@@ -12,7 +12,7 @@ link.itch.io.description = itch.io oldal PC letöltésekkel
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link.google-play.description = Google Play áruház listázás
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link.f-droid.description = F-Droid katalógus listázás
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link.wiki.description = Hivatalos Mindustry wiki
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link.suggestions.description = Új funkciók ajánlása
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link.feathub.description = Új funkciók ajánlása
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linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
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screenshot = Képernyőkép mentve ide: {0}
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screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
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@@ -69,6 +69,7 @@ map.delete = Biztos, hogy törölni akarod a "[accent]{0}[]" térképet?
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level.highscore = Rekord: [accent]{0}
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level.select = Pálya választása
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level.mode = Játékmód:
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showagain = Ne mutassa legközelebb
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coreattack = < A mag támadás alatt van! >
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nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nveszélyes zóna
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database = Mag adatbázis
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@@ -105,13 +106,10 @@ mods.none = [LIGHT_GRAY]Nincsen Mod!
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mods.guide = Mod készítési útmutató
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mods.report = Hiba bejelentése
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mods.openfolder = Mod mappa
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktív
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mod.disabled = [scarlet]Inaktív
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mod.disable = Letiltás
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mod.content = Content:
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mod.delete.error = Nem lehet törölni a Modot. Lehet, hogy egy másik folyamat használja.
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mod.requiresversion = [scarlet]Minimális játék verzió: [accent]{0}
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mod.missingdependencies = [scarlet]Hiányzó függőségek: {0}
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@@ -123,16 +121,14 @@ mod.enable = Engedélyezés
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mod.requiresrestart = A játék kilép a módosítások alkalmazásához.
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mod.reloadrequired = [scarlet]Újratöltés szükséges
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mod.import = Mod importálása
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mod.import.file = Import File
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mod.import.github = GitHub Mod importálása
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Ez az elem része a [accent] '{0}'[] Modnak. A törléshez távolítsd el a Modot.
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mod.remove.confirm = Ez a Mod törölve lesz.
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mod.author = [LIGHT_GRAY]Készítő:[] {0}
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mod.missing = Ez a mentés nemrég törölt vagy frissített Modokat tartalmaz. Elképzelhető, hogy nem fog működni. Biztosan betöltöd?\n[lightgray]Modok:\n{0}
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mod.preview.missing = Mielőtt publikálod ezt a modot a workshopra, adj hozzá egy borítóképet.\nKészíts egy[accent] preview.png[] nevű képet a mod mappájába, majd próbáld újra.
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mod.folder.missing = Csak mappa formában lehet feltölteni a workshopra.\nHogy átalakítsd, csomagold ki a ZIP-et egy mappába és töröld le a régit, Majd indítsd újra a játékot vagy töltsd újra a modot.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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mod.scripts.unsupported = Az eszköz nem támogatja a Mod szkripteket. Néhány Mod nem fog működni.
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about.button = Közreműködők
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name = Név:
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@@ -170,7 +166,7 @@ host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \n
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] or [accent]global[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
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hostserver = Másik játékos meghívása
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invitefriends = Barátok meghívása
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hostserver.mobile = JátékosMeghívása
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hostserver.mobile = Játékos\Meghívása
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host = meghívás
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hosting = [accent]Szerver megnyitása...
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hosts.refresh = Frissítés
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@@ -226,6 +222,7 @@ save.new = Új mentés
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save.overwrite = Biztosan felülírod\nezt a mentést?
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overwrite = Felülírás
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save.none = Nem található mentés!
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saveload = Mentés...
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savefail = Nem sikerült menteni!
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save.delete.confirm = Biztosan törlöd ezt a mentést?
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save.delete = Törlés
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@@ -268,12 +265,13 @@ data.openfolder = Adat mappa megnyitása
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data.exported = Adat exportálva.
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data.invalid = Érvénytelen adatok.
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data.import.confirm = Külső adat importálása felülírja[scarlet] minden[] jelenlegi állapotodat.\n[accent]Nem lehet visszavonni![]\n\nAmint kész az importálás, kilép a játék.
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classic.export = Classic adatok exportálása
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classic.export.text = A[accent] Mindustry[]-nak elkészült egy új változata.\nClassic (v3.5 build 40) adatok vannak az eszközön. Szeretnéd ezeket exportálni a Mindustry Classic-ba való használathoz?
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quit.confirm = Biztos kilépsz?
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quit.confirm.tutorial = Biztosan tudod, mit csinálsz?\nA bevezetőt megtalálod itt:[accent] Beállítások->Játék->Bevezető újrajátszása[]
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loading = [accent]Betöltés...
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reloading = [accent]Reloading Mods...
