Revert "update"

This reverts commit 6ff3523276.
This commit is contained in:
Leonwang4234
2020-09-06 17:43:54 -07:00
parent 6ff3523276
commit 3cd87c8174
367 changed files with 10567 additions and 12948 deletions

View File

@@ -12,7 +12,7 @@ link.itch.io.description = itch.io pagina met pc-downloads
link.google-play.description = Google Play store vermelding
link.f-droid.description = F-Droid catalogus vermelding
link.wiki.description = Officiële Mindustry wiki
link.suggestions.description = Stel iets voor
link.feathub.description = Stel iets voor
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
@@ -106,7 +106,6 @@ mods.guide = Modding Handboek
mods.report = Rapporteer Bug
mods.openfolder = Open Mod Map
mods.reload = Reload
mods.reloadexit = The game will now exit, to reload mods.
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aan
mod.disabled = [scarlet]Uit
@@ -125,7 +124,6 @@ mod.reloadrequired = [scarlet]Herladen Vereist
mod.import = Importeer Mod
mod.import.file = Import File
mod.import.github = Importeer GitHub Mod
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
mod.remove.confirm = Deze mod zal worden verwijderd.
mod.author = [lightgray]Auteur:[] {0}
@@ -226,6 +224,7 @@ save.new = Nieuwe Save
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
overwrite = Overschrijf
save.none = Geen saves gevonden!
saveload = [accent]Bewaren...
savefail = Bewaren is mislukt!
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
save.delete = Verwijder
@@ -273,7 +272,6 @@ quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutori
loading = [accent]Laden...
reloading = [accent]Mods herladen...
saving = [accent]Opslaan...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
selectschematic = [accent][[{0}][] om te selecteren + kopiëren
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
@@ -330,9 +328,8 @@ waves.never = <nooit>
waves.every = elke
waves.waves = ronde(s)
waves.perspawn = per keer
waves.shields = shields/wave
waves.to = tot
waves.guardian = Guardian
waves.boss = Boss
waves.preview = Voorvertoning
waves.edit = Bewerk...
waves.copy = Kopiër naar klembord
@@ -463,7 +460,6 @@ requirement.unlock = Ontgrendel: {0}
resume = Hervat zone:\n[lightgray]{0}
bestwave = [lightgray]Beste ronde: {0}
launch = < LANCEER >
launch.text = Launch
launch.title = Lancering Sucessvol
launch.next = [lightgray]volgende lanceerkans in ronde {0}
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
@@ -471,13 +467,13 @@ launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kun
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
uncover = Ontdek
configure = Configureer startinventaris
loadout = Loadout
resources = Resources
bannedblocks = Verboden Blokken
addall = Voeg Alles Toe
configure.locked = [lightgray]Speel startinventaris configuratie vrij:\nronde{0}.
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
zone.unlocked = [lightgray]{0} vrijgespeeld.
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
zone.resources = Vindbare grondstoffen:
zone.objective = [lightgray]Doel: [accent]{0}
zone.objective.survival = Overleef
@@ -496,29 +492,35 @@ error.io = Netwerk I/O fout.
error.any = Onbekende netwerk fout.
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
sector.groundZero.name = Ground Zero
sector.craters.name = The Craters
sector.frozenForest.name = Frozen Forest
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Stained Mountains
sector.desolateRift.name = Desolate Rift
sector.nuclearComplex.name = Nuclear Production Complex
sector.overgrowth.name = Overgrowth
sector.tarFields.name = Tar Fields
sector.saltFlats.name = Salt Flats
sector.fungalPass.name = Fungal Pass
zone.groundZero.name = Grond Nul
zone.desertWastes.name = Woestijnpuin
zone.craters.name = De kraters
zone.frozenForest.name = Bevroren Bos
zone.ruinousShores.name = Vervallen Kust
zone.stainedMountains.name = Bekladde Berg
zone.desolateRift.name = Verlaten Kloof
zone.nuclearComplex.name = Vervallen Kernreactor
zone.overgrowth.name = Overgroeid
zone.tarFields.name = Teervelden
zone.saltFlats.name = Zoutvlaktes
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Schimmelpad
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek.
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houdt ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generatoren. Leer hoe te repareren.
zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede.
zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan.
zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen.
zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek.
zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen.
zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was.
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verlaten is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen.
zone.desolateRift.description = Een zeer gevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes.
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervan.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers.
zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Taal
settings.data = Game Data
@@ -535,7 +537,6 @@ settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data,
paused = [accent]< Gepauzeerd >
clear = Wis
banned = [scarlet]Verbannen
unplaceable.sectorcaptured = [scarlet]Requires captured sector
yes = Ja
no = Nee
info.title = Informatie
@@ -581,8 +582,6 @@ blocks.reload = Schoten/Seconde
blocks.ammo = Ammunitie
bar.drilltierreq = Betere miner nodig
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.drillspeed = Mining Snelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}%
