Implemented automatic co-op sector change sync
This commit is contained in:
@@ -9,6 +9,7 @@ import mindustry.type.*;
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public class Planets implements ContentList{
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public static Planet
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sun,
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//tantros,
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serpulo;
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@Override
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@@ -32,6 +33,17 @@ public class Planets implements ContentList{
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);
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}};
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/*tantros = new Planet("tantros", sun, 2, 0.8f){{
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generator = new TantrosPlanetGenerator();
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meshLoader = () -> new HexMesh(this, 4);
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atmosphereColor = Color.valueOf("3db899");
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startSector = 10;
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atmosphereRadIn = -0.01f;
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atmosphereRadOut = 0.3f;
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accessible = false;
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visible = false;
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}};*/
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serpulo = new Planet("serpulo", sun, 3, 1){{
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generator = new SerpuloPlanetGenerator();
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meshLoader = () -> new HexMesh(this, 6);
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@@ -22,6 +22,7 @@ import mindustry.input.*;
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import mindustry.io.*;
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import mindustry.io.SaveIO.*;
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import mindustry.maps.Map;
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import mindustry.net.*;
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import mindustry.type.*;
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import mindustry.ui.dialogs.*;
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import mindustry.world.*;
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@@ -162,7 +163,7 @@ public class Control implements ApplicationListener, Loadable{
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Events.on(GameOverEvent.class, e -> {
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if(state.isCampaign() && !net.client() && !headless){
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//delete the save, it is gone.
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//save gameover sate immediately
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if(saves.getCurrent() != null && !state.rules.tutorial){
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saves.getCurrent().save();
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}
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@@ -279,6 +280,10 @@ public class Control implements ApplicationListener, Loadable{
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}
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public void playSector(@Nullable Sector origin, Sector sector){
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playSector(origin, sector, new WorldReloader());
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}
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void playSector(@Nullable Sector origin, Sector sector, WorldReloader reloader){
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ui.loadAnd(() -> {
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if(saves.getCurrent() != null && state.isGame()){
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control.saves.getCurrent().save();
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@@ -291,7 +296,7 @@ public class Control implements ApplicationListener, Loadable{
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if(slot != null && !clearSectors){
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try{
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net.reset();
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reloader.begin();
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slot.load();
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slot.setAutosave(true);
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state.rules.sector = sector;
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@@ -305,7 +310,7 @@ public class Control implements ApplicationListener, Loadable{
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sector.save = null;
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slot.delete();
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//play again
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playSector(origin, sector);
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playSector(origin, sector, reloader);
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return;
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}
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@@ -331,6 +336,7 @@ public class Control implements ApplicationListener, Loadable{
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}
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state.set(State.playing);
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reloader.end();
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}catch(SaveException e){
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Log.err(e);
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@@ -341,8 +347,7 @@ public class Control implements ApplicationListener, Loadable{
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}
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ui.planet.hide();
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}else{
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net.reset();
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logic.reset();
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reloader.begin();
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world.loadSector(sector);
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state.rules.sector = sector;
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//assign origin when launching
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@@ -352,6 +357,7 @@ public class Control implements ApplicationListener, Loadable{
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control.saves.saveSector(sector);
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Events.fire(new SectorLaunchEvent(sector));
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Events.fire(Trigger.newGame);
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reloader.end();
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}
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});
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}
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@@ -167,7 +167,7 @@ public class PlanetRenderer implements Disposable{
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Vec3 center = planet.parent.position;
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float radius = planet.orbitRadius;
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int points = (int)(radius * 50);
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int points = (int)(radius * 10);
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Angles.circleVectors(points, radius, (cx, cy) -> batch.vertex(Tmp.v32.set(center).add(cx, 0, cy), Pal.gray));
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batch.flush(Gl.lineLoop);
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}
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21
core/src/mindustry/maps/planet/TantrosPlanetGenerator.java
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21
core/src/mindustry/maps/planet/TantrosPlanetGenerator.java
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@@ -0,0 +1,21 @@
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package mindustry.maps.planet;
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import arc.graphics.*;
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import arc.math.*;
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import arc.math.geom.*;
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import mindustry.maps.generators.*;
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public class TantrosPlanetGenerator extends PlanetGenerator{
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Color c1 = Color.valueOf("5057a6"), c2 = Color.valueOf("272766"), out = new Color();
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@Override
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public float getHeight(Vec3 position){
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return 0;
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}
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@Override
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public Color getColor(Vec3 position){
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float depth = (float)noise.octaveNoise3D(2, 0.56, 1.7f, position.x, position.y, position.z) / 1.7f;
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return c1.write(out).lerp(c2, Mathf.clamp(Mathf.round(depth, 0.15f))).a(0.6f);
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}
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}
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59
core/src/mindustry/net/WorldReloader.java
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59
core/src/mindustry/net/WorldReloader.java
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@@ -0,0 +1,59 @@
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package mindustry.net;
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import arc.struct.*;
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import arc.struct.Seq.*;
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import mindustry.gen.*;
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import static mindustry.Vars.*;
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/** Handles player state for sending to every connected player*/
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public class WorldReloader{
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Seq<Player> players = new Seq<>();
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boolean wasServer = false;
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boolean began = false;
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/** Begins reloading the world. Sends world begin packets to each user and stores player state.
