Merge branch 'master' into patch-7
2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,8 +7,6 @@ assignees: ''
|
|||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
|
|
||||||
|
|
||||||
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
**Platform**: *Android/iOS/Mac/Windows/Linux*
|
||||||
|
|
||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|||||||
20
README.md
@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
|||||||
_[Wiki](https://mindustrygame.github.io/wiki)_
|
_[Wiki](https://mindustrygame.github.io/wiki)_
|
||||||
_[Javadoc](https://mindustrygame.github.io/docs/)_
|
_[Javadoc](https://mindustrygame.github.io/docs/)_
|
||||||
|
|
||||||
### Contributing
|
## Contributing
|
||||||
|
|
||||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||||
|
|
||||||
### Building
|
## Building
|
||||||
|
|
||||||
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||||
|
|
||||||
#### Windows
|
### Windows
|
||||||
|
|
||||||
_Running:_ `gradlew desktop:run`
|
_Running:_ `gradlew desktop:run`
|
||||||
_Building:_ `gradlew desktop:dist`
|
_Building:_ `gradlew desktop:dist`
|
||||||
_Sprite Packing:_ `gradlew tools:pack`
|
_Sprite Packing:_ `gradlew tools:pack`
|
||||||
|
|
||||||
#### Linux/Mac OS
|
### Linux/Mac OS
|
||||||
|
|
||||||
_Running:_ `./gradlew desktop:run`
|
_Running:_ `./gradlew desktop:run`
|
||||||
_Building:_ `./gradlew desktop:dist`
|
_Building:_ `./gradlew desktop:dist`
|
||||||
_Sprite Packing:_ `./gradlew tools:pack`
|
_Sprite Packing:_ `./gradlew tools:pack`
|
||||||
|
|
||||||
#### Server
|
### Server
|
||||||
|
|
||||||
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
||||||
|
|
||||||
#### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
@@ -44,7 +44,9 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
|
|
||||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
||||||
|
|
||||||
##### Troubleshooting
|
### Troubleshooting
|
||||||
|
|
||||||
|
#### Permission Denied
|
||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
|
|
||||||
@@ -53,11 +55,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
|||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||||
|
|
||||||
### Feature Requests
|
## Feature Requests
|
||||||
|
|
||||||
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
|
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
|
||||||
|
|
||||||
### Downloads
|
## Downloads
|
||||||
|
|
||||||
[<img src="https://static.itch.io/images/badge.svg"
|
[<img src="https://static.itch.io/images/badge.svg"
|
||||||
alt="Get it on Itch.io"
|
alt="Get it on Itch.io"
|
||||||
|
|||||||
@@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
|
|||||||
context = ((JavacProcessingEnvironment)env).getContext();
|
context = ((JavacProcessingEnvironment)env).getContext();
|
||||||
maker = TreeMaker.instance(javacProcessingEnv.getContext());
|
maker = TreeMaker.instance(javacProcessingEnv.getContext());
|
||||||
|
|
||||||
Log.setLogLevel(LogLevel.info);
|
Log.level = LogLevel.info;
|
||||||
|
|
||||||
if(System.getProperty("debug") != null){
|
if(System.getProperty("debug") != null){
|
||||||
Log.setLogLevel(LogLevel.debug);
|
Log.level = LogLevel.debug;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -262,6 +262,8 @@ project(":ios"){
|
|||||||
project(":core"){
|
project(":core"){
|
||||||
apply plugin: "java-library"
|
apply plugin: "java-library"
|
||||||
|
|
||||||
|
compileJava.options.fork = true
|
||||||
|
|
||||||
task preGen{
|
task preGen{
|
||||||
outputs.upToDateWhen{ false }
|
outputs.upToDateWhen{ false }
|
||||||
generateLocales()
|
generateLocales()
|
||||||
@@ -303,7 +305,7 @@ project(":core"){
|
|||||||
|
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
annotationProcessor project(":annotations")
|
annotationProcessor project(":annotations")
|
||||||
annotationProcessor 'com.github.Anuken:jabel:40eec868af'
|
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 274 B |
2
core/assets/baseparts/1603214918168.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>Ë
|
||||||
|
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
||||||
2
core/assets/baseparts/1603214945791.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
||||||
|
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
||||||
1
core/assets/baseparts/1603214967392.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%ÍAƒ …á§€ÖZc\ô.z$ƒÓdƒÐ¤·/täƒ?“3†ÚoŽ`Þù¢Æ<>.ùL< ±$N›çìVü‡¾!b>=e·%¶ëù80r"·^!GKÐu€g9耦Ð×{S_@+±•¨$jÁ<08>ÐWê\oJSÀMú Ü…±¢0ý?ÂCâTŠªhÁÔqW
|
||||||
3
core/assets/baseparts/1603214996033.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœ%<25>Á
|
||||||
|
à ƒÓªmic×½C/{£bU‡ÕÁÞ~¦ÿA>“ˆ·:nÁÁ¼ëé^XvwÚì?ŧ<Š/[ô5¬6ůû¥Œû'º¶âíºgX|qa=SÍÖAsCNµ¸àÙNÛA×0ðÞQ½˜=Mb‚¢9óMID‰Ò’ÔÑb‰Q§ÆÆAјٟZ¯}<ò™ê
|
||||||
|
sFŠ£†‘©U.Œ‚ÖüBIÙ
|
||||||
BIN
core/assets/baseparts/1603215024189.msch
Normal file
2
core/assets/baseparts/1603215113546.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschx°%п[nц пЬAв}╗Й"Ры
|
||||||
|
t'▒C$╓ь▌┬]╘╩ОВц
|
||||||
2
core/assets/baseparts/1603215171294.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschx<>%<25>с<EFBFBD><D181> <10>AБњЃiп<69><D0BF>тpяBЂ`лјюMЎЛ
|
||||||
|
!п0;060Щ/ћЛoфKР8бJ\kЬ шa|Tk~Sq)O-Щћ<D0A9>h_|<7C>СM%Ю35V<35>тОИ<D09E>г<EFBFBD><D0B3>\№иђь<D192>[}ЂйБњ#<23>БвтЖМ<D096>@0ђ-<2D>'hhХ0Н<30>њџ@С <13>Wн@<40>JаCi4bj<62>лpД<70>2gу<67>На_И]фЁ<D184>EгБА-ЮK+О<19>ўЗ.щ
|
||||||
1
core/assets/baseparts/1603215272794.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxśM<C59B>KnÄ DŚ1±ŁÉ̲ćPČ&#$¶ó9yv™tCYŔë_Ń%đŚ«„Jnő<6E>ŢÎÝo®Äč>1-~źKŘŽ<C598>đ„i?ËÝŰ#řBIŽ®ŘÍ%q;ÂáR8W;çôîżrÁË–üąş#Ěv)!F\7ÖŮ”oIy÷¸ý{âŻ4…ĂŻvĎg™=›<>!;®ú^é`4čEťä`¨–ő
|
||||||
4
core/assets/baseparts/1603215345320.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxśEĎën‚@ŕĂĹ\EíŐôřŰ÷!şdͲ´éĂ:ĂiŇ<69>řqvfÇاȇöćP^¦Ń]|<7C>°g7žBwŹť€
|
||||||
|
ąVp<EFBFBD>]l‡nş5'?|ą`»čnÍč§pr°};şĐśC×÷0ÁOŃěďţ[vM߆«Ś˝Ľ4÷vpýß‘'ˇ‰Ú*áżŕHäY~2dJNVÄ(©<>¦BµL¦r +bHˇčw-cKM™¤52e«ó*ţWĹR!K˛L–{XÝ#SAJR‘5±dC¶¤V6r]m`Ët~Ěóü<C3B3>ťŚ´ÔHÁ覵Rv™ľÓX
|
||||||
|
2H©ÉNk{Ţ8<C5A2>'ňL^Č+y#ď
|
||||||
|
p”U%%%JAJ$żć?M
|
||||||
2
core/assets/baseparts/1603215415778.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ-‹k
|
||||||
|
1„ÇMÅîуôPÅ
|
||||||
BIN
core/assets/baseparts/1603215454977.msch
Normal file
2
core/assets/baseparts/1603215491407.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5Ïኃ0à1µµmjï9äàÞ(h~ÔHŒÂ½ýeÁ<>ufCÄn
|
||||||
|
Õj‡Ç¶ÍÅÝÎgøA7¹}Œ~K>¬@
|
||||||
BIN
core/assets/baseparts/1603215563717.msch
Normal file
BIN
core/assets/baseparts/1603215697527.msch
Normal file
BIN
core/assets/baseparts/1603215771822.msch
Normal file
1
core/assets/baseparts/1603215801163.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ-Œ[ƒ D<>J¬JŸaQ¤’ÆÄMÓµ÷£½<C2A3>~<7E>¹g&—3—åíÓ1å°ÚdS²oôìò=-q[‚‡Ž[íL´ÞFÒÃq<C383>áå’ñav£ó.0[ñÀ
|
||||||
BIN
core/assets/baseparts/1603216038407.msch
Normal file
1
core/assets/baseparts/1603216102310.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%Ž[jÄ0EoœØ“©K¡]†e2¢58Ö ;SºûJI]¡">¶–OÂ}ü°ô\_Œø ~HyŽÂ
|
||||||
3
core/assets/baseparts/1603216240041.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœM‘IRÃ0E¿åÙJâk.àcp—£
|
||||||
|
*<aK¡85;lB·:Råzý{øRZxÂA!™ºÑ ÚœéÆeþ4+ôÙlýjgç ØAo~½˜Ö…b=šþ›lß
|
||||||
|
íâÇûÅ›iûy:{ëÐlóÐíÒMfh)ºƒm;ÍgsÏèÁ~x{n]7½£êýàìµsóŠý½°ÎÞÑa<C391>³ÔbýÈöWóõ¯c›ýÚd÷Î:Ü¿½˜É¬Á x¥e¡n7h¼ Œ"DœRALAJ*Ir <09>F<EFBFBD><46>c®ÆR<C386>¹Jˤ‚Œ‘’KŪ@”JD9[#œ@¾ŒX@As<73>–Bæ
|
||||||
BIN
core/assets/baseparts/1603216539888.msch
Normal file
BIN
core/assets/baseparts/1603219216674.msch
Normal file
BIN
core/assets/baseparts/1603219241094.msch
Normal file
BIN
core/assets/baseparts/1603219316221.msch
Normal file
2
core/assets/baseparts/1603219367279.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś%ÍmĂ ŕ·Vű±îĎveZ˛™XmÔvŮí‡#Ä<pǬ ŁŰ sqáJőť2–ŤĘšýQ}ŠŔ€ĄśůE¶¦qÓWÚmIg^‰;)¸l)` ®P¶[ö!ŕQ}uŃź»]SĽčËkÍ˙€'?¨ č8Śť‚jĹž<C4B9>SĹ´/Đ
|
||||||
|
|
||||||
BIN
core/assets/baseparts/1603219428262.msch
Normal file
BIN
core/assets/baseparts/1603219511695.msch
Normal file
2
core/assets/baseparts/1603219540119.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś%‹Q
|
||||||
|
€ _fšôŐAüě@RKĄ˘F×oU–a–aF@z÷T·K–<>ňž®X®ŕ<01>%żé$[ÂG k;˛Ńyş-o'0†™á‘UşjdZjqęQő¨kKńăż`c
|
||||||
2
core/assets/baseparts/1603222786081.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxśEOËnÄ ň"[©{ëOpč'ŃÄŠ<C384>¬iµż^UJír( ±ÇăÁ€n
|
||||||
|
tt;ÁĘąlď<6C>W:–ěŧ®ĘOĚG
|
||||||
BIN
core/assets/baseparts/1603222833941.msch
Normal file
BIN
core/assets/baseparts/1603222912251.msch
Normal file
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
|
|||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
@@ -421,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -445,6 +446,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -478,7 +480,7 @@ requirement.research = Research {0}
|
|||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
|
research.multiplayer = Only the host can research items.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
#TODO
|
#TODO
|
||||||
@@ -512,6 +514,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +524,8 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
#TODO better name
|
#TODO better name
|
||||||
@@ -569,6 +574,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -580,50 +589,73 @@ error.title = [scarlet]An error has occured
