Ammo resupply point implementation
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@@ -9,7 +9,8 @@ public enum BuildVisibility{
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debugOnly(() -> false),
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sandboxOnly(() -> Vars.state.rules.infiniteResources),
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campaignOnly(() -> Vars.state.isCampaign()),
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lightingOnly(() -> Vars.state.rules.lighting);
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lightingOnly(() -> Vars.state.rules.lighting),
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ammoOnly(() -> Vars.state.rules.unitAmmo);
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private final Boolp visible;
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