@@ -12,7 +12,7 @@ link.itch.io.description = Halaman itch.io dengan unduhan PC dan versi situs jar
|
||||
link.google-play.description = Google Play Store
|
||||
link.f-droid.description = Daftar katalog F-Droid
|
||||
link.wiki.description = Wiki Mindustry resmi
|
||||
link.suggestions.description = Saran fitur baru
|
||||
link.feathub.description = Saran fitur baru
|
||||
linkfail = Gagal membuka tautan!\nURL disalin ke papan ke papan klip.
|
||||
screenshot = Tangkapan layar disimpan di {0}
|
||||
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
|
||||
@@ -106,7 +106,6 @@ mods.guide = Panduan Modding
|
||||
mods.report = Lapor Kesalahan
|
||||
mods.openfolder = Buka Folder Mod
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktif
|
||||
mod.disabled = [scarlet]Nonaktif
|
||||
@@ -125,7 +124,6 @@ mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
||||
mod.import = Impor Mod
|
||||
mod.import.file = Import File
|
||||
mod.import.github = Impor Mod GitHub
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||
mod.remove.confirm = Mod ini akan dihapus.
|
||||
mod.author = [lightgray]Pencipta:[] {0}
|
||||
@@ -226,6 +224,7 @@ save.new = Simpanan Baru
|
||||
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
|
||||
overwrite = Tindih
|
||||
save.none = Tidak ada simpanan!
|
||||
saveload = [accent]Menyimpan...
|
||||
savefail = Gagal menyimpan permainan!
|
||||
save.delete.confirm = Anda yakin ingin menghapus simpanan ini?
|
||||
save.delete = Hapus
|
||||
@@ -273,7 +272,6 @@ quit.confirm.tutorial = Apakah Anda tahu apa yang dilakukan?\nTutorial dapat diu
|
||||
loading = [accent]Memuat...
|
||||
reloading = [accent]Memuat Ulang Mod...
|
||||
saving = [accent]Menyimpan...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
cancelbuilding = [accent][[{0}][] untuk menghapus rencana
|
||||
selectschematic = [accent][[{0}][] untuk memilih+salin
|
||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||
@@ -330,9 +328,8 @@ waves.never = <tidak pernah>
|
||||
waves.every = setiap
|
||||
waves.waves = gelombang
|
||||
waves.perspawn = per muncul
|
||||
waves.shields = shields/wave
|
||||
waves.to = sampai
|
||||
waves.guardian = Guardian
|
||||
waves.boss = Bos
|
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waves.preview = Pratinjau
|
||||
waves.edit = Sunting...
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||||
waves.copy = Salin ke Papan klip
|
||||
@@ -463,7 +460,6 @@ requirement.unlock = Buka {0}
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||||
resume = Lanjutkan Zona:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
launch.text = Launch
|
||||
launch.title = Berhasil Meluncur
|
||||
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
||||
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
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||||
@@ -471,13 +467,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bis
|
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launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Balok yang dilarang
|
||||
addall = Tambah Semu
|
||||
configure.locked = [lightgray]Buka konfigurasi muatan: Gelombang {0}.
|
||||
configure.invalid = Jumlah harua berupa angka diantara 0 dan {0}.
|
||||
zone.unlocked = [lightgray]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
zone.config.unlocked = Permuatan terbuka:[lightgray]\n{0}
|
||||
zone.resources = Sumber Daya Terdeteksi:
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||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||
zone.objective.survival = Bertahan
|
||||
@@ -496,29 +492,35 @@ error.io = Terjadi kesalahan jaringan I/O.