|
|||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
lastaccessed = [lightgray]Last Accessed: {0}
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.input = Input
|
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Size
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Size
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.memorycapacity = Memory Capacity
|
stat.linkrange = Link Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.instructions = Instructions
|
||||||
blocks.productiontime = Production Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.poweruse = Power Use
|
||||||
blocks.speedincrease = Speed Increase
|
stat.powerdamage = Power/Damage
|
||||||
blocks.range = Range
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drilltier = Drillables
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.boosteffect = Boost Effect
|
stat.productiontime = Production Time
|
||||||
blocks.maxunits = Max Active Units
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.health = Health
|
stat.speedincrease = Speed Increase
|
||||||
blocks.buildtime = Build Time
|
stat.range = Range
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.drilltier = Drillables
|
||||||
blocks.buildcost = Build Cost
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.boosteffect = Boost Effect
|
||||||
blocks.shots = Shots
|
stat.maxunits = Max Active Units
|
||||||
blocks.reload = Shots/Second
|
stat.health = Health
|
||||||
blocks.ammo = Ammo
|
stat.buildtime = Build Time
|
||||||
blocks.shieldhealth = Shield Health
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -664,6 +696,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -695,7 +728,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Fluids
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -729,7 +761,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -876,6 +907,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -897,23 +929,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -1326,4 +1341,3 @@ block.spectre.description = A massive dual-barreled cannon. Shoots large armor-p
|
|||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Інфармацыя
|
|||||||
error.title = [crimson]Адбылася памылка
|
error.title = [crimson]Адбылася памылка
|
||||||
error.crashtitle = Адбылася памылка
|
error.crashtitle = Адбылася памылка
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Уваход
|
stat.input = Уваход
|
||||||
blocks.output = Выхад
|
stat.output = Выхад
|
||||||
blocks.booster = Паскаральнік
|
stat.booster = Паскаральнік
|
||||||
blocks.tiles = Неабходныя пліткі
|
stat.tiles = Неабходныя пліткі
|
||||||
blocks.affinities = Павелічэнне эфектыўнасці
|
stat.affinities = Павелічэнне эфектыўнасці
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Умяшчальнасць энергіі
|
stat.powercapacity = Умяшчальнасць энергіі
|
||||||
blocks.powershot = Энергія/Выстрэл
|
stat.powershot = Энергія/Выстрэл
|
||||||
blocks.damage = Страты
|
stat.damage = Страты
|
||||||
blocks.targetsair = Паветраныя мэты
|
stat.targetsair = Паветраныя мэты
|
||||||
blocks.targetsground = Наземныя мэты
|
stat.targetsground = Наземныя мэты
|
||||||
blocks.itemsmoved = Хуткасць перамяшчэння
|
stat.itemsmoved = Хуткасць перамяшчэння
|
||||||
blocks.launchtime = Інтэрвал запускаў
|
stat.launchtime = Інтэрвал запускаў
|
||||||
blocks.shootrange = Радыус дзеяння
|
stat.shootrange = Радыус дзеяння
|
||||||
blocks.size = Памер
|
stat.size = Памер
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
|
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||||
blocks.powerrange = Далёкасць перадачы энергіі
|
stat.powerrange = Далёкасць перадачы энергіі
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Колькасць злучэнняў
|
stat.powerconnections = Колькасць злучэнняў
|
||||||
blocks.poweruse = Спажывае энергіі
|
stat.poweruse = Спажывае энергіі
|
||||||
blocks.powerdamage = Энергія/страты
|
stat.powerdamage = Энергія/страты
|
||||||
blocks.itemcapacity = Умяшчальнасць прадметаў
|
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||||
blocks.productiontime = Час вытворчасці
|
stat.productiontime = Час вытворчасці
|
||||||
blocks.repairtime = Час поўнай рэгенерацыі
|
stat.repairtime = Час поўнай рэгенерацыі
|
||||||
blocks.speedincrease = Павелічэнне хуткасці
|
stat.speedincrease = Павелічэнне хуткасці
|
||||||
blocks.range = Радыус дзеяння
|
stat.range = Радыус дзеяння
|
||||||
blocks.drilltier = Бурит
|
stat.drilltier = Бурит
|
||||||
blocks.drillspeed = Базавая хуткасць свідравання
|
stat.drillspeed = Базавая хуткасць свідравання
|
||||||
blocks.boosteffect = паскараўся эфект
|
stat.boosteffect = паскараўся эфект
|
||||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||||
blocks.health = Здароўе
|
stat.health = Здароўе
|
||||||
blocks.buildtime = Час будаўніцтва
|
stat.buildtime = Час будаўніцтва
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Кошт будаўніцтва
|
stat.buildcost = Кошт будаўніцтва
|
||||||
blocks.inaccuracy = Роскід
|
stat.inaccuracy = Роскід
|
||||||
blocks.shots = Стрэлы
|
stat.shots = Стрэлы
|
||||||
blocks.reload = Стрэлы/секунду
|
stat.reload = Стрэлы/секунду
|
||||||
blocks.ammo = Боепрыпасы
|
stat.ammo = Боепрыпасы
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Konec hry
|
|||||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
|
||||||
indev.notready = Tato část hry ještě není připravena
|
indev.notready = Tato část hry ještě není připravena
|
||||||
|
|
||||||
load.sound = Zvuky
|
load.sound = Zvuky
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
|
|||||||
done = Hotovo
|
done = Hotovo
|
||||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||||
|
|
||||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
|
||||||
mods.alpha = [accent](Alfa)[]
|
|
||||||
mods = Mody
|
mods = Mody
|
||||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||||
mods.guide = Průvodce modifikacemi
|
mods.guide = Průvodce modifikacemi
|
||||||
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
|
|||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
reloading = [accent]Načítám modifikace...
|
reloading = [accent]Načítám modifikace...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
respawn = [accent][[{0}][] k znovyzrození v jádře
|
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||||
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||||
pausebuilding = [accent][[{0}][] zastaví stavění
|
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
wave.waveInProgress = [lightgray]Vlna přichází![]
|
wave.waveInProgress = [lightgray]Vlna přichází![]
|
||||||
waiting = [lightgray]Čekám...[]
|
waiting = [lightgray]Čekám...[]
|
||||||
waiting.players = Čekání na hráče...
|
waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
||||||
wave.enemy = [lightgray]{0} zbývající nepřítel
|
wave.enemy = [lightgray]{0} zbývající nepřítel
|
||||||
|
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
|
||||||
|
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
|
||||||
loadimage = Nahrát obrázek
|
loadimage = Nahrát obrázek
|
||||||
saveimage = Uložit obrázek
|
saveimage = Uložit obrázek
|
||||||
unknown = Neznámý
|
unknown = Neznámý
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Generace:
|
|||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
||||||
editor.newmap = Nová mapa
|
editor.newmap = Nová mapa
|
||||||
|
editor.center = Vycentrovat
|
||||||
workshop = Workshop na Steamu
|
workshop = Workshop na Steamu
|
||||||
waves.title = Vlny
|
waves.title = Vlny
|
||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
@@ -338,7 +341,7 @@ waves.waves = vln(y)
|
|||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.guardian = Guardian
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
@@ -475,7 +478,7 @@ requirement.research = Vynalezeno {0}
|
|||||||
requirement.capture = Polapeno {0}
|
requirement.capture = Polapeno {0}
|
||||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
#TODO
|
#TODO
|
||||||
@@ -502,7 +505,7 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
|
|||||||
error.alreadyconnected = Připojeni k serveru.
|
error.alreadyconnected = Připojeni k serveru.
|
||||||
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||||
error.any = Ueznámá chyba sítě.
|
error.any = Neznámá chyba sítě.
|
||||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||||
|
|
||||||
weather.rain.name = Déšť
|
weather.rain.name = Déšť
|
||||||
@@ -517,7 +520,12 @@ sectors.stored = Uskladněno:
|
|||||||
sectors.resume = Pokračovat
|
sectors.resume = Pokračovat
|
||||||
sectors.launch = Vyslat
|
sectors.launch = Vyslat
|
||||||
sectors.select = Vybrat
|
sectors.select = Vybrat
|
||||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||||
|
sectors.rename = Přejmenovat sektor
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Sol
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Základní tábor
|
sector.groundZero.name = Základní tábor
|
||||||
@@ -560,8 +568,8 @@ settings.graphics = Grafika
|
|||||||
settings.cleardata = Vymazat data hry...
|
settings.cleardata = Vymazat data hry...
