|
||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = Bangunan A.I.
|
||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
|
||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
|
||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Unit Membutuhkan AMunisi
|
||||
rules.title.waves = Gelombang
|
||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||
rules.title.enemy = Musuh
|
||||
rules.title.unit = Unit
|
||||
rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = Lingkungan
|
||||
rules.lighting = Penerangan
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Sinar dari Musuh
|
||||
rules.fire = Api
|
||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Cuaca
|
||||
rules.weather.frequency = Frekuensi:
|
||||
rules.weather.duration = Durasi:
|
||||
|
||||
content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
liquid.cryofluid.name = Cairan Pendingin
|
||||
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
unit.weapon = [lightgray]Senjata: {0}
|
||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||
unit.ability = [lightgray]Kemampuan: {0}
|
||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
@@ -930,7 +935,7 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Titik Pemasok Ulang
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
@@ -979,17 +984,17 @@ block.craters.name = Kawah
|
||||
block.sand-water.name = Air Pasir
|
||||
block.darksand-water.name = Air Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = Dasit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
block.ice-snow.name = Salju Es
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Dinding Batu
|
||||
block.ice-wall.name = Dinding Es
|
||||
block.snow-wall.name = Dinding Salju
|
||||
block.dune-wall.name = Dinding Pasir
|
||||
block.pine.name = Cemara
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Tanah
|
||||
block.dirt-wall.name = Dinding Tanah
|
||||
block.mud.name = Lumpur
|
||||
block.white-tree-dead.name = Pohon Putih Mati
|
||||
block.white-tree.name = Pohon Putih
|
||||
block.spore-cluster.name = Kumpulan Spora
|
||||
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
|
||||
block.dark-panel-5.name = Panel Gelap 5
|
||||
block.dark-panel-6.name = Panel Gelap 6
|
||||
block.dark-metal.name = Besi Gelap
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basal
|
||||
block.hotrock.name = Batu Panas
|
||||
block.magmarock.name = Batu Lahar
|
||||
block.copper-wall.name = Dinding Tembaga
|
||||
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
|
||||
block.door.name = Pintu
|
||||
block.door-large.name = Pintu Besar
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Penghangus
|
||||
block.scatter.name = Penabur
|
||||
block.hail.name = Penghujan
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
|
||||
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||
block.junction.name = Simpangan
|
||||
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
|
||||
block.power-source.name = Sumber Tenaga
|
||||
block.unloader.name = Pembongkar Muatan
|
||||
block.vault.name = Gudang
|
||||
block.wave.name = Ombak
|
||||
block.swarmer.name = Pengurung
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Periak
|
||||
block.ripple.name = Ripple
|
||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||
block.bridge-conveyor.name = Jembatan Pengantar
|
||||
block.plastanium-compressor.name = Kompresor Plastanium
|
||||
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
|
||||
block.mend-projector.name = Proyeksi Reparator
|
||||
block.surge-wall.name = Dinding Listrik
|
||||
block.surge-wall-large.name = Dinding Listrik Besar
|
||||
block.cyclone.name = Topan
|
||||
block.fuse.name = Padu
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Ranjau Listrik
|
||||
block.overdrive-projector.name = Proyeksi Pencepat
|
||||
block.force-projector.name = Proyeksi Medan Gaya
|
||||
block.arc.name = Arca
|
||||
block.arc.name = Arc
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Iblis
|
||||
block.meltdown.name = Pelebur
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.launch-pad-large.name = Alas Peluncur Besar
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.ground-factory.name = Pabrik Angkatan Darat
|
||||
block.air-factory.name = Pabrik Angkatan Udara
|
||||
block.naval-factory.name = Pabrik Angkatan Laut
|
||||
block.additive-reconstructor.name = Rekonstruktor Aditif
|
||||
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
|
||||
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
|
||||
block.tetrative-reconstructor.name = Rekonstruktor Tetratif
|
||||
block.payload-conveyor.name = Pengantar Massa
|
||||
block.payload-router.name = Pengarah Massa
|
||||
block.disassembler.name = Pembongkar
|
||||
block.silicon-crucible.name = Multi-Lebur
|
||||
block.overdrive-dome.name = Kubah Proyeksi Percepat
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Saklar
|
||||
block.micro-processor.name = Prosesor Mikro
|
||||
block.logic-processor.name = Prosesor Logika
|
||||
block.hyper-processor.name = Prosesor Cepat
|
||||
block.logic-display.name = Tampilan Logika
|
||||
block.large-logic-display.name = Tampilan Logika Besar
|
||||
block.memory-cell.name = Sel Memori
|
||||
block.memory-bank.name = Bank Memori
|
||||
|
||||
team.blue.name = biru
|
||||
team.crux.name = merah
|
||||
team.sharded.name = oranye
|
||||
team.orange.name = jingga
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = abu-abu
|
||||
team.green.name = hijau
|
||||
team.purple.name = ungu
|
||||
|
||||
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
|
||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
|
||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
|
||||
Reference in New Issue
Block a user