Map bugfixes / Sprite tweak / Zone loadout moved to dialog

This commit is contained in:
Anuken
2019-04-29 23:58:16 -04:00
parent 378be0ef86
commit 3c643c917a
25 changed files with 1142 additions and 1145 deletions
@@ -205,16 +205,16 @@ public class Zones implements ContentList{
desolateRift = new Zone("desolateRift", new MapGenerator("desolateRift").dist(2f)){{
loadout = Loadouts.basicNucleus;
baseLaunchCost = ItemStack.with();
startingItems = ItemStack.list(Items.copper, 1500);
conditionWave = 2;
launchPeriod = 1;
startingItems = ItemStack.list(Items.copper, 2000, Items.lead, 2000, Items.graphite, 500, Items.titanium, 500, Items.silicon, 500);
conditionWave = 3;
launchPeriod = 2;
zoneRequirements = ZoneRequirement.with(tarFields, 20);
blockRequirements = new Block[]{Blocks.thermalGenerator};
resources = new Item[]{Items.copper, Items.scrap, Items.lead, Items.coal, Items.titanium, Items.sand, Items.thorium};
rules = () -> new Rules(){{
waves = true;
waveTimer = true;
waveSpacing = 60 * 60 * 3.5f;
waveSpacing = 60 * 60 * 2.5f;
}};
}};