|
||||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Vymazat uložené hry
|
||||||
paused = [accent]< Pozastaveno >[]
|
paused = [accent]< Pozastaveno >[]
|
||||||
clear = Vyčistit
|
clear = Vyčistit
|
||||||
banned = [scarlet]Zakázán[]
|
banned = [scarlet]Zakázán[]
|
||||||
@@ -572,50 +580,52 @@ info.title = Informace
|
|||||||
error.title = [scarlet]Objevila se chyba[]
|
error.title = [scarlet]Objevila se chyba[]
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||||
blocks.input = Vstup
|
|
||||||
blocks.output = Výstup
|
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||||
blocks.booster = Posilovač
|
stat.input = Vstup
|
||||||
blocks.tiles = Vyžadované dlaždice
|
stat.output = Výstup
|
||||||
blocks.affinities = Synergie
|
stat.booster = Posilovač
|
||||||
|
stat.tiles = Vyžadované dlaždice
|
||||||
|
stat.affinities = Synergie
|
||||||
block.unknown = [lightgray]???[]
|
block.unknown = [lightgray]???[]
|
||||||
blocks.powercapacity = Kapacita energie
|
stat.powercapacity = Kapacita energie
|
||||||
blocks.powershot = Energie na 1 výstřel
|
stat.powershot = Energie na 1 výstřel
|
||||||
blocks.damage = Poškození
|
stat.damage = Poškození
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
stat.targetsground = Zaměřuje pozemní jednotky
|
||||||
blocks.itemsmoved = Rychlost pohybu
|
stat.itemsmoved = Rychlost pohybu
|
||||||
blocks.launchtime = Čas mezi vysláním
|
stat.launchtime = Čas mezi vysláním
|
||||||
blocks.shootrange = Dostřel
|
stat.shootrange = Dostřel
|
||||||
blocks.size = Velikost
|
stat.size = Velikost
|
||||||
blocks.displaysize = Velikost zobrazovače
|
stat.displaysize = Velikost zobrazovače
|
||||||
blocks.liquidcapacity = Kapacita kapalin
|
stat.liquidcapacity = Kapacita kapalin
|
||||||
blocks.powerrange = Rozsah energie
|
stat.powerrange = Rozsah energie
|
||||||
blocks.linkrange = Dosah napojení
|
stat.linkrange = Dosah napojení
|
||||||
blocks.instructions = Instrukce
|
stat.instructions = Instrukce
|
||||||
blocks.powerconnections = Nejvyšší počet spojení
|
stat.powerconnections = Nejvyšší počet spojení
|
||||||
blocks.poweruse = Spotřeba energie
|
stat.poweruse = Spotřeba energie
|
||||||
blocks.powerdamage = Energie na jednotku poškození
|
stat.powerdamage = Energie na jednotku poškození
|
||||||
blocks.itemcapacity = Kapacita předmětů
|
stat.itemcapacity = Kapacita předmětů
|
||||||
blocks.memorycapacity = Kapacita paměti
|
stat.memorycapacity = Kapacita paměti
|
||||||
blocks.basepowergeneration = Základní generování energie
|
stat.basepowergeneration = Základní generování energie
|
||||||
blocks.productiontime = Čas produkce
|
stat.productiontime = Čas produkce
|
||||||
blocks.repairtime = Čas do úplné opravy
|
stat.repairtime = Čas do úplné opravy
|
||||||
blocks.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
blocks.range = Dosah
|
stat.range = Dosah
|
||||||
blocks.drilltier = Lze těžit
|
stat.drilltier = Lze těžit
|
||||||
blocks.drillspeed = Základní rychlost vrtu
|
stat.drillspeed = Základní rychlost vrtu
|
||||||
blocks.boosteffect = Účinek posílení
|
stat.boosteffect = Účinek posílení
|
||||||
blocks.maxunits = Nejvýše aktivních jednotek
|
stat.maxunits = Nejvýše aktivních jednotek
|
||||||
blocks.health = Životy
|
stat.health = Životy
|
||||||
blocks.buildtime = Čas stavby
|
stat.buildtime = Čas stavby
|
||||||
blocks.maxconsecutive = Nejvýše po sobě
|
stat.maxconsecutive = Nejvýše po sobě
|
||||||
blocks.buildcost = Cena stavby
|
stat.buildcost = Cena stavby
|
||||||
blocks.inaccuracy = Nepřesnost
|
stat.inaccuracy = Nepřesnost
|
||||||
blocks.shots = Střely
|
stat.shots = Střely
|
||||||
blocks.reload = Střel za 1s
|
stat.reload = Střel za 1s
|
||||||
blocks.ammo = Střelivo
|
stat.ammo = Střelivo
|
||||||
blocks.shieldhealth = Zdraví štítu
|
stat.shieldhealth = Zdraví štítu
|
||||||
blocks.cooldowntime = Čas na zchladnutí
|
stat.cooldowntime = Čas na zchladnutí
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -627,6 +637,7 @@ bar.powerbalance = Energie: {0}
|
|||||||
bar.powerstored = Uskladněno: {0}/{1}
|
bar.powerstored = Uskladněno: {0}/{1}
|
||||||
bar.poweramount = Energie celkem: {0}
|
bar.poweramount = Energie celkem: {0}
|
||||||
bar.poweroutput = Výstup energie: {0}
|
bar.poweroutput = Výstup energie: {0}
|
||||||
|
bar.powerlines = Spojení: {0}/{1}
|
||||||
bar.items = Předměty: {0}
|
bar.items = Předměty: {0}
|
||||||
bar.capacity = Kapacita: {0}
|
bar.capacity = Kapacita: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -646,11 +657,13 @@ bullet.incendiary = [stat]zápalné
|
|||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.shock = [stat]šokové
|
bullet.shock = [stat]šokové
|
||||||
bullet.frag = [stat]trhavé
|
bullet.frag = [stat]trhavé
|
||||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||||
bullet.freezing = [stat]mrazivé
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.tarred = [stat]dehtové
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel
|
bullet.freezing = [stat]zmrazující[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
|
bullet.tarred = [stat]dehtující[]
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.powersecond = energie/sekunda
|
unit.powersecond = energie/sekunda
|
||||||
@@ -684,7 +697,6 @@ setting.linear.name = Lineární filtrování
|
|||||||
setting.hints.name = Rady a tipy
|
setting.hints.name = Rady a tipy
|
||||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animované tekutiny
|
setting.animatedwater.name = Animované tekutiny
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||||
@@ -718,7 +730,6 @@ setting.fullscreen.name = Celá obrazovka
|
|||||||
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
@@ -761,7 +772,7 @@ keybind.press = Stiskni klávesu...
|
|||||||
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||||
keybind.screenshot.name = Snímek mapy
|
keybind.screenshot.name = Snímek mapy
|
||||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Přepnout stav bloku
|
||||||
keybind.move_x.name = Pohyb vodorovně
|
keybind.move_x.name = Pohyb vodorovně
|
||||||
keybind.move_y.name = Pohyb svisle
|
keybind.move_y.name = Pohyb svisle
|
||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
@@ -943,6 +954,7 @@ block.cliff.name = Útes
|
|||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Vesmír
|
||||||
block.salt.name = Sůl
|
block.salt.name = Sůl
|
||||||
block.salt-wall.name = Solné skály
|
block.salt-wall.name = Solné skály
|
||||||
block.pebbles.name = Oblázky
|
block.pebbles.name = Oblázky
|
||||||
@@ -988,8 +1000,9 @@ block.darksand-water.name = Voda s černým pískem
|
|||||||
block.char.name = Dřevěné uhlí
|
block.char.name = Dřevěné uhlí
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.dacite-wall.name = Stěna dacitu
|
block.dacite-wall.name = Stěna dacitu
|
||||||
|
block.dacite-boulder.name = Dacitový kámen
|
||||||
block.ice-snow.name = Zasněžený led
|
block.ice-snow.name = Zasněžený led
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Kamenné skály
|
||||||
block.ice-wall.name = Ledové skály
|
block.ice-wall.name = Ledové skály
|
||||||
block.snow-wall.name = Sněhové skály
|
block.snow-wall.name = Sněhové skály
|
||||||
block.dune-wall.name = Písečné duny
|
block.dune-wall.name = Písečné duny
|
||||||
@@ -1034,7 +1047,7 @@ block.hail.name = Kroupomet
|
|||||||
block.lancer.name = Kopiník
|
block.lancer.name = Kopiník
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titanoový dopravník
|
block.titanium-conveyor.name = Titanoový dopravník
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanový přepravník
|
||||||
block.armored-conveyor.name = Obrněný dopravník
|
block.armored-conveyor.name = Obrněný dopravník
|
||||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
@@ -1261,7 +1274,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
|
|||||||
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
||||||
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
||||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
|
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
|
||||||
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
||||||
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
||||||
@@ -1312,4 +1325,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
|||||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||||
blocks.input = Eingang
|
stat.input = Eingang
|
||||||
blocks.output = Ausgang
|
stat.output = Ausgang
|
||||||
blocks.booster = Verstärkung
|
stat.booster = Verstärkung
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapazität
|
stat.powercapacity = Kapazität
|
||||||
blocks.powershot = Stromverbrauch/Schuss
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
blocks.damage = Schaden
|
stat.damage = Schaden
|
||||||
blocks.targetsair = Visiert Lufteinheiten an
|
stat.targetsair = Visiert Lufteinheiten an
|
||||||
blocks.targetsground = Visiert Bodeneinheiten an
|
stat.targetsground = Visiert Bodeneinheiten an
|
||||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
blocks.launchtime = Zeit zwischen Starts
|
stat.launchtime = Zeit zwischen Starts
|
||||||
blocks.shootrange = Reichweite
|
stat.shootrange = Reichweite
|
||||||
blocks.size = Größe
|
stat.size = Größe
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
stat.liquidcapacity = Flüssigkeitskapazität
|
||||||
blocks.powerrange = Stromreichweite
|
stat.powerrange = Stromreichweite
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maximale Stromverbindungen
|
stat.powerconnections = Maximale Stromverbindungen
|
||||||
blocks.poweruse = Stromverbrauch
|
stat.poweruse = Stromverbrauch
|
||||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||||
blocks.itemcapacity = Materialkapazität
|
stat.itemcapacity = Materialkapazität
|
||||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
stat.basepowergeneration = Basis-Stromerzeugung
|
||||||
blocks.productiontime = Produktionszeit
|
stat.productiontime = Produktionszeit
|
||||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
stat.speedincrease = Geschwindigkeitserhöhung
|
||||||
blocks.range = Reichweite
|
stat.range = Reichweite
|
||||||
blocks.drilltier = Abbaubare Erze
|
stat.drilltier = Abbaubare Erze
|
||||||
blocks.drillspeed = Bohrgeschwindigkeit
|
stat.drillspeed = Bohrgeschwindigkeit
|
||||||
blocks.boosteffect = Verstärkungseffekt
|
stat.boosteffect = Verstärkungseffekt
|
||||||
blocks.maxunits = Max. aktive Einheiten
|
stat.maxunits = Max. aktive Einheiten
|
||||||
blocks.health = Lebenspunkte
|
stat.health = Lebenspunkte
|
||||||
blocks.buildtime = Baudauer
|
stat.buildtime = Baudauer
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Baukosten
|
stat.buildcost = Baukosten
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
stat.inaccuracy = Ungenauigkeit
|
||||||
blocks.shots = Schüsse
|
stat.shots = Schüsse
|
||||||
blocks.reload = Schüsse/Sekunde
|
stat.reload = Schüsse/Sekunde
|
||||||
blocks.ammo = Munition
|
stat.ammo = Munition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|||||||
credits = Créditos
|
credits = Créditos
|
||||||
contributors = Traductores y Contribuidores
|
contributors = Traductores y Contribuidores
|
||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = El servidor official de Discord de Mindustry
|
||||||
link.reddit.description = El subreddit de Mindustry
|
link.reddit.description = El subreddit de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
link.changelog.description = Lista de actualizaciones
|
link.changelog.description = Lista de actualizaciones
|
||||||
link.dev-builds.description = Versiones de desarrollo inestables
|
link.dev-builds.description = Versiones en desarrollo inestables
|
||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||||
link.google-play.description = Ficha en la Google Play Store
|
link.google-play.description = Página de Mindustry en Google Play Store
|
||||||
link.f-droid.description = Página de F-Droid del juego
|
link.f-droid.description = Página de F-Droid del juego
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
link.suggestions.description = Sugerir nuevas funciones
|
link.suggestions.description = Sugerir nuevas funciones
|
||||||
@@ -18,10 +18,10 @@ screenshot = Captura de pantalla guardada en {0}
|
|||||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
gameover = Tu núcleo ha sido destruido.
|
gameover = Tu núcleo ha sido destruido.
