Fix 〃to connect the chain

This commit is contained in:
Patrick 'Quezler' Mounier
2019-11-04 19:08:56 +01:00
parent 7a1b9e76c9
commit 3c66300721
@@ -537,27 +537,23 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
final int[] i = {0}; final int[] i = {0};
final Array<Tile> chain = new Array<Tile>();
lineRequests.each(req -> { lineRequests.each(req -> {
if(!(req.block instanceof PowerNode)) return; if(!(req.block instanceof PowerNode)) return;
if(i[0]++ == 0 || i[0] == lineRequests.size){ if(i[0]++ == 0 || i[0] == lineRequests.size){
// beginning & end should always be placed // beginning & end should always be placed
}else{ }else{
final boolean[] overlaps = {false}; int overlaps = 0;
chain.each(tile -> { for(int j = 0; j < i[0]; j++){
if(((PowerNode) req.block).overlaps(req.tile(), tile)){ if (((PowerNode) req.block).overlaps(lineRequests.get(i[0]).tile(), lineRequests.get(j).tile()) && lineRequests.get(j).block instanceof PowerNode){
overlaps[0] = true; overlaps++;
}; }
}); }
if(overlaps[0]){ if(overlaps > 1){
req.block = Blocks.air; req.block = Blocks.air;
return;
} }
} }
chain.add(req.tile());
}); });
} }