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error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
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||||
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||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.name = Titik Nol
|
||||
zone.desertWastes.name = Gurun Gersang
|
||||
zone.craters.name = Kawah
|
||||
zone.frozenForest.name = Hutan Beku
|
||||
zone.ruinousShores.name = Pantai Hancur
|
||||
zone.stainedMountains.name = Gunung Bernoda
|
||||
zone.desolateRift.name = Retakan Terpencil
|
||||
zone.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||
zone.overgrowth.name = Pertumbuhan
|
||||
zone.tarFields.name = Lahan Tar
|
||||
zone.saltFlats.name = Dataran Garam
|
||||
zone.impact0078.name = Impact 0078
|
||||
zone.crags.name = Tebing
|
||||
zone.fungalPass.name = Lintasan Jamur
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
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||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
zone.groundZero.description = Lokasi optimal untuk memulai sekali lagi. Ancaman musuh rendah. Sumber daya sedikit.\nKumpulkan Tembaga dan Timah sebanyak - banyaknya.\nJalan terus.
|
||||
zone.frozenForest.description = Disini juga, dekat dengan pegunungan, spora telah menyebar. Suhu yang dingin tidak dapat menahan mereka selamanya.\n\nMulai jelajahi tenaga. Bangun generator pembakaran. Pelajari cara memakai mender.
|
||||
zone.desertWastes.description = Daerah limbah ini luas, sulit diprediksi, dan bersilangan dengan struktur bangunan terlantar.\nTerdapat batu bara di daerah ini. Bakar untuk membuat tenaga, atau membuat grafit.\n\n[lightgray]Lokasi pendaratan tidak dapat dijamin.
|
||||
zone.saltFlats.description = Di pinggiran gurun terdapat Dataran Garam. Sedikit sumber daya alam ditemukan di lokasi ini.\n\nPihak musuh telah mendirikan tempat penyimpanan disini. Hancurkan inti mereka. Jangan biarkan apapun berdiri.
|
||||
zone.craters.description = Air terakumulasi di kawah ini, peninggalan perang dahulu. Peroleh kembali area ini. Kumpulkan pasir. Buat metaglass. Pompa air untuk mendinginkan turret dan bor.
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||||
zone.ruinousShores.description = Setelah daerah limbah, terdapat garis pantai. Dulunya, lokasi ini menjadi tempat jajaran pertahanan. Tidak banyak yang tersisa. Hanya struktur dasar pertahanan yang masih tidak rusak, yang lain hancur menjadi keping.\nLanjutkan ekspansi ke luar. Temukan kembali teknologinya.
|
||||
zone.stainedMountains.description = Lebih dalam terdapat pegunungan, masih murni dari spora.\nGali titanium yang melimpah di area ini. Pelajari bagaimana menggunakannya.\n\nKehadiran musuh lebih besar di sini. Jangan beri mereka waktu untuk mengirim unit terbaik mereka.
|
||||
zone.overgrowth.description = Area ini sangat rimbun, dekat dengan sumber spora.\nPihak musuh telah mendirikan pos kawalan di sini. Bangun unit dagger. Hancurkan inti mereka. Peroleh kembali apa yang telah hilang.
|
||||
zone.tarFields.description = Tempat produksi minyak di pinggiran, diantara pegunungan dan gurun. Salah satu dari sedikit area yang menjadi cadangan tar.\nMeskipun ditinggalkan, terdapat musuh yang kuat dekat daerah ini. Jangan meremehkan mereka.\n\n[lightgray]Telaah teknologi pengolahan minyak jika bisa.
|
||||
zone.desolateRift.description = Zona yang sangat berbahaya. Banyak sekali sumber daya alam, tetapi ruang yang sempit. Resiko tinggi untuk kerusakan. Pergi secepat mungkin. Jangan dibodohi karena jarak yang panjang antar serangan musuh.
|
||||
zone.nuclearComplex.description = Sebuah bekas fasilitas yang membuat dan mengolah thorium, hancur menjadi reruntuhan.\n[lightgray]Lakukan penelitian terhadap thorium dan fungsinya.\n\nMusuh terdapat di sini dengan jumlah yang sangat banyak, terus mencari penyerang.