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* If the current client is not a server, this resets state and disconnects. */
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public void begin(){
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//don't begin twice
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if(began) return;
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if(wasServer = net.server()){
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players.clear();
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for(Player p : Groups.player){
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if(p.isLocal()) continue;
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players.add(p);
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p.clearUnit();
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}
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logic.reset();
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Call.worldDataBegin();
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}else{
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net.reset();
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logic.reset();
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}
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began = true;
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}
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/** Ends reloading the world. Sends world data to each player.
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* If the current client was not a server, does nothing.*/
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public void end(){
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if(wasServer){
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for(Player p : players){
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if(p.con == null) continue;
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boolean wasAdmin = p.admin;
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p.reset();
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p.admin = wasAdmin;
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if(state.rules.pvp){
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p.team(netServer.assignTeam(p, new SeqIterable<>(players)));
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}
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netServer.sendWorldData(p);
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}
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}
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}
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}
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@@ -53,6 +53,8 @@ public class Planet extends UnlockableContent{
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public int startSector = 0;
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/** Whether the bloom render effect is enabled. */
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public boolean bloom = false;
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/** Whether this planet is displayed. */
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public boolean visible = true;
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/** For suns, this is the color that shines on other planets. Does nothing for children. */
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public Color lightColor = Color.white.cpy();
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/** Atmosphere tint for landable planets. */
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@@ -266,7 +268,7 @@ public class Planet extends UnlockableContent{
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}
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public boolean visible(){
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return true;
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return visible;
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}
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public void draw(Mat3D projection, Mat3D transform){
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@@ -1,6 +1,7 @@
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package mindustry.ui.dialogs;
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import arc.*;
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import mindustry.core.GameState.*;
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import mindustry.game.EventType.*;
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import mindustry.game.*;
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import mindustry.type.*;
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@@ -15,6 +16,8 @@ public class GameOverDialog extends BaseDialog{
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super("@gameover");
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setFillParent(true);
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shown(this::rebuild);
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Events.on(ResetEvent.class, e -> hide());
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}
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public void show(Team winner){
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@@ -49,47 +52,51 @@ public class GameOverDialog extends BaseDialog{
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cont.pane(t -> {
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t.margin(13f);
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t.left().defaults().left();
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t.add(Core.bundle.format("stat.wave", state.stats.wavesLasted));
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t.row();
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t.add(Core.bundle.format("stat.enemiesDestroyed", state.stats.enemyUnitsDestroyed));
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t.row();
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t.add(Core.bundle.format("stat.built", state.stats.buildingsBuilt));
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t.row();
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t.add(Core.bundle.format("stat.destroyed", state.stats.buildingsDestroyed));
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t.row();
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t.add(Core.bundle.format("stat.deconstructed", state.stats.buildingsDeconstructed));
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t.row();
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t.add(Core.bundle.format("stat.wave", state.stats.wavesLasted)).row();
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t.add(Core.bundle.format("stat.enemiesDestroyed", state.stats.enemyUnitsDestroyed)).row();
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t.add(Core.bundle.format("stat.built", state.stats.buildingsBuilt)).row();
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t.add(Core.bundle.format("stat.destroyed", state.stats.buildingsDestroyed)).row();
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t.add(Core.bundle.format("stat.deconstructed", state.stats.buildingsDeconstructed)).row();
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if(control.saves.getCurrent() != null){
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t.add(Core.bundle.format("stat.playtime", control.saves.getCurrent().getPlayTime()));
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t.row();
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t.add(Core.bundle.format("stat.playtime", control.saves.getCurrent().getPlayTime())).row();
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}
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if(state.isCampaign() && !state.stats.itemsDelivered.isEmpty()){
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t.add("@stat.delivered");
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t.row();
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t.add("@stat.delivered").row();
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for(Item item : content.items()){
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if(state.stats.itemsDelivered.get(item, 0) > 0){
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t.table(items -> {
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items.add(" [lightgray]" + state.stats.itemsDelivered.get(item, 0));
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items.image(item.icon(Cicon.small)).size(8 * 3).pad(4);
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}).left();
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t.row();
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}).left().row();
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}
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}
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}
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if(state.isCampaign() && net.client()){
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t.add("@gameover.waiting").padTop(20f).row();
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}
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}).pad(12);
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if(state.isCampaign()){
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buttons.button("@continue", () -> {
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hide();
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logic.reset();
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ui.planet.show();
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}).size(130f, 60f);
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if(net.client()){
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buttons.button("@gameover.disconnect", () -> {
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logic.reset();
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net.reset();
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hide();
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state.set(State.menu);
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}).size(170f, 60f);
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}else{
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buttons.button("@continue", () -> {
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hide();
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ui.planet.show();
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}).size(170f, 60f);
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}
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}else{
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buttons.button("@menu", () -> {
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hide();
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logic.reset();
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}).size(130f, 60f);
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}).size(140f, 60f);
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}
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}
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}
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