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = La [accent]v6[] esta actualmente en la [accent]alpha[].\n[lightgray]Esto significa:[]\n[scarlet]- La campaña no esta completada[]\n- Falta contenido\n - La mayoría de la [scarlet]Inteligencia Artificial[] no funciona correctamente\n- Muchas unidades no están terminadas\n- Todo lo que ves puede ser modificado o eliminado en la versión final.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Esta parte del juego no esta lista aún.
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -38,12 +38,12 @@ be.ignore = Ignorar
|
|||||||
be.noupdates = No se encontraron actualizaciones.
|
be.noupdates = No se encontraron actualizaciones.
|
||||||
be.check = Revisando actualizaciones
|
be.check = Revisando actualizaciones
|
||||||
|
|
||||||
schematic = Esquemático
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquemático...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemáticos
|
schematics = Esquemas
|
||||||
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
|
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||||
schematic.exists = Un esquemático con ese nombre ya existe.
|
schematic.exists = Un esquema con ese nombre ya existe.
|
||||||
schematic.import = Importar esquemático...
|
schematic.import = Importar esquema...
|
||||||
schematic.exportfile = Exportar archivo
|
schematic.exportfile = Exportar archivo
|
||||||
schematic.importfile = Importar archivo
|
schematic.importfile = Importar archivo
|
||||||
schematic.browseworkshop = Buscar en el Steam Workshop
|
schematic.browseworkshop = Buscar en el Steam Workshop
|
||||||
@@ -103,19 +103,19 @@ mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet]
|
|||||||
mods.alpha = [accent](Alpha)
|
mods.alpha = [accent](Alpha)
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No se encontraron Mods!
|
mods.none = [lightgray]No se encontraron Mods!
|
||||||
mods.guide = Guia de Modding
|
mods.guide = Guía de Modding
|
||||||
mods.report = Reportar Error
|
mods.report = Reportar Error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Recargar
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = El juego se va a cerrar para recargar los mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
mod.content = Content:
|
mod.content = Contenido:
|
||||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||||
mod.erroredcontent = [scarlet]Errores de contenido
|
mod.erroredcontent = [scarlet]Errores de contenido
|
||||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||||
@@ -125,9 +125,9 @@ mod.enable = Activar
|
|||||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Importar archivo
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
|
|||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
planetmap = Planet Map
|
planetmap = Mapa del planeta
|
||||||
launchcore = Launch Core
|
launchcore = Lanzar núcleo
|
||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
|||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
reloading = [accent]Recargando mods...
|
reloading = [accent]Recargando mods...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] para reaparecer en el núcleo
|
||||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||||
@@ -346,9 +346,9 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
|||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = Cuentas
|
||||||
wavemode.totals = totals
|
wavemode.totals = Totales
|
||||||
wavemode.health = health
|
wavemode.health = Salud
|
||||||
|
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
|||||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
filter.distort = Distorsionar
|
filter.distort = Distorsionar
|
||||||
filter.noise = Ruido
|
filter.noise = Ruido
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Elegir Núcleo
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Veta Median
|
filter.oremedian = Veta Median
|
||||||
filter.blend = Mezcla
|
filter.blend = Mezcla
|
||||||
@@ -436,7 +436,7 @@ filter.option.circle-scale = Escala del círculo
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ángulo
|
filter.option.angle = Ángulo
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Cantidad
|
||||||
filter.option.block = Bloque
|
filter.option.block = Bloque
|
||||||
filter.option.floor = Suelo
|
filter.option.floor = Suelo
|
||||||
filter.option.flooronto = Suelo objetivo
|
filter.option.flooronto = Suelo objetivo
|
||||||
@@ -508,31 +508,31 @@ error.io = Error I/O de conexión.
|
|||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Lluvia
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Nieve
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Tormenta de arena
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Tormenta de esporas
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]No explorado
|
||||||
sectors.resources = Resources:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Production:
|
sectors.production = Producción:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Almacenado:
|
||||||
sectors.resume = Resume
|
sectors.resume = Reanudar
|
||||||
sectors.launch = Launch
|
sectors.launch = Lanzar
|
||||||
sectors.select = Select
|
sectors.select = Elegir
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Terreno Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = Los Cráteres
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Bosque Congelado
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sector.ruinousShores.name = Costas Ruinosas
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sector.stainedMountains.name = Montañas manchadas
|
||||||
sector.desolateRift.name = Desolate Rift
|
sector.desolateRift.name = Grieta desolada
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||||
sector.overgrowth.name = Overgrowth
|
sector.overgrowth.name = Crecimiento excesivo
|
||||||
sector.tarFields.name = Tar Fields
|
sector.tarFields.name = Campos de alquitrán
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Llanuras de sal
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Paso de hongos
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
@@ -558,65 +558,67 @@ settings.graphics = Gráficos
|
|||||||
settings.cleardata = Limpiar Datos del Juego...
|
settings.cleardata = Limpiar Datos del Juego...
|
||||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Limpiar partidas guardadas
|
||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
clear = Limpiar
|
clear = Limpiar
|
||||||
banned = [scarlet]Baneado
|
banned = [scarlet]Baneado
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
|
||||||
blocks.input = Entrada
|
unit.nobuild = [scarlet]La unidad no puede construir
|
||||||
blocks.output = Salida
|
|
||||||
blocks.booster = Potenciador
|
|
||||||
blocks.tiles = Tiles requeridos
|
|
||||||
blocks.affinities = Afinidades
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
|
||||||
blocks.powershot = Energía/Disparo
|
stat.input = Entrada
|
||||||
blocks.damage = Daño
|
stat.output = Salida
|
||||||
blocks.targetsair = Apunta al Aire
|
stat.booster = Potenciador
|
||||||
blocks.targetsground = Apunta a Tierra
|
stat.tiles = Tiles requeridos
|
||||||
blocks.itemsmoved = Velocidad de movimiento
|
stat.affinities = Afinidades
|
||||||
blocks.launchtime = Tiempo entre lanzamientos
|
stat.powercapacity = Capacidad de Energía
|
||||||
blocks.shootrange = Rango de Disparo
|
stat.powershot = Energía/Disparo
|
||||||
blocks.size = Tamaño
|
stat.damage = Daño
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Apunta al Aire
|
||||||
blocks.liquidcapacity = Capacidad de Líquidos
|
stat.targetsground = Apunta a Tierra
|
||||||
blocks.powerrange = Rango de Energía
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Rango de Disparo
|
||||||
blocks.powerconnections = Conexiones maximas
|
stat.size = Tamaño
|
||||||
blocks.poweruse = Consumo de Energía
|
stat.displaysize = Tamaño mostrado
|
||||||
blocks.powerdamage = Energía/Daño
|
stat.liquidcapacity = Capacidad de Líquidos
|
||||||
blocks.itemcapacity = Capacidad de Objetos
|
stat.powerrange = Rango de Energía
|
||||||
blocks.basepowergeneration = Generación de energía base
|
stat.linkrange = Rango de conexión
|
||||||
blocks.productiontime = Tiempo de producción
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
stat.powerconnections = Conexiones maximas
|
||||||
blocks.speedincrease = Aumento de Velocidad
|
stat.poweruse = Consumo de Energía
|
||||||
blocks.range = Rango
|
stat.powerdamage = Energía/Daño
|
||||||
blocks.drilltier = Taladrables
|
stat.itemcapacity = Capacidad de Objetos
|
||||||
blocks.drillspeed = Velocidad Base del Taladro
|
stat.basepowergeneration = Generación de energía base
|
||||||
blocks.boosteffect = Efecto del Potenciador
|
stat.productiontime = Tiempo de producción
|
||||||
blocks.maxunits = Máximo de Unidades Activas
|
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||||
blocks.health = Vida
|
stat.speedincrease = Aumento de Velocidad
|
||||||
blocks.buildtime = Tiempo de construcción
|
stat.range = Rango
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.drilltier = Taladrables
|
||||||
blocks.buildcost = Coste de construcción
|
stat.drillspeed = Velocidad Base del Taladro
|
||||||
blocks.inaccuracy = Imprecisión
|
stat.boosteffect = Efecto del Potenciador
|
||||||
blocks.shots = Disparos
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
blocks.reload = Recarga
|
stat.health = Vida
|
||||||
blocks.ammo = Munición
|
stat.buildtime = Tiempo de construcción
|
||||||
blocks.shieldhealth = Shield Health
|
stat.maxconsecutive = Máximo consecutivo
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.buildcost = Coste de construcción
|
||||||
|
stat.inaccuracy = Imprecisión
|
||||||
|
stat.shots = Disparos
|
||||||
|
stat.reload = Recarga
|
||||||
|
stat.ammo = Munición
|
||||||
|
stat.shieldhealth = Salud del escudo
|
||||||
|
stat.cooldowntime = Tiempo de enfriamiento
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Recursos faltantes
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Se requiere de un núcleo base
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
@@ -660,7 +662,7 @@ unit.persecond = /seg
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = salud del escudo
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
@@ -677,13 +679,13 @@ setting.shadows.name = Sombras
|
|||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Filtrado Lineal
|
setting.linear.name = Filtrado Lineal
|
||||||
setting.hints.name = Pistas
|