|
||||
zone.fungalPass.description = Sebuah area transisi dari pegunungan tinggi ke rendah, dataran penuh spora. Sebuah tempat pengintaian milik musuh terletak disini.\nHancurkan.\nGunakan unit Dagger dan Crawler. Hancurkan kedua inti mereka.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Bahasa
|
||||
settings.data = Game Data
|
||||
@@ -535,7 +537,6 @@ settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua dat
|
||||
paused = [accent]< Jeda >
|
||||
clear = Bersih
|
||||
banned = [scarlet]Dilarang
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
@@ -581,8 +582,6 @@ blocks.reload = Tembakan/Detik
|
||||
blocks.ammo = Amunisi
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
@@ -592,12 +591,11 @@ bar.poweramount = Tenaga: {0}
|
||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||
bar.items = Item: {0}
|
||||
bar.capacity = Kapasitas: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.liquid = Zat Cair
|
||||
bar.heat = Panas
|
||||
bar.power = Tenaga
|
||||
bar.progress = Perkembangan Pembangunan
|
||||
bar.spawned = Unit: {0}/{1}
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
|
||||
@@ -641,7 +639,6 @@ setting.linear.name = Filter Bergaris
|
||||
setting.hints.name = Petunjuk
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
@@ -666,6 +663,7 @@ setting.effects.name = Munculkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||
setting.coreselect.name = Izinkan Skema Inti
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
setting.seconds = {0} Sekon
|
||||
@@ -674,15 +672,12 @@ setting.milliseconds = {0} milisekon
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
setting.sfxvol.name = Volume Efek Suara
|
||||
@@ -705,13 +700,10 @@ keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan
|
||||
category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Serang
|
||||
command.rally = Kumpul/Patroli
|
||||
command.retreat = Mundur
|
||||
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Hapus Bangunan
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
@@ -721,7 +713,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.mouse_move.name = Ikut Mouse
|
||||
keybind.boost.name = Boost
|
||||
keybind.dash.name = Terbang
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_menu.name = Menu Skema
|
||||
keybind.schematic_flip_x.name = Balik Skema X
|
||||
@@ -783,25 +775,30 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitdrops = Munculnya Unit
|
||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||
rules.playerhealthmultiplier = Multiplikasi Darah Pemain
|
||||
rules.playerdamagemultiplier = Multiplikasi Kekuatan Pemain
|
||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||
rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (blok)
|
||||
rules.respawntime = Waktu Respawn:[lightgray] (detik)
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.respawns = Maksimal muncul kembali setiap gelombang
|
||||
rules.limitedRespawns = Batas Muncul Kembali
|
||||
rules.title.waves = Gelombang
|
||||
rules.title.respawns = Muncul Kembali
|
||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||
rules.title.player = Pemain
|
||||
rules.title.enemy = Musuh
|
||||
rules.title.unit = Unit
|
||||
rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Penerangan
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.solarpowermultiplier = Kekuatan Panel Surya (kali)
|
||||
@@ -830,6 +827,7 @@ liquid.water.name = Air
|
||||
liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
item.corestorable = [lightgray]Yang dapat disimpan di Inti: {0}
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
@@ -841,37 +839,10 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
liquid.temperature = [lightgray]Suhu: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = Crawler
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
block.grass.name = Rumput
|
||||
@@ -1023,6 +994,17 @@ block.blast-mixer.name = Penyampur Peledak
|
||||
block.solar-panel.name = Panel Surya
|
||||
block.solar-panel-large.name = Panel Surya Besar
|
||||
block.oil-extractor.name = Penggali Minyak
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.draug-factory.name = Pabrik Drone Penambang Draug
|
||||
block.spirit-factory.name = Pabrik Drone Spirit
|
||||
block.phantom-factory.name = Pabrik Drone Phantom
|
||||
block.wraith-factory.name = Pabrik Penyerang Wraith
|
||||
block.ghoul-factory.name = Pabrik Pengebom Ghoul
|
||||
block.dagger-factory.name = Pabrik Robot Dagger
|
||||
block.crawler-factory.name = Pabrik Robot Crawler
|
||||
block.titan-factory.name = Pabrik Robot Titan
|
||||
block.fortress-factory.name = Pabrik Robot Fortress
