Load saves in parallel
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@@ -772,8 +772,10 @@ public class DesktopInput extends InputHandler{
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@Override
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public void panCamera(Vec2 position){
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panning = true;
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camera.position.set(position);
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if(!locked()){
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panning = true;
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camera.position.set(position);
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}
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}
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protected void updateMovement(Unit unit){
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