setting.hints.name = Pistas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Mostrar flujo de recursos[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.mapcenter.name = Auto-centrar el mapa en el jugador
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indicadores de jugadores
|
||||||
setting.indicators.name = Indicadores de Aliados
|
setting.indicators.name = Indicadores de Aliados
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
@@ -702,7 +704,7 @@ setting.difficulty.name = Dificultad:
|
|||||||
setting.screenshake.name = Movimiento de la Pantalla
|
setting.screenshake.name = Movimiento de la Pantalla
|
||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Autoguardado
|
setting.saveinterval.name = Intervalo del Autoguardado
|
||||||
@@ -712,7 +714,7 @@ setting.milliseconds = {0} milisegundos
|
|||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Cámara suave
|
||||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
||||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||||
@@ -743,27 +745,27 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Seleccionar bloques
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Patrullar
|
command.rally = Patrullar
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.idle = Idle
|
command.idle = Esperar
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Controlar unidad
|
||||||
keybind.clear_building.name = Eliminar construcción
|
keybind.clear_building.name = Eliminar construcción
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Cambiar estado de los bloques
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.mouse_move.name = Seguír al ratón
|
keybind.mouse_move.name = Seguír al ratón
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Vista Pan
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Potenciar
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menu de esquématicos
|
keybind.schematic_menu.name = Menu de esquemas
|
||||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||||
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
||||||
keybind.category_prev.name = Categoría anterior
|
keybind.category_prev.name = Categoría anterior
|
||||||
@@ -839,20 +841,20 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
|||||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.title.waves = Oleadas
|
rules.title.waves = Oleadas
|
||||||
rules.title.resourcesbuilding = Recursos y Construcción
|
rules.title.resourcesbuilding = Recursos y Construcción
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Entorno
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||||
rules.ambientlight = Iluminación ambiental
|
rules.ambientlight = Iluminación ambiental
|
||||||
rules.weather = Weather
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frecuencia:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duración:
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
@@ -886,18 +888,18 @@ item.radioactivity = [lightgray]Radioactividad: {0}
|
|||||||
unit.health = [lightgray]Vida: {0}
|
unit.health = [lightgray]Vida: {0}
|
||||||
unit.speed = [lightgray]Velocidad: {0}
|
unit.speed = [lightgray]Velocidad: {0}
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]Weapon: {0}
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.itemcapacity = [lightgray]Capacidad de ítems: {0}
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minespeed = [lightgray]Velocidad de minado: {0}%
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]Poder de minado: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]Habilidad: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]Velocidad de construcción: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
||||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
liquid.viscosity = [lightgray]Viscosidad: {0}
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
liquid.temperature = [lightgray]Temperatura: {0}
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mazo
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Pulsar
|
||||||
@@ -907,8 +909,8 @@ unit.atrax.name = Atrax
|
|||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Llama
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Horizonte
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Zenith
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Eclipse
|
||||||
@@ -925,33 +927,33 @@ unit.omura.name = Omura
|
|||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Alpha
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Cetro
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvo
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Punto de reabastecimiento
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Acantilado
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
block.slag.name = Slag
|
block.slag.name = Escoria
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Pared de sal
|
||||||
block.pebbles.name = Guijarros
|
block.pebbles.name = Guijarros
|
||||||
block.tendrils.name = Zarcillos
|
block.tendrils.name = Zarcillos
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Pared de arena
|
||||||
block.spore-pine.name = Pino de esporas
|
block.spore-pine.name = Pino de esporas
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Pared de esporas
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Boulder
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Piedra nevosa
|
||||||
block.snow-pine.name = Pino de nieve
|
block.snow-pine.name = Pino de nieve
|
||||||
block.shale.name = Pizarra
|
block.shale.name = Pizarra
|
||||||
block.shale-boulder.name = Piedra de Pizarra
|
block.shale-boulder.name = Piedra de Pizarra
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbustos
|
block.shrubs.name = Arbustos
|
||||||
block.spore-moss.name = Musgo de esporas
|
block.spore-moss.name = Musgo de esporas
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Pared de shale
|
||||||
block.scrap-wall.name = Muro de Chatarra
|
block.scrap-wall.name = Muro de Chatarra
|
||||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||||
@@ -979,17 +981,17 @@ block.craters.name = Cráteres
|
|||||||
block.sand-water.name = Agua con Arena
|
block.sand-water.name = Agua con Arena
|
||||||
block.darksand-water.name = Agua con Arena Oscura
|
block.darksand-water.name = Agua con Arena Oscura
|
||||||
block.char.name = Carbonizado
|
block.char.name = Carbonizado
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacita
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Pared de Dacita
|
||||||
block.ice-snow.name = Hielo Nieve
|
block.ice-snow.name = Hielo Nieve
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Pared de piedra
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Pared de hielo
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Pared de nieve
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Pared de duna
|
||||||
block.pine.name = Pino
|
block.pine.name = Pino
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Tierra
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Pared de tierra
|
||||||
block.mud.name = Mud
|
block.mud.name = Lodo
|
||||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||||
block.white-tree.name = Árbol Blanco
|
block.white-tree.name = Árbol Blanco
|
||||||
block.spore-cluster.name = Concentración de Esporas
|
block.spore-cluster.name = Concentración de Esporas
|
||||||
@@ -1005,7 +1007,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
|||||||
block.dark-panel-5.name = Panel Oscuro 5
|
block.dark-panel-5.name = Panel Oscuro 5
|
||||||
block.dark-panel-6.name = Panel Oscuro 6
|
block.dark-panel-6.name = Panel Oscuro 6
|
||||||
block.dark-metal.name = Metal Oscuro
|
block.dark-metal.name = Metal Oscuro
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Roca Caliente
|
block.hotrock.name = Roca Caliente
|
||||||
block.magmarock.name = Roca de Magma
|
block.magmarock.name = Roca de Magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
@@ -1117,34 +1119,34 @@ block.meltdown.name = Fusión de Reactor
|
|||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Pad de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Centro de comando
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Fábrica terrestre
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Fábrica aérea
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Fábrica naval
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstructor aditivo
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Cinta de transporte masivo
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Enrutador Payload
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Desmontador
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Crisol de Silicio
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Domo de sobremarcha
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Cambio
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Procesador
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Procesador Lógico
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Procesador
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Pantalla Lógica
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Pantalla Lógica grande
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Célula de memoria
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = rojo
|
team.crux.name = rojo
|
||||||
team.sharded.name = naranja
|
team.sharded.name = naranja
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
team.derelict.name = derelict
|
team.derelict.name = Abandonado
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
|
|
||||||
@@ -1302,4 +1304,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
|||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Viga
|
error.title = [crimson]Viga
|
||||||
error.crashtitle = Viga
|
error.crashtitle = Viga
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisend
|
stat.input = Sisend
|
||||||
blocks.output = Väljund
|
stat.output = Väljund
|
||||||
blocks.booster = Kiirendaja
|
stat.booster = Kiirendaja
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiamahtuvus
|
stat.powercapacity = Energiamahtuvus
|
||||||
blocks.powershot = Energia ühikut/lasu kohta
|
stat.powershot = Energia ühikut/lasu kohta
|
||||||
blocks.damage = Hävituspunkte
|
stat.damage = Hävituspunkte
|
||||||
blocks.targetsair = Sihib õhku
|
stat.targetsair = Sihib õhku
|
||||||
blocks.targetsground = Sihib maapinnale
|
stat.targetsground = Sihib maapinnale
|
||||||
blocks.itemsmoved = Transportimise kiirus
|
stat.itemsmoved = Transportimise kiirus
|