@@ -592,12 +591,11 @@ bar.poweramount = Stroom: {0}
bar.poweroutput = Stroom Output: {0}
bar.items = Items: {0}
bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2}
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
bar.liquid = Vloeistof
bar.heat = Warmte
bar.power = Stroom
bar.progress = Bouw Voortgang
bar.spawned = Units: {0}/{1}
bar.input = Input
bar.output = Output
@@ -641,7 +639,6 @@ setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
setting.buildautopause.name = Pauzeer Bouw Automatisch
setting.mapcenter.name = Auto Center Map To Player
setting.animatedwater.name = Animeer Water
setting.animatedshields.name = Animeer Schilden
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
@@ -666,6 +663,7 @@ setting.effects.name = Toon Effecten
setting.destroyedblocks.name = Toon Vernietigde Blokken
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
setting.coreselect.name = Sta cores toe in ontwerpen
setting.sensitivity.name = Gevoeligheid Controller
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconden
@@ -674,15 +672,12 @@ setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Volledig scherm
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
setting.fps.name = Show FPS
setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
setting.vsync.name = VSync
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
setting.minimap.name = Toon Minimap
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Toon Speler Posities
setting.musicvol.name = Muziek Volume
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Achtergronds Volume
setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume
@@ -705,13 +700,10 @@ keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel sta
category.general.name = Algemeen
category.view.name = Toon
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
command.attack = Val aan
command.rally = Groepeer
command.retreat = Terugtrekken
placement.blockselectkeys = \n[lightgray]Toets: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Stop met bouwen
keybind.press = Druk op een toets...
keybind.press.axis = Druk of swipe een toets...
@@ -721,7 +713,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Beweeg x
keybind.move_y.name = Beweeg y
keybind.mouse_move.name = Volg Muis
keybind.boost.name = Boost
keybind.dash.name = Vlieg
keybind.schematic_select.name = Selecteer gebied
keybind.schematic_menu.name = Ontwerp Menu
keybind.schematic_flip_x.name = Spiegel ontwerp X
@@ -783,25 +775,30 @@ rules.wavetimer = Ronde timer
rules.waves = Rondes
rules.attack = Aanval modus
rules.enemyCheat = Oneindige AI grondstoffen
rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.playerhealthmultiplier = Speler Health Vermenigvulder
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.respawntime = Herspawn Tijd:[lightgray] (sec)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
rules.unitammo = Units Require Ammo
rules.respawns = Maximale Levens Per Ronde
rules.limitedRespawns = Maximale Levens
rules.title.waves = Rondes
rules.title.respawns = Respawn
rules.title.resourcesbuilding = Grondstoffen & Bouwen
rules.title.player = Spelers
rules.title.enemy = Tegenstanders
rules.title.unit = Units
rules.title.experimental = Experimenteel
rules.title.environment = Environment
rules.lighting = Belichting
rules.ambientlight = Mist
rules.solarpowermultiplier = Solar Power Multiplier
@@ -830,6 +827,7 @@ liquid.water.name = Water
liquid.slag.name = Slag
liquid.oil.name = Olie
liquid.cryofluid.name = Koelvloeistof
item.corestorable = [lightgray]Kan in de Core: {0}
item.explosiveness = [lightgray]Explosivieit: {0}%
item.flammability = [lightgray]Vlambaarheid: {0}%
item.radioactivity = [lightgray]Radioactiviteit: {0}%
@@ -841,37 +839,10 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
unit.minepower = [lightgray]Mining Power: {0}
unit.ability = [lightgray]Ability: {0}
unit.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
liquid.viscosity = [lightgray]Viscositeit: {0}
liquid.temperature = [lightgray]Tempratuur: {0}
unit.dagger.name = Dolk
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Kruiper
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Zandkei
block.grass.name = Gras
@@ -1023,6 +994,17 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Zonnepaneel
block.solar-panel-large.name = Groot zonnepaneel
block.oil-extractor.name = Olieput
block.command-center.name = Commando centrum
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Gepantserde Pijp
@@ -1054,19 +1036,6 @@ block.meltdown.name = Meltdown
block.container.name = Doos
block.launch-pad.name = Lanceerplatform
block.launch-pad-large.name = Groot Lanceerplatform
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.mass-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.large-overdrive-projector.name = Large Overdrive Projector
team.blue.name = blauw
team.crux.name = rood
team.sharded.name = oranje
@@ -1074,7 +1043,21 @@ team.orange.name = oranje
team.derelict.name = wees
team.green.name = groen
team.purple.name = paars
unit.spirit.name = Spirit Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Drone
unit.dagger.name = Dolk
unit.crawler.name = Kruiper
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]<Klik om verder te gaan>
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
@@ -1117,7 +1100,17 @@ liquid.water.description = Commonly used for cooling machines and waste processi
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
@@ -1228,5 +1221,15 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy laser air units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.