|
||||
block.revenant-factory.name = Pabrik Penyerang Revenant
|
||||
block.repair-point.name = Tempat Perbaikan
|
||||
block.pulse-conduit.name = Selang Denyut
|
||||
block.plated-conduit.name = Pipa Terlapis
|
||||
@@ -1054,19 +1036,6 @@ block.meltdown.name = Pelebur
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.launch-pad-large.name = Alas Peluncur Besar
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.mass-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||
team.blue.name = biru
|
||||
team.crux.name = merah
|
||||
team.sharded.name = oranye
|
||||
@@ -1074,7 +1043,21 @@ team.orange.name = jingga
|
||||
team.derelict.name = derelict
|
||||
team.green.name = hijau
|
||||
team.purple.name = ungu
|
||||
|
||||
unit.spirit.name = Robot Spirit
|
||||
unit.draug.name = Robot Penambang Draug
|
||||
unit.phantom.name = Robot Phantom
|
||||
unit.dagger.name = Dagger
|
||||
unit.crawler.name = Crawler
|
||||
unit.titan.name = Titan
|
||||
unit.ghoul.name = Pengebom Ghoul
|
||||
unit.wraith.name = Penyerang Wraith
|
||||
unit.fortress.name = Fortress
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Peletus
|
||||
unit.chaos-array.name = Satuan Kekacauan
|
||||
unit.eradicator.name = Pemusnah
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Tekan untuk lanjut>
|
||||
tutorial.intro = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nMulai dengan[accent] menambang tembaga[]. Tekan bijih tembaga dekat intimu.\n\n[accent]{0}/{1} tembaga
|
||||
tutorial.intro.mobile = Kamu telah memasuki[scarlet] Tutorial Mindustry.[]\nGesek layar untuk bergerak.\n[accent]Gunakan 2 jari [] untuk mengecilkan dan membesarkan gambar.\nMulai dengan[accent] menambang tembaga[]. Dekati tembaganya, kemudian tekan bijih tembaga untuk mulai menambang.\n\n[accent]{0}/{1} tembaga
|
||||
@@ -1117,7 +1100,17 @@ liquid.water.description = Umumnya digunakan untuk mendinginkan mesin-mesin dan
|
||||
liquid.slag.description = Berbagai tipe logam yang meleleh. Dapat dipisahkan menjadi mineral masing-masing, atau disemprokat ke musuh dijadikn senjata.
|
||||
liquid.oil.description = Bisa dibakar, diledakkan atau sebagai pendigin.
|
||||
liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-hal.
|
||||
|
||||
unit.draug.description = Drone penambang primitif. Murah untuk diproduksi. Dapat diperluas. Menambang tembaga dan timah secara otomatis. Mengirim hasil tambang menuju inti terdekat.
|
||||
unit.spirit.description = Unit pemulaan. muncul di inti secara standar. Menambang sumber daya dan memperbaiki blok.
|
||||
unit.phantom.description = Unit canggih. Menambang sumber daya dan memperbaiki blok. Lebih efektif dari drone spirit.
|
||||
unit.dagger.description = Unit darat dasar. Berguna dalam satu gerombolan.
|
||||
unit.crawler.description = Unit yang memiliki bom diletakkan di bagian atas. Tidak tahan lama. Meledak saat kontak dengan musuh.
|
||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||
unit.fortress.description = Unit meriam darat kelas berat.
|
||||
unit.eruptor.description = Unit kelas berat didesain untuk menghancurkan struktur musuh. Menembak aliran terak ke tempat musuh, melelehkan dan membakar yang terkena.
|
||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||
unit.ghoul.description = Pengebom kelas berat.
|
||||
unit.revenant.description = Jajaran roket kelas berat.
|
||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
||||
@@ -1228,5 +1221,15 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
|
||||
block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.command-center.description = Memberi perintah kepada unit sekutu.\nMembuat unit untuk berpatroli, serang inti musuh atau mundur ke inti sekutu/pabrik. Jika tidak ada inti musuh, unit secara standar akan berpatroli disaat perintah serang.
|
||||
block.draug-factory.description = Memproduksi drone penambang draug.
|
||||
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
||||
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
||||
block.wraith-factory.description = Memproduksi unit tabrak-lari yang cepat.
|
||||
block.ghoul-factory.description = Memproduksi pengebom kelas berat.
|
||||
block.revenant-factory.description = Memproduksi unit laser udara kelas berat.
|
||||
block.dagger-factory.description = Memproduksi unit darat dasar.
|
||||
block.crawler-factory.description = Memproduksi unit dengan bom bunuh diri.
|
||||
block.titan-factory.description = Memproduksi unit darat canggih.
|
||||
block.fortress-factory.description = Memproduksi unit meriam darat kelas berat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
Reference in New Issue
Block a user