||||||
blocks.launchtime = Aeg lendutõusude vahel
|
stat.launchtime = Aeg lendutõusude vahel
|
||||||
blocks.shootrange = Ulatus
|
stat.shootrange = Ulatus
|
||||||
blocks.size = Suurus
|
stat.size = Suurus
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Vedelike mahutavus
|
stat.liquidcapacity = Vedelike mahutavus
|
||||||
blocks.powerrange = Energia ulatus
|
stat.powerrange = Energia ulatus
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Energiatarve
|
stat.poweruse = Energiatarve
|
||||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||||
blocks.itemcapacity = Ressursside mahutavus
|
stat.itemcapacity = Ressursside mahutavus
|
||||||
blocks.basepowergeneration = Energiatootlus
|
stat.basepowergeneration = Energiatootlus
|
||||||
blocks.productiontime = Tootmisaeg
|
stat.productiontime = Tootmisaeg
|
||||||
blocks.repairtime = Täieliku parandamise aeg
|
stat.repairtime = Täieliku parandamise aeg
|
||||||
blocks.speedincrease = Kiiruse suurenemine
|
stat.speedincrease = Kiiruse suurenemine
|
||||||
blocks.range = Ulatus
|
stat.range = Ulatus
|
||||||
blocks.drilltier = Kaevandatav
|
stat.drilltier = Kaevandatav
|
||||||
blocks.drillspeed = Puurimise kiirus
|
stat.drillspeed = Puurimise kiirus
|
||||||
blocks.boosteffect = Kiirendaja mõju
|
stat.boosteffect = Kiirendaja mõju
|
||||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||||
blocks.health = Elud
|
stat.health = Elud
|
||||||
blocks.buildtime = Ehitamise aeg
|
stat.buildtime = Ehitamise aeg
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Ehitamise maksumus
|
stat.buildcost = Ehitamise maksumus
|
||||||
blocks.inaccuracy = Ebatäpsus
|
stat.inaccuracy = Ebatäpsus
|
||||||
blocks.shots = Laske
|
stat.shots = Laske
|
||||||
blocks.reload = Lasku/s
|
stat.reload = Lasku/s
|
||||||
blocks.ammo = Laskemoon
|
stat.ammo = Laskemoon
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informazioa
|
|||||||
error.title = [crimson]Errore bat gertatu da
|
error.title = [crimson]Errore bat gertatu da
|
||||||
error.crashtitle = Errore bat gertatu da
|
error.crashtitle = Errore bat gertatu da
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sarrera
|
stat.input = Sarrera
|
||||||
blocks.output = Irteera
|
stat.output = Irteera
|
||||||
blocks.booster = Indargarria
|
stat.booster = Indargarria
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energia-edukiera
|
stat.powercapacity = Energia-edukiera
|
||||||
blocks.powershot = Energia/tiroko
|
stat.powershot = Energia/tiroko
|
||||||
blocks.damage = Kaltea
|
stat.damage = Kaltea
|
||||||
blocks.targetsair = Airera tirokatzen du
|
stat.targetsair = Airera tirokatzen du
|
||||||
blocks.targetsground = Lurrera tirokatzen du
|
stat.targetsground = Lurrera tirokatzen du
|
||||||
blocks.itemsmoved = Garraio-abiadura
|
stat.itemsmoved = Garraio-abiadura
|
||||||
blocks.launchtime = Egozketen arteko denbora
|
stat.launchtime = Egozketen arteko denbora
|
||||||
blocks.shootrange = Irismena
|
stat.shootrange = Irismena
|
||||||
blocks.size = Neurria
|
stat.size = Neurria
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Likido-edukiera
|
stat.liquidcapacity = Likido-edukiera
|
||||||
blocks.powerrange = Energia irismena
|
stat.powerrange = Energia irismena
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Gehieneko konexioak
|
stat.powerconnections = Gehieneko konexioak
|
||||||
blocks.poweruse = Energia-erabilera
|
stat.poweruse = Energia-erabilera
|
||||||
blocks.powerdamage = Energia/Kaltea
|
stat.powerdamage = Energia/Kaltea
|
||||||
blocks.itemcapacity = Elementu-edukiera
|
stat.itemcapacity = Elementu-edukiera
|
||||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||||
blocks.productiontime = Eraikitze denbora
|
stat.productiontime = Eraikitze denbora
|
||||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
stat.repairtime = Blokearen konpontze denbora osoa
|
||||||
blocks.speedincrease = Abiadura areagotzea
|
stat.speedincrease = Abiadura areagotzea
|
||||||
blocks.range = Irismena
|
stat.range = Irismena
|
||||||
blocks.drilltier = Ustiagarriak
|
stat.drilltier = Ustiagarriak
|
||||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||||
blocks.boosteffect = Indartze-efektua
|
stat.boosteffect = Indartze-efektua
|
||||||
blocks.maxunits = Gehieneko unitate aktiboak
|
stat.maxunits = Gehieneko unitate aktiboak
|
||||||
blocks.health = Osasuna
|
stat.health = Osasuna
|
||||||
blocks.buildtime = Eraikitze-denbora
|
stat.buildtime = Eraikitze-denbora
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Eraikitze-kostua
|
stat.buildcost = Eraikitze-kostua
|
||||||
blocks.inaccuracy = Zehazgabetasuna
|
stat.inaccuracy = Zehazgabetasuna
|
||||||
blocks.shots = Tiroak
|
stat.shots = Tiroak
|
||||||
blocks.reload = Tiroak/segundoko
|
stat.reload = Tiroak/segundoko
|
||||||
blocks.ammo = Munizioa
|
stat.ammo = Munizioa
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informaatio
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisääntulo
|
stat.input = Sisääntulo
|
||||||
blocks.output = Ulostulo
|
stat.output = Ulostulo
|
||||||
blocks.booster = Tehostaja
|
stat.booster = Tehostaja
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiakapasiteetti
|
stat.powercapacity = Energiakapasiteetti
|
||||||
blocks.powershot = Energiaa/Ammus
|
stat.powershot = Energiaa/Ammus
|
||||||
blocks.damage = Vahinko
|
stat.damage = Vahinko
|
||||||
blocks.targetsair = Hyökkää ilmaan
|
stat.targetsair = Hyökkää ilmaan
|
||||||
blocks.targetsground = Hyökkää maahan
|
stat.targetsground = Hyökkää maahan
|
||||||
blocks.itemsmoved = Liikkumisnopeus
|
stat.itemsmoved = Liikkumisnopeus
|
||||||
blocks.launchtime = Aika laukaisujen välillä
|
stat.launchtime = Aika laukaisujen välillä
|
||||||
blocks.shootrange = Kantama
|
stat.shootrange = Kantama
|
||||||
blocks.size = Koko
|
stat.size = Koko
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Nestekapasiteetti
|
stat.liquidcapacity = Nestekapasiteetti
|
||||||
blocks.powerrange = Energiakantama
|
stat.powerrange = Energiakantama
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||||
blocks.poweruse = Energian käyttö
|
stat.poweruse = Energian käyttö
|
||||||
blocks.powerdamage = Energia/Vahinko
|
stat.powerdamage = Energia/Vahinko
|
||||||
blocks.itemcapacity = Tavarakapasiteetti
|
stat.itemcapacity = Tavarakapasiteetti
|
||||||
blocks.basepowergeneration = Perus energiantuotto
|
stat.basepowergeneration = Perus energiantuotto
|
||||||
blocks.productiontime = Tuotantoaika
|
stat.productiontime = Tuotantoaika
|
||||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
blocks.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
blocks.range = Etäisyys
|
stat.range = Etäisyys
|
||||||
blocks.drilltier = Porattavat
|
stat.drilltier = Porattavat
|
||||||
blocks.drillspeed = Kanta Poran Nopeus
|
stat.drillspeed = Kanta Poran Nopeus
|
||||||
blocks.boosteffect = Tehostamisem vaikutus
|
stat.boosteffect = Tehostamisem vaikutus
|
||||||
blocks.maxunits = Maksimimäärä yksikköjä
|
stat.maxunits = Maksimimäärä yksikköjä
|
||||||
blocks.health = Elämäpisteet
|
stat.health = Elämäpisteet
|
||||||
blocks.buildtime = Rakentamisaika
|
stat.buildtime = Rakentamisaika
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Rakentamishinta
|
stat.buildcost = Rakentamishinta
|
||||||
blocks.inaccuracy = Epätarkkuus
|
stat.inaccuracy = Epätarkkuus
|
||||||
blocks.shots = Ammusta
|
stat.shots = Ammusta
|
||||||
blocks.reload = Ammusta/sekunnissa
|
stat.reload = Ammusta/sekunnissa
|
||||||
blocks.ammo = Ammus
|
stat.ammo = Ammus
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [scarlet]An error has occured
|
error.title = [scarlet]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||||
blocks.input = Entrée
|
stat.input = Entrée
|
||||||
blocks.output = Sortie
|
stat.output = Sortie
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Pré-requis
|
stat.tiles = Pré-requis
|
||||||
blocks.affinities = Affinités
|
stat.affinities = Affinités
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.damage = Dégâts
|
stat.damage = Dégâts
|
||||||
blocks.targetsair = Cibles Aériennes
|
stat.targetsair = Cibles Aériennes
|
||||||
blocks.targetsground = Cibles Terrestres
|
stat.targetsground = Cibles Terrestres
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
stat.itemsmoved = Vitesse de Déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée de tir
|
stat.shootrange = Portée de tir
|
||||||
blocks.size = Taille
|
stat.size = Taille
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacité liquide
|
stat.liquidcapacity = Capacité liquide
|
||||||
blocks.powerrange = Portée électrique
|
stat.powerrange = Portée électrique
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Nombre maximal de connections
|
stat.powerconnections = Nombre maximal de connections
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.powerdamage = Dégâts d'énergie
|
stat.powerdamage = Dégâts d'énergie
|
||||||
blocks.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Production d'énergie
|
stat.basepowergeneration = Production d'énergie
|
||||||
blocks.productiontime = Durée de production
|
stat.productiontime = Durée de production
|
||||||
blocks.repairtime = Durée de réparation complète du Bloc
|
stat.repairtime = Durée de réparation complète du Bloc
|
||||||
blocks.speedincrease = Accélération
|
stat.speedincrease = Accélération
|
||||||
blocks.range = Portée
|
stat.range = Portée
|
||||||
blocks.drilltier = Forable
|
stat.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.boosteffect = Effet du Boost
|
stat.boosteffect = Effet du Boost
|
||||||
blocks.maxunits = Unités actives max
|
stat.maxunits = Unités actives max
|
||||||
blocks.health = Santé
|
stat.health = Santé
|
||||||
blocks.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Imprécision
|
stat.inaccuracy = Imprécision
|
||||||
blocks.shots = Tirs
|
stat.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
stat.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munitions
|
stat.ammo = Munitions
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Ressource(s) requise(s)
|
stat.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
stat.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]Inconnu
|
block.unknown = [lightgray]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.powershot = Énergie/Tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Cible les unités aériennes
|
stat.targetsair = Cible les unités aériennes
|
||||||
blocks.targetsground = Cible les unités terrestres
|
