@@ -12,7 +12,7 @@ link.itch.io.description = itch.io pagina met pc-downloads
|
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link.google-play.description = Google Play store vermelding
|
||||
link.f-droid.description = F-Droid catalogus vermelding
|
||||
link.wiki.description = Officiële Mindustry wiki
|
||||
link.suggestions.description = Stel iets voor
|
||||
link.feathub.description = Stel iets voor
|
||||
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
|
||||
screenshot = Schermafbeeling opgeslagen in {0}
|
||||
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
|
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@@ -106,7 +106,6 @@ mods.guide = Modding Handboek
|
||||
mods.report = Rapporteer Bug
|
||||
mods.openfolder = Open Mod Map
|
||||
mods.reload = Reload
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aan
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||||
mod.disabled = [scarlet]Uit
|
||||
@@ -125,7 +124,6 @@ mod.reloadrequired = [scarlet]Herladen Vereist
|
||||
mod.import = Importeer Mod
|
||||
mod.import.file = Import File
|
||||
mod.import.github = Importeer GitHub Mod
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
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||||
mod.remove.confirm = Deze mod zal worden verwijderd.
|
||||
mod.author = [lightgray]Auteur:[] {0}
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||||
@@ -226,6 +224,7 @@ save.new = Nieuwe Save
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||||
save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
|
||||
overwrite = Overschrijf
|
||||
save.none = Geen saves gevonden!
|
||||
saveload = [accent]Bewaren...
|
||||
savefail = Bewaren is mislukt!
|
||||
save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
|
||||
save.delete = Verwijder
|
||||
@@ -273,7 +272,6 @@ quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutori
|
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loading = [accent]Laden...
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||||
reloading = [accent]Mods herladen...
|
||||
saving = [accent]Opslaan...
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
|
||||
selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||
@@ -330,9 +328,8 @@ waves.never = <nooit>
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||||
waves.every = elke
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||||
waves.waves = ronde(s)
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||||
waves.perspawn = per keer
|
||||
waves.shields = shields/wave
|
||||
waves.to = tot
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||||
waves.guardian = Guardian
|
||||
waves.boss = Boss
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||||
waves.preview = Voorvertoning
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waves.edit = Bewerk...
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||||
waves.copy = Kopiër naar klembord
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@@ -463,7 +460,6 @@ requirement.unlock = Ontgrendel: {0}
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||||
resume = Hervat zone:\n[lightgray]{0}
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||||
bestwave = [lightgray]Beste ronde: {0}
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||||
launch = < LANCEER >
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||||
launch.text = Launch
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||||
launch.title = Lancering Sucessvol
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||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
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||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
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||||
@@ -471,13 +467,13 @@ launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kun
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||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
||||
uncover = Ontdek
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||||
configure = Configureer startinventaris
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
bannedblocks = Verboden Blokken
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||||
addall = Voeg Alles Toe
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||||
configure.locked = [lightgray]Speel startinventaris configuratie vrij:\nronde{0}.
|
||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
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||||
zone.unlocked = [lightgray]{0} vrijgespeeld.
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||||
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
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||||
zone.config.unlocked = Startinventaris vrijgespeeld:[lightgray]\n{0}
|
||||
zone.resources = Vindbare grondstoffen:
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||||
zone.objective = [lightgray]Doel: [accent]{0}
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||||
zone.objective.survival = Overleef
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||||
@@ -496,29 +492,35 @@ error.io = Netwerk I/O fout.
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||||
error.any = Onbekende netwerk fout.