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saving = [accent]Saving...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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@@ -330,9 +328,8 @@ waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.shields = shields/wave
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waves.to = to
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waves.guardian = Guardian
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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@@ -405,8 +402,6 @@ toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [lightgray]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.enemyspawn = Enemy Spawn Select
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filter.corespawn = Core Select
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filter.median = Median
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filter.oremedian = Ore Median
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filter.blend = Blend
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@@ -426,7 +421,6 @@ filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.angle = Angle
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filter.option.amount = Amount
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.flooronto = Target Floor
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@@ -463,7 +457,6 @@ requirement.unlock = Unlock {0}
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resume = Resume Zone:\n[lightgray]{0}
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bestwave = [lightgray]Best Wave: {0}
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launch = < INDÍTÁS >
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launch.text = Launch
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launch.title = Indítás sikeres
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launch.next = [lightgray]következő lehetőség a {0}. hullámnál
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launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
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@@ -471,13 +464,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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uncover = Uncover
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configure = Configure Loadout
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loadout = Loadout
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resources = Resources
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bannedblocks = Banned Blocks
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addall = Add All
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||||
configure.locked = [lightgray]Unlock configuring loadout: {0}.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [lightgray]{0} unlocked.
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zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = [lightgray]Resources Detected:
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zone.objective = [lightgray]Objective: [accent]{0}
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zone.objective.survival = Survive
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@@ -496,29 +489,35 @@ error.io = Network I/O error.
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error.any = Unknown network error.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.frozenForest.name = Frozen Forest
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||||
sector.ruinousShores.name = Ruinous Shores
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||||
sector.stainedMountains.name = Stained Mountains
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sector.desolateRift.name = Desolate Rift
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||||
sector.nuclearComplex.name = Nuclear Production Complex
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||||
sector.overgrowth.name = Overgrowth
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||||
sector.tarFields.name = Tar Fields
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||||
sector.saltFlats.name = Salt Flats
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||||
sector.fungalPass.name = Fungal Pass
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||||
zone.groundZero.name = Ground Zero
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||||
zone.desertWastes.name = Desert Wastes
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||||
zone.craters.name = The Craters
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||||
zone.frozenForest.name = Frozen Forest
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||||
zone.ruinousShores.name = Ruinous Shores
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||||
zone.stainedMountains.name = Stained Mountains
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||||
zone.desolateRift.name = Desolate Rift
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||||
zone.nuclearComplex.name = Nuclear Production Complex
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||||
zone.overgrowth.name = Overgrowth
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||||
zone.tarFields.name = Tar Fields
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||||
zone.saltFlats.name = Salt Flats
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||||
zone.impact0078.name = Impact 0078
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||||
zone.crags.name = Crags
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||||
zone.fungalPass.name = Fungal Pass
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||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
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sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
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sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
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sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Language
|
||||
settings.data = Game Data
|
||||
@@ -535,13 +534,11 @@ settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, inclu
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||||
paused = [accent]< Paused >
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||||
clear = Clear
|
||||
banned = [scarlet]Banned
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
@@ -581,8 +578,6 @@ blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.drillspeed = Drill Speed: {0}/s
|
||||
bar.pumpspeed = Pump Speed: {0}/s
|
||||
bar.efficiency = Efficiency: {0}%
|
||||
@@ -592,12 +587,11 @@ bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.liquid = Liquid
|
||||
bar.heat = Heat
|
||||
bar.power = Power
|
||||
bar.progress = Build Progress
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
@@ -639,13 +633,10 @@ setting.shadows.name = Shadows
|
||||
setting.blockreplace.name = Automatic Block Suggestions
|
||||
setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Water
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.indicators.name = Enemy/Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.keyboard.name = Mouse+Keyboard Controls
|
||||
@@ -664,8 +655,8 @@ setting.difficulty.name = Difficulty:
|
||||
setting.screenshake.name = Screen Shake
|
||||
setting.effects.name = Display Effects
|
||||
setting.destroyedblocks.name = Display Destroyed Blocks