stat.targetsground = Cible les unités terrestres
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
stat.itemsmoved = Vitesse de déplacement
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.shootrange = Portée
|
stat.shootrange = Portée
|
||||||
blocks.size = Taille
|
stat.size = Taille
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacité en liquide
|
stat.liquidcapacity = Capacité en liquide
|
||||||
blocks.powerrange = Distance de transmission
|
stat.powerrange = Distance de transmission
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.powerdamage = Énergie/Dégâts
|
stat.powerdamage = Énergie/Dégâts
|
||||||
blocks.itemcapacity = Stockage
|
stat.itemcapacity = Stockage
|
||||||
blocks.basepowergeneration = Production d'énergie de base
|
stat.basepowergeneration = Production d'énergie de base
|
||||||
blocks.productiontime = Temps de production
|
stat.productiontime = Temps de production
|
||||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
stat.repairtime = Temps pour la réparation totale du bloc
|
||||||
blocks.speedincrease = Augmentation de la vitesse
|
stat.speedincrease = Augmentation de la vitesse
|
||||||
blocks.range = Portée
|
stat.range = Portée
|
||||||
blocks.drilltier = Forable
|
stat.drilltier = Forable
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.boosteffect = Effet boostant
|
stat.boosteffect = Effet boostant
|
||||||
blocks.maxunits = Maximum d'unitée active
|
stat.maxunits = Maximum d'unitée active
|
||||||
blocks.health = Santé
|
stat.health = Santé
|
||||||
blocks.buildtime = Temps de construction
|
stat.buildtime = Temps de construction
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Précision
|
stat.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
stat.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
stat.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munition
|
stat.ammo = Munition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -572,50 +572,50 @@ info.title = Info
|
|||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
blocks.input = Masukan
|
stat.input = Masukan
|
||||||
blocks.output = Pengeluaran
|
stat.output = Pengeluaran
|
||||||
blocks.booster = Pendorong
|
stat.booster = Pendorong
|
||||||
blocks.tiles = Kotak yang dibutuhkan
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
blocks.affinities = Afinitas
|
stat.affinities = Afinitas
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
stat.powercapacity = Kapasitas Tenaga
|
||||||
blocks.powershot = Tenaga/Tembakan
|
stat.powershot = Tenaga/Tembakan
|
||||||
blocks.damage = Kerusakan
|
stat.damage = Kerusakan
|
||||||
blocks.targetsair = Menargetkan Udara
|
stat.targetsair = Menargetkan Udara
|
||||||
blocks.targetsground = Menargetkan Darat
|
stat.targetsground = Menargetkan Darat
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
stat.itemsmoved = Kecepatan Gerak
|
||||||
blocks.launchtime = Waktu Diantara Peluncuran
|
stat.launchtime = Waktu Diantara Peluncuran
|
||||||
blocks.shootrange = Jarak
|
stat.shootrange = Jarak
|
||||||
blocks.size = Ukuran
|
stat.size = Ukuran
|
||||||
blocks.displaysize = Ukuran Tampilan
|
stat.displaysize = Ukuran Tampilan
|
||||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
stat.liquidcapacity = Kapasitas Zat Cair
|
||||||
blocks.powerrange = Jarak Tenaga
|
stat.powerrange = Jarak Tenaga
|
||||||
blocks.linkrange = Jarak Tautan
|
stat.linkrange = Jarak Tautan
|
||||||
blocks.instructions = Instruksi
|
stat.instructions = Instruksi
|
||||||
blocks.powerconnections = Koneksi Maksimal
|
stat.powerconnections = Koneksi Maksimal
|
||||||
blocks.poweruse = Penggunaan Tenaga
|
stat.poweruse = Penggunaan Tenaga
|
||||||
blocks.powerdamage = Tenaga/Pukulan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
blocks.itemcapacity = Kapasitas Item
|
stat.itemcapacity = Kapasitas Item
|
||||||
blocks.memorycapacity = Kapasitas Memori
|
stat.memorycapacity = Kapasitas Memori
|
||||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
stat.basepowergeneration = Basis Generasi Tenaga
|
||||||
blocks.productiontime = Waktu Produksi
|
stat.productiontime = Waktu Produksi
|
||||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||||
blocks.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
blocks.range = Jarak
|
stat.range = Jarak
|
||||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||||
blocks.drillspeed = Basis Kecepatan Bor
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
blocks.boosteffect = Efek Pendorong
|
stat.boosteffect = Efek Pendorong
|
||||||
blocks.maxunits = Maks Unit Aktif
|
stat.maxunits = Maks Unit Aktif
|
||||||
blocks.health = Darah
|
stat.health = Darah
|
||||||
blocks.buildtime = Waktu Pembuatan
|
stat.buildtime = Waktu Pembuatan
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Biaya Bangunan
|
stat.buildcost = Biaya Bangunan
|
||||||
blocks.inaccuracy = Jarak Melenceng
|
stat.inaccuracy = Jarak Melenceng
|
||||||
blocks.shots = Tembakan
|
stat.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
stat.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
stat.ammo = Amunisi
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
unit.nobuild = [scarlet]L'unità non può costruire
|
unit.nobuild = [scarlet]L'unità non può costruire
|
||||||
blocks.input = Ingresso
|
stat.input = Ingresso
|
||||||
blocks.output = Uscita
|
stat.output = Uscita
|
||||||
blocks.booster = Potenziamenti
|
stat.booster = Potenziamenti
|
||||||
blocks.tiles = Blocchi Richiesti
|
stat.tiles = Blocchi Richiesti
|
||||||
blocks.affinities = Affinità
|
stat.affinities = Affinità
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
stat.powercapacity = Capacità Energetica
|
||||||
blocks.powershot = Danno/Colpo
|
stat.powershot = Danno/Colpo
|
||||||
blocks.damage = Danno
|
stat.damage = Danno
|
||||||
blocks.targetsair = Attacca Nemici Aerei
|
stat.targetsair = Attacca Nemici Aerei
|
||||||
blocks.targetsground = Attacca Nemici Terreni
|
stat.targetsground = Attacca Nemici Terreni
|
||||||
blocks.itemsmoved = Velocità di Movimento
|
stat.itemsmoved = Velocità di Movimento
|
||||||
blocks.launchtime = Tempo fra Decolli
|
stat.launchtime = Tempo fra Decolli
|
||||||
blocks.shootrange = Raggio
|
stat.shootrange = Raggio
|
||||||
blocks.size = Dimensioni
|
stat.size = Dimensioni
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacità del Liquido
|
stat.liquidcapacity = Capacità del Liquido
|
||||||
blocks.powerrange = Raggio Energia
|
stat.powerrange = Raggio Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Connessioni Massime
|
stat.powerconnections = Connessioni Massime
|
||||||
blocks.poweruse = Utilizzo Energia
|
stat.poweruse = Utilizzo Energia
|
||||||
blocks.powerdamage = Energia/Danno
|
stat.powerdamage = Energia/Danno
|
||||||
blocks.itemcapacity = Capacità
|
stat.itemcapacity = Capacità
|
||||||
blocks.basepowergeneration = Generazione Energia di Base
|
stat.basepowergeneration = Generazione Energia di Base
|
||||||
blocks.productiontime = Tempo di Produzione
|
stat.productiontime = Tempo di Produzione
|
||||||
blocks.repairtime = Tempo di Riparazione Completa
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
blocks.speedincrease = Aumento Velocità
|
stat.speedincrease = Aumento Velocità
|
||||||
blocks.range = Raggio
|
stat.range = Raggio
|
||||||
blocks.drilltier = Scavabili
|
stat.drilltier = Scavabili
|
||||||
blocks.drillspeed = Velocità di Scavo Stabile
|
stat.drillspeed = Velocità di Scavo Stabile
|
||||||
blocks.boosteffect = Effetto Boost
|
stat.boosteffect = Effetto Boost
|
||||||
blocks.maxunits = Unità Attive Max
|
stat.maxunits = Unità Attive Max
|
||||||
blocks.health = Salute
|
stat.health = Salute
|
||||||
blocks.buildtime = Tempo di Costruzione
|
stat.buildtime = Tempo di Costruzione
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Costo di Costruzione
|
stat.buildcost = Costo di Costruzione
|
||||||
blocks.inaccuracy = Inaccuratezza
|
stat.inaccuracy = Inaccuratezza
|
||||||
blocks.shots = Colpi
|
stat.shots = Colpi
|
||||||
blocks.reload = Ricarica
|
stat.reload = Ricarica
|
||||||
blocks.ammo = Munizioni
|
stat.ammo = Munizioni
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = 情報
|
|||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
unit.nobuild = [scarlet]ユニットを構築できません
|
unit.nobuild = [scarlet]ユニットを構築できません
|
||||||
blocks.input = 搬入
|
stat.input = 搬入
|
||||||
blocks.output = 搬出
|
stat.output = 搬出
|
||||||
blocks.booster = ブースト
|
stat.booster = ブースト
|
||||||
blocks.tiles = 必要なタイル
|
stat.tiles = 必要なタイル
|
||||||
blocks.affinities = 親和性
|
stat.affinities = 親和性
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 電力容量
|
stat.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
stat.powershot = 電力/ショット
|
||||||
blocks.damage = ダメージ
|
stat.damage = ダメージ
|
||||||
blocks.targetsair = 対空攻撃
|
stat.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
stat.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
stat.itemsmoved = 輸送速度
|
||||||
blocks.launchtime = 発射の待機時間
|
stat.launchtime = 発射の待機時間
|
||||||
blocks.shootrange = 範囲
|
stat.shootrange = 範囲
|
||||||
blocks.size = 大きさ
|
stat.size = 大きさ
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.powerrange = 電力範囲
|
stat.powerrange = 電力範囲
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 最大接続数
|
stat.powerconnections = 最大接続数
|
||||||
blocks.poweruse = 電力使用量
|
stat.poweruse = 電力使用量
|
||||||
blocks.powerdamage = 電力/ダメージ
|
stat.powerdamage = 電力/ダメージ
|
||||||
blocks.itemcapacity = アイテム容量
|
stat.itemcapacity = アイテム容量
|
||||||
blocks.basepowergeneration = 基本発電量
|
stat.basepowergeneration = 基本発電量
|
||||||
blocks.productiontime = 製造速度
|
stat.productiontime = 製造速度
|
||||||
blocks.repairtime = ブロックの完全修復速度
|
stat.repairtime = ブロックの完全修復速度
|
||||||
blocks.speedincrease = 速度向上
|
stat.speedincrease = 速度向上
|
||||||
blocks.range = 範囲
|
stat.range = 範囲
|
||||||
blocks.drilltier = ドリル
|
stat.drilltier = ドリル
|
||||||
blocks.drillspeed = 基本採掘速度
|
stat.drillspeed = 基本採掘速度
|
||||||
blocks.boosteffect = ブースト効果
|
stat.boosteffect = ブースト効果
|
||||||
blocks.maxunits = 最大ユニット数
|
stat.maxunits = 最大ユニット数
|
||||||
blocks.health = 耐久値
|
stat.health = 耐久値
|
||||||
blocks.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 建設費用
|
stat.buildcost = 建設費用
|
||||||
blocks.inaccuracy = 誤差
|
stat.inaccuracy = 誤差
|
||||||
blocks.shots = ショット
|
stat.shots = ショット
|
||||||
blocks.reload = リロード速度
|
stat.reload = リロード速度
|
||||||
blocks.ammo = 弾薬
|
stat.ammo = 弾薬
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = 정보
|
|||||||
error.title = [scarlet]오류가 발생했습니다.