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||||
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
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||||
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||||
sector.groundZero.name = Ground Zero
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||||
sector.craters.name = The Craters
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||||
sector.frozenForest.name = Frozen Forest
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||||
sector.ruinousShores.name = Ruinous Shores
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||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
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||||
sector.nuclearComplex.name = Nuclear Production Complex
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||||
sector.overgrowth.name = Overgrowth
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||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
zone.groundZero.name = Grond Nul
|
||||
zone.desertWastes.name = Woestijnpuin
|
||||
zone.craters.name = De kraters
|
||||
zone.frozenForest.name = Bevroren Bos
|
||||
zone.ruinousShores.name = Vervallen Kust
|
||||
zone.stainedMountains.name = Bekladde Berg
|
||||
zone.desolateRift.name = Verlaten Kloof
|
||||
zone.nuclearComplex.name = Vervallen Kernreactor
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||||
zone.overgrowth.name = Overgroeid
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||||
zone.tarFields.name = Teervelden
|
||||
zone.saltFlats.name = Zoutvlaktes
|
||||
zone.impact0078.name = Impact 0078
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||||
zone.crags.name = Crags
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||||
zone.fungalPass.name = Schimmelpad
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||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
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||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
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||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
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||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
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||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
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||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
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||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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||||
zone.groundZero.description = De optimale plek om weer tot kracht te komen. Weinig gevaar. Weinig grondstoffen.\nDelf zoveel mogelijk lood en koper als je kan.\nVertrek.
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||||
zone.frozenForest.description = Ook hier, dicht bij de bergen, hebben de schimmels zich verspreid. De koude tempratuur houdt ze niet voor eeuwig tegen.\n\nBegin de industriële revolutie. Bouw fossiele generatoren. Leer hoe te repareren.
|
||||
zone.desertWastes.description = Deze woestijn is groot, onvoorspelbaar, en vol met oude technologie.\nSteenkool is hier te vinden. Verbrand het om stroom op te wekken, of verwerk het tot grafiet.\n\n[lightgray]Of het hier veilig is is een tweede.
|
||||
zone.saltFlats.description = Aan de randen van de woestijn liggen de zoutvlaktes. Weinig grondstoffen zijn hier te vinden.\n\nDe vijand heeft hier rantsoenen opgeslagen. Vernietig hun core. Laat niks staan.
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||||
zone.craters.description = Water heeft zich hier opgehoopt, herrinering aan de vroegere oorlog. Herover dit gebied. Delf zand. Maak glas. Pomp water in je wapens en boren om ze te koelen.
|
||||
zone.ruinousShores.description = Voorbij de ruines is de kust. Lang geleden werd de kust hier verdedigd maar er is weinig van terug te vinden. Enkel de meest simpele verdedigingswerken staan nog overeind, \nGa door met uitbereiden, herontdek de verloren techniek.
|
||||
zone.stainedMountains.description = Verder vanaf de kust liggen de bergen, nog niet aangetast door de schimmels.\nDelf de grote hoeveelheiden titanium titanium in het gebied en leer het te gebruiken.\n\nDe vijand is krachtig hier. Geef ze geen tijd om je te overrompelen.
|
||||
zone.overgrowth.description = Dit gebied is overgroeid, dichter bij de bron van de schimmels.\nDe vijand heeft hier een uitkijkpost. Bouw dolk units. Vernietig de vijand. Herneem wat ooit verloren was.
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||||
zone.tarFields.description = De randen van een olieveld, tussen de bergen en de woestijn. Een van de weinige plekken met bruikbare olie.\nOndanks dat het verlaten is, zijn er wel krachtige vijanden in de buurt. Onderschat ze niet.\n\n[lightgray]Onderzoek wat je verder allemaal met olie kan doen.
|
||||
zone.desolateRift.description = Een zeer gevaarlijk gebied. Veel grondstoffen, maar weinig ruimte. Grote kans op verwoesting. Lanceer zo snel mogelijk. Word niet overmoedig door de lange tijd tussen de rondes.
|
||||
zone.nuclearComplex.description = Een voormalige installatie voor de productie en verwerking van thorium ligt er nu verlaten bij.\n[lightgray]Onderzoek thorium en de vele toepassingen ervan.\n\nDe vijand is hier aanwezig in grote getalen, constant waakzaam voor aanvallers.
|
||||
zone.fungalPass.description = Een transitiegebied tussen de hogergelegen bergen en de lagergelegen, beschimmelde gebieden. Een kleine verkenningsbasis is hier gepositioneerd.\nVernietig het.\nGebruik Dolk en Kruiper units. Maak de twee cores onbruikbaar.
