Cleaned up enemy base walls

This commit is contained in:
Anuken
2018-09-03 22:12:46 -04:00
parent d7cfbfe6c8
commit 3d0b02ee23

View File

@@ -32,6 +32,7 @@ import io.anuke.mindustry.world.consumers.ConsumePower;
import io.anuke.ucore.function.BiFunction;
import io.anuke.ucore.function.IntPositionConsumer;
import io.anuke.ucore.function.TriFunction;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
public class FortressGenerator{
@@ -196,11 +197,21 @@ public class FortressGenerator{
//big turrets
seeder.get(bigTurret, tile -> tile.block() instanceof StorageBlock && gen.random.chance(0.65)),
//walls (large)
seeder.get(wallLarge, tile -> !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitPad)),
//walls
seeder.get(wall, tile -> !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitPad)),
(x, y) -> {
if(!gen.canPlace(x, y, wall)) return;
for(GridPoint2 point : Geometry.d8){
Tile tile = gen.tile(x + point.x, y + point.y);
if(tile != null){
tile = tile.target();
if(tile.getTeamID() == team.ordinal() && !(tile.block() instanceof Wall) && !(tile.block() instanceof UnitPad)){
gen.setBlock(x, y, wall, team);
break;
}
}
}
},
//fill up turrets w/ ammo
(x, y) -> {