|
error.title = [scarlet]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다
|
error.crashtitle = 오류가 발생했습니다
|
||||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||||
blocks.input = 입력
|
stat.input = 입력
|
||||||
blocks.output = 출력
|
stat.output = 출력
|
||||||
blocks.booster = 가속
|
stat.booster = 가속
|
||||||
blocks.tiles = 필요한 타일
|
stat.tiles = 필요한 타일
|
||||||
blocks.affinities = 친화력
|
stat.affinities = 친화력
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 전력 용량
|
stat.powercapacity = 전력 용량
|
||||||
blocks.powershot = 전력/발
|
stat.powershot = 전력/발
|
||||||
blocks.damage = 공격력
|
stat.damage = 공격력
|
||||||
blocks.targetsair = 공중 공격
|
stat.targetsair = 공중 공격
|
||||||
blocks.targetsground = 지상 공격
|
stat.targetsground = 지상 공격
|
||||||
blocks.itemsmoved = 이동 속도
|
stat.itemsmoved = 이동 속도
|
||||||
blocks.launchtime = 출격 간격
|
stat.launchtime = 출격 간격
|
||||||
blocks.shootrange = 사거리
|
stat.shootrange = 사거리
|
||||||
blocks.size = 크기
|
stat.size = 크기
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 액체 용량
|
stat.liquidcapacity = 액체 용량
|
||||||
blocks.powerrange = 전력 범위
|
stat.powerrange = 전력 범위
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 최대 연결 수
|
stat.powerconnections = 최대 연결 수
|
||||||
blocks.poweruse = 전력 사용
|
stat.poweruse = 전력 사용
|
||||||
blocks.powerdamage = 전력/데미지
|
stat.powerdamage = 전력/데미지
|
||||||
blocks.itemcapacity = 저장 용량
|
stat.itemcapacity = 저장 용량
|
||||||
blocks.basepowergeneration = 기본 전력 생성량
|
stat.basepowergeneration = 기본 전력 생성량
|
||||||
blocks.productiontime = 제작 시간
|
stat.productiontime = 제작 시간
|
||||||
blocks.repairtime = 전체 블록 수리시간
|
stat.repairtime = 전체 블록 수리시간
|
||||||
blocks.speedincrease = 속도 증가
|
stat.speedincrease = 속도 증가
|
||||||
blocks.range = 사거리
|
stat.range = 사거리
|
||||||
blocks.drilltier = 드릴
|
stat.drilltier = 드릴
|
||||||
blocks.drillspeed = 기본 드릴 속도
|
stat.drillspeed = 기본 드릴 속도
|
||||||
blocks.boosteffect = 가속 효과
|
stat.boosteffect = 가속 효과
|
||||||
blocks.maxunits = 최대 활성 유닛수
|
stat.maxunits = 최대 활성 유닛수
|
||||||
blocks.health = 체력
|
stat.health = 체력
|
||||||
blocks.buildtime = 건설 시간
|
stat.buildtime = 건설 시간
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 건설 재료
|
stat.buildcost = 건설 재료
|
||||||
blocks.inaccuracy = 오차각
|
stat.inaccuracy = 오차각
|
||||||
blocks.shots = 공격 속도
|
stat.shots = 공격 속도
|
||||||
blocks.reload = 발/초
|
stat.reload = 발/초
|
||||||
blocks.ammo = 탄약
|
stat.ammo = 탄약
|
||||||
blocks.shieldhealth = 보호막 체력
|
stat.shieldhealth = 보호막 체력
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informacija
|
|||||||
error.title = [crimson]Įvyko klaida
|
error.title = [crimson]Įvyko klaida
|
||||||
error.crashtitle = Įvyko klaida
|
error.crashtitle = Įvyko klaida
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Įeiga
|
stat.input = Įeiga
|
||||||
blocks.output = Išeiga
|
stat.output = Išeiga
|
||||||
blocks.booster = Stiprintuvas
|
stat.booster = Stiprintuvas
|
||||||
blocks.tiles = Privalomi
|
stat.tiles = Privalomi
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energijos Talpumas
|
stat.powercapacity = Energijos Talpumas
|
||||||
blocks.powershot = Energija per šūvį
|
stat.powershot = Energija per šūvį
|
||||||
blocks.damage = Žala
|
stat.damage = Žala
|
||||||
blocks.targetsair = Šaudo į oro taikinius
|
stat.targetsair = Šaudo į oro taikinius
|
||||||
blocks.targetsground = Šaudo į žemės taikinius
|
stat.targetsground = Šaudo į žemės taikinius
|
||||||
blocks.itemsmoved = Judėjimo Greitis
|
stat.itemsmoved = Judėjimo Greitis
|
||||||
blocks.launchtime = Laikas Tarp Paleidimų
|
stat.launchtime = Laikas Tarp Paleidimų
|
||||||
blocks.shootrange = Atstumas
|
stat.shootrange = Atstumas
|
||||||
blocks.size = Dydis
|
stat.size = Dydis
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Skysčių Talpumas
|
stat.liquidcapacity = Skysčių Talpumas
|
||||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
stat.powerrange = Energijos Skleidimo Atstumas
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
stat.powerconnections = Maks. Jungčių Kiekis
|
||||||
blocks.poweruse = Energijos Suvartojimas
|
stat.poweruse = Energijos Suvartojimas
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Daiktų Talpumas
|
stat.itemcapacity = Daiktų Talpumas
|
||||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||||
blocks.productiontime = Gamybos Laikas
|
stat.productiontime = Gamybos Laikas
|
||||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||||
blocks.speedincrease = Greičio Padidėjimas
|
stat.speedincrease = Greičio Padidėjimas
|
||||||
blocks.range = Atstumas
|
stat.range = Atstumas
|
||||||
blocks.drilltier = Gręžiama
|
stat.drilltier = Gręžiama
|
||||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
stat.drillspeed = Bazinis Grąžto Greitis
|
||||||
blocks.boosteffect = Pastiprinimo Efektas
|
stat.boosteffect = Pastiprinimo Efektas
|
||||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||||
blocks.health = Gyvybės
|
stat.health = Gyvybės
|
||||||
blocks.buildtime = Statymo Laikas
|
stat.buildtime = Statymo Laikas
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Statymo Kaina
|
stat.buildcost = Statymo Kaina
|
||||||
blocks.inaccuracy = Netikslumas
|
stat.inaccuracy = Netikslumas
|
||||||
blocks.shots = Šūviai
|
stat.shots = Šūviai
|
||||||
blocks.reload = Šūviai per sekundę
|
stat.reload = Šūviai per sekundę
|
||||||
blocks.ammo = Šoviniai
|
stat.ammo = Šoviniai
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Informatie
|
|||||||
error.title = [crimson]Een fout is opgetreden
|
error.title = [crimson]Een fout is opgetreden
|
||||||
error.crashtitle = Een fout is opgetreden
|
error.crashtitle = Een fout is opgetreden
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Stroomcapaciteit
|
stat.powercapacity = Stroomcapaciteit
|
||||||
blocks.powershot = Stroom/Schot
|
stat.powershot = Stroom/Schot
|
||||||
blocks.damage = Schade
|
stat.damage = Schade
|
||||||
blocks.targetsair = Luchtdoelwitten
|
stat.targetsair = Luchtdoelwitten
|
||||||
blocks.targetsground = Gronddoelwitten
|
stat.targetsground = Gronddoelwitten
|
||||||
blocks.itemsmoved = Beweegingssnelheid
|
stat.itemsmoved = Beweegingssnelheid
|
||||||
blocks.launchtime = Tijd tussen lanceringen
|
stat.launchtime = Tijd tussen lanceringen
|
||||||
blocks.shootrange = Bereik
|
stat.shootrange = Bereik
|
||||||
blocks.size = Formaat
|
stat.size = Formaat
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
stat.liquidcapacity = Vloeistofcapaciteit
|
||||||
blocks.powerrange = Stroombereik
|
stat.powerrange = Stroombereik
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||||
blocks.poweruse = Stroomverbruik
|
stat.poweruse = Stroomverbruik
|
||||||
blocks.powerdamage = Stroom/Schade
|
stat.powerdamage = Stroom/Schade
|
||||||
blocks.itemcapacity = Materiaalcapaciteit
|
stat.itemcapacity = Materiaalcapaciteit
|
||||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
stat.basepowergeneration = Standaard Stroom Generatie
|
||||||
blocks.productiontime = Productie Tijd
|
stat.productiontime = Productie Tijd
|
||||||
blocks.repairtime = Volledige Blok Repareertijd
|
stat.repairtime = Volledige Blok Repareertijd
|
||||||
blocks.speedincrease = Snelheidsverhoging
|
stat.speedincrease = Snelheidsverhoging
|
||||||
blocks.range = Bereik
|
stat.range = Bereik
|
||||||
blocks.drilltier = Valt te delven
|
stat.drilltier = Valt te delven
|
||||||
blocks.drillspeed = Standaard mine snelheid
|
stat.drillspeed = Standaard mine snelheid
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Maximaal Actieve Units
|
stat.maxunits = Maximaal Actieve Units
|
||||||
blocks.health = Levenspunten
|
stat.health = Levenspunten
|
||||||
blocks.buildtime = Bouwtijd
|
stat.buildtime = Bouwtijd
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Bouwkosten
|
stat.buildcost = Bouwkosten
|
||||||
blocks.inaccuracy = Onnauwkeurigheid
|
stat.inaccuracy = Onnauwkeurigheid
|
||||||
blocks.shots = Shoten
|
stat.shots = Shoten
|
||||||
blocks.reload = Schoten/Seconde
|
stat.reload = Schoten/Seconde
|
||||||
blocks.ammo = Ammunitie
|
stat.ammo = Ammunitie
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Size
|
stat.size = Size
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
stat.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Oficjana Wiki Mindustry
|
link.wiki.description = Oficjana Wiki Mindustry
|
||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zdjęcie w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
gameover = Koniec Gry
|
gameover = Koniec Gry
|
||||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||||
highscore = [accent] Nowy rekord!
|
highscore = [accent]Nowy rekord!
|
||||||
copied = Skopiowano.
|
copied = Skopiowano.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||||
|
|
||||||
load.sound = Dźwięki
|
load.sound = Dźwięki
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
|||||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||||
schematic.rename = Zmień nazwę schematu
|
schematic.rename = Zmień nazwę schematu
|
||||||
schematic.info = {0}x{1}, {2} bloków
|
schematic.info = {0}x{1}, {2} bloków
|
||||||
|
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||||
|
|
||||||
stat.wave = Fale powstrzymane:[accent] {0}
|
stat.wave = Fale powstrzymane:[accent] {0}
|
||||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||||
@@ -107,7 +108,7 @@ mods.guide = Poradnik do modów
|
|||||||
mods.report = Zgłoś Błąd
|
mods.report = Zgłoś Błąd
|
||||||
mods.openfolder = Otwórz folder z modami
|
mods.openfolder = Otwórz folder z modami
|
||||||
mods.reload = Przeładuj
|
mods.reload = Przeładuj
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Włączony
|
mod.enabled = [lightgray]Włączony
|
||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
@@ -115,7 +116,7 @@ mod.disable = Wyłącz
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
@@ -127,7 +128,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
|||||||
mod.import = Importuj Mod
|
mod.import = Importuj Mod
|
||||||
mod.import.file = Importuj Plik
|
mod.import.file = Importuj Plik
|
||||||
mod.import.github = Importuj mod z GitHuba
|
mod.import.github = Importuj mod z GitHuba
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -148,12 +149,12 @@ techtree = Drzewo Technologiczne
|
|||||||
research.list = [lightgray]Badania:
|
research.list = [lightgray]Badania:
|
||||||
research = Badaj
|
research = Badaj
|
||||||
researched = [lightgray]{0} zbadane.
|
researched = [lightgray]{0} zbadane.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% ukończone
|
||||||
players = {0} graczy
|
players = {0} graczy
|
||||||
players.single = {0} gracz
|
players.single = {0} gracz
|
||||||
players.search = search
|
players.search = wyszukaj
|
||||||
players.notfound = [gray]nie znaleziono graczy
|
players.notfound = [gray]nie znaleziono graczy
|
||||||
server.closing = [accent] Zamykanie serwera...
|
server.closing = [accent]Zamykanie serwera...
|
||