|
||||
zone.impact0078.description = <insert description here>
|
||||
zone.crags.description = <insert description here>
|
||||
|
||||
settings.language = Taal
|
||||
settings.data = Game Data
|
||||
@@ -535,7 +537,6 @@ settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data,
|
||||
paused = [accent]< Gepauzeerd >
|
||||
clear = Wis
|
||||
banned = [scarlet]Verbannen
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
yes = Ja
|
||||
no = Nee
|
||||
info.title = Informatie
|
||||
@@ -581,8 +582,6 @@ blocks.reload = Schoten/Seconde
|
||||
blocks.ammo = Ammunitie
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.drillspeed = Mining Snelheid: {0}/s
|
||||
bar.pumpspeed = Pompsnelheid: {0}/s
|
||||
bar.efficiency = Rendement: {0}%
|
||||
@@ -592,12 +591,11 @@ bar.poweramount = Stroom: {0}
|
||||
bar.poweroutput = Stroom Output: {0}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capaciteit: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.liquid = Vloeistof
|
||||
bar.heat = Warmte
|
||||
bar.power = Stroom
|
||||
bar.progress = Bouw Voortgang
|
||||
bar.spawned = Units: {0}/{1}
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
@@ -641,7 +639,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animeer Water
|
||||
setting.animatedshields.name = Animeer Schilden
|
||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||
@@ -666,6 +663,7 @@ setting.effects.name = Toon Effecten
|
||||
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
||||
setting.coreselect.name = Sta cores toe in ontwerpen
|
||||
setting.sensitivity.name = Gevoeligheid Controller
|
||||
setting.saveinterval.name = Autosave Interval
|
||||
setting.seconds = {0} Seconden
|
||||
@@ -674,15 +672,12 @@ setting.milliseconds = {0} millisecondes
|
||||
setting.fullscreen.name = Volledig scherm
|
||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||
setting.fps.name = Show FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||
setting.minimap.name = Toon Minimap
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.position.name = Toon Speler Posities
|
||||
setting.musicvol.name = Muziek Volume
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.ambientvol.name = Achtergronds Volume
|
||||
setting.mutemusic.name = Demp Muziek
|
||||
setting.sfxvol.name = SFX Volume
|
||||
@@ -705,13 +700,10 @@ keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel sta
|
||||
category.general.name = Algemeen
|
||||
category.view.name = Toon
|
||||
category.multiplayer.name = Multiplayer
|
||||
category.blocks.name = Block Select
|
||||
command.attack = Val aan
|
||||
command.rally = Groepeer
|
||||
command.retreat = Terugtrekken
|
||||
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
keybind.clear_building.name = Stop met bouwen
|
||||
keybind.press = Druk op een toets...
|
||||
keybind.press.axis = Druk of swipe een toets...
|
||||
@@ -721,7 +713,7 @@ keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Beweeg x
|
||||
keybind.move_y.name = Beweeg y
|
||||
keybind.mouse_move.name = Volg Muis
|
||||
keybind.boost.name = Boost
|
||||
keybind.dash.name = Vlieg
|
||||
keybind.schematic_select.name = Selecteer gebied
|
||||
keybind.schematic_menu.name = Ontwerp Menu
|
||||
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
||||
@@ -783,25 +775,30 @@ rules.wavetimer = Ronde timer
|
||||
rules.waves = Rondes
|
||||
rules.attack = Aanval modus
|
||||
rules.enemyCheat = Oneindige AI grondstoffen
|
||||
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
|
||||
rules.unithealthmultiplier = Unit Health Vermenigvulder
|
||||
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
||||
rules.playerhealthmultiplier = Speler Health Vermenigvulder
|
||||
rules.playerdamagemultiplier = Speler Damage Vermenigvulder
|
||||
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
||||
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
||||
rules.respawntime = Herspawn Tijd:[lightgray] (sec)
|
||||
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
||||
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
||||
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
||||
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.respawns = Maximale Levens Per Ronde
|
||||
rules.limitedRespawns = Maximale Levens
|
||||
rules.title.waves = Rondes
|
||||
rules.title.respawns = Respawn
|
||||
rules.title.resourcesbuilding = Grondstoffen & Bouwen
|
||||