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
||||
setting.coreselect.name = Allow Schematic Cores
|
||||
setting.sensitivity.name = Controller Sensitivity
|
||||
setting.saveinterval.name = Save Interval
|
||||
setting.seconds = {0} seconds
|
||||
@@ -674,15 +665,12 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Show Player Position
|
||||
setting.musicvol.name = Music Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Ambient Volume
|
||||
setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
@@ -705,23 +693,19 @@ keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Attack
|
||||
command.rally = Rally
|
||||
command.retreat = Retreat
|
||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Press a key...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Move X
|
||||
keybind.move_y.name = Move Y
|
||||
keybind.mouse_move.name = Follow Mouse
|
||||
keybind.boost.name = Boost
|
||||
keybind.dash.name = Dash
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
@@ -783,25 +767,30 @@ rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.playerhealthmultiplier = Player Health Multiplier
|
||||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Build Cost Multiplier
|
||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.respawns = Max respawns per wave
|
||||
rules.limitedRespawns = Limit Respawns
|
||||
rules.title.waves = Waves
|
||||
rules.title.respawns = Respawns
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.player = Players
|
||||
rules.title.enemy = Enemies
|
||||
rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.ambientlight = Ambient Light
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
@@ -810,6 +799,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
content.mech.name = Mechs
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -830,52 +820,46 @@ liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
mech.alpha-mech.name = Alpha
|
||||
mech.alpha-mech.weapon = Heavy Repeater
|
||||
mech.alpha-mech.ability = Regeneration
|
||||
mech.delta-mech.name = Delta
|
||||
mech.delta-mech.weapon = Arc Generator
|
||||
mech.delta-mech.ability = Discharge
|
||||
mech.tau-mech.name = Tau
|
||||
mech.tau-mech.weapon = Restruct Laser
|
||||
mech.tau-mech.ability = Repair Burst
|
||||
mech.omega-mech.name = Omega
|
||||
mech.omega-mech.weapon = Swarm Missiles
|
||||
mech.omega-mech.ability = Armored Configuration
|
||||
mech.dart-ship.name = Dart
|
||||
mech.dart-ship.weapon = Repeater
|
||||
mech.javelin-ship.name = Javelin
|
||||
mech.javelin-ship.weapon = Burst Missiles
|
||||
mech.javelin-ship.ability = Discharge Booster
|
||||
mech.trident-ship.name = Trident
|
||||
mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
item.corestorable = [lightgray]Tárolható a Magban: {0}
|
||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Sebesség: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
mech.weapon = [lightgray]Weapon: {0}
|
||||
mech.health = [lightgray]Health: {0}
|
||||
mech.itemcapacity = [lightgray]Kapacitás: {0}
|
||||
mech.minespeed = [lightgray]Bányászási sebesség: {0}%
|
||||
mech.minepower = [lightgray]Bányászási erő: {0}
|
||||
mech.ability = [lightgray]Képesség: {0}
|
||||
mech.buildspeed = [lightgray]Építési sebesség: {0}%
|
||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = Crawler
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.salt.name = Salt
|
||||
block.saltrocks.name = Salt Rocks
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -964,7 +948,6 @@ block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Conveyor
|
||||
block.titanium-conveyor.name = Titanium Conveyor
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.armored-conveyor.name = Armored Conveyor
|
||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
||||
block.junction.name = Junction
|
||||
@@ -1001,6 +984,13 @@ block.pneumatic-drill.name = Pneumatic Drill
|
||||
block.laser-drill.name = Laser Drill
|
||||
block.water-extractor.name = Water Extractor
|
||||
block.cultivator.name = Cultivator
|
||||
block.dart-mech-pad.name = Alpha Mech Pad
|
||||
block.delta-mech-pad.name = Delta Mech Pad
|
||||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||||
block.trident-ship-pad.name = Trident Ship Pad
|
||||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||||
block.omega-mech-pad.name = Omega Mech Pad
|
||||
block.tau-mech-pad.name = Tau Mech Pad
|
||||
block.conduit.name = Conduit
|
||||
block.mechanical-pump.name = Mechanical Pump
|
||||
block.item-source.name = Item Source
|
||||
@@ -1023,6 +1013,17 @@ block.blast-mixer.name = Blast Mixer
|
||||
block.solar-panel.name = Solar Panel
|
||||
block.solar-panel-large.name = Large Solar Panel
|
||||
block.oil-extractor.name = Oil Extractor
|
||||
block.command-center.name = Command Center
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||
block.wraith-factory.name = Wraith Fighter Factory
|
||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||
block.dagger-factory.name = Dagger Mech Factory
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.titan-factory.name = Titan Mech Factory
|
||||
block.fortress-factory.name = Fortress Mech Factory
|
||||
block.revenant-factory.name = Revenant Fighter Factory
|
||||
block.repair-point.name = Repair Point
|
||||
block.pulse-conduit.name = Pulse Conduit
|
||||
block.plated-conduit.name = Plated Conduit
|
||||
@@ -1054,19 +1055,6 @@ block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.mass-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
@@ -1074,7 +1062,21 @@ team.orange.name = orange
|
||||
team.derelict.name = derelict
|
||||
team.green.name = green
|
||||
team.purple.name = purple
|
||||
|
||||
unit.spirit.name = Spirit Repair Drone
|
||||
unit.draug.name = Draug Miner Drone
|
||||
unit.phantom.name = Phantom Builder Drone
|
||||
unit.dagger.name = Dagger
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.fortress.name = Fortress
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tap to continue>
|
||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||
@@ -1117,7 +1119,25 @@ liquid.water.description = The most useful liquid. Commonly used for cooling mac
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||||
|
||||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
||||
mech.dart-ship.description = The standard control ship. Fast mining speed. Reasonably fast and light, but has little offensive capability.
|
||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
||||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1162,7 +1182,6 @@ block.force-projector.description = Creates a hexagonal force field around itsel
|
||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
@@ -1228,5 +1247,22 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Produces Draug mining drones.
|
||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||
block.phantom-factory.description = Produces advanced construction drones.
|
||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.revenant-factory.description = Produces heavy missile-based units.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
||||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
||||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
||||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
||||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|
||||
|
||||
Reference in New Issue
Block a user