rules.title.player = Spelers
|
||||
rules.title.enemy = Tegenstanders
|
||||
rules.title.unit = Units
|
||||
rules.title.experimental = Experimenteel
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Belichting
|
||||
rules.ambientlight = Mist
|
||||
rules.solarpowermultiplier = Solar Power Multiplier
|
||||
@@ -830,6 +827,7 @@ liquid.water.name = Water
|
||||
liquid.slag.name = Slag
|
||||
liquid.oil.name = Olie
|
||||
liquid.cryofluid.name = Koelvloeistof
|
||||
item.corestorable = [lightgray]Kan in de Core: {0}
|
||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
||||
@@ -841,37 +839,10 @@ unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
||||
|
||||
unit.dagger.name = Dolk
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = Kruiper
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Zandkei
|
||||
block.grass.name = Gras
|
||||
@@ -1023,6 +994,17 @@ block.blast-mixer.name = Blast Mixer
|
||||
block.solar-panel.name = Zonnepaneel
|
||||
block.solar-panel-large.name = Groot zonnepaneel
|
||||
block.oil-extractor.name = Olieput
|
||||
block.command-center.name = Commando centrum
|
||||
block.draug-factory.name = Draug Miner Drone Factory
|
||||
block.spirit-factory.name = Spirit Drone Factory
|
||||
block.phantom-factory.name = Phantom Drone Factory
|
||||
block.wraith-factory.name = Wraith Fighter Factory
|
||||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||||
block.dagger-factory.name = Dagger Mech Factory
|
||||
block.crawler-factory.name = Crawler Mech Factory
|
||||
block.titan-factory.name = Titan Mech Factory
|
||||
block.fortress-factory.name = Fortress Mech Factory
|
||||
block.revenant-factory.name = Revenant Fighter Factory
|
||||
block.repair-point.name = Repair Point
|
||||
block.pulse-conduit.name = Pulse Conduit
|
||||
block.plated-conduit.name = Gepantserde Pijp
|
||||
@@ -1054,19 +1036,6 @@ block.meltdown.name = Meltdown
|
||||
block.container.name = Doos
|
||||
block.launch-pad.name = Lanceerplatform
|
||||
block.launch-pad-large.name = Groot Lanceerplatform
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.mass-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||
team.blue.name = blauw
|
||||
team.crux.name = rood
|
||||
team.sharded.name = oranje
|
||||
@@ -1074,7 +1043,21 @@ team.orange.name = oranje
|
||||
team.derelict.name = wees
|
||||
team.green.name = groen
|
||||
team.purple.name = paars
|
||||
|
||||
unit.spirit.name = Spirit Drone
|
||||
unit.draug.name = Draug Miner Drone
|
||||
unit.phantom.name = Phantom Drone
|
||||
unit.dagger.name = Dolk
|
||||
unit.crawler.name = Kruiper
|
||||
unit.titan.name = Titan
|
||||
unit.ghoul.name = Ghoul Bomber
|
||||
unit.wraith.name = Wraith Fighter
|
||||
unit.fortress.name = Fortress
|
||||
unit.revenant.name = Revenant
|
||||
unit.eruptor.name = Eruptor
|
||||
unit.chaos-array.name = Chaos Array
|
||||
unit.eradicator.name = Eradicator
|
||||
unit.lich.name = Lich
|
||||
unit.reaper.name = Reaper
|
||||
tutorial.next = [lightgray]<Klik om verder te gaan>
|
||||
tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
|
||||
tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
|
||||
@@ -1117,7 +1100,17 @@ liquid.water.description = Commonly used for cooling machines and waste processi
|
||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
||||
|
||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||
unit.fortress.description = A heavy artillery ground unit.
|
||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||
unit.ghoul.description = A heavy carpet bomber.
|
||||
unit.revenant.description = A heavy, hovering missile array.
|
||||
block.message.description = Stores a message. Used for communication between allies.
|
||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||
@@ -1228,5 +1221,15 @@ block.ripple.description = A large artillery turret which fires several shots si
|
||||
block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.draug-factory.description = Produces Draug mining drones.
|
||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||
block.revenant-factory.description = Produces heavy laser air units.
|
||||
block.dagger-factory.description = Produces basic ground units.
|
||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||
block.titan-factory.description = Produces advanced, armored ground units.
|
||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
Reference in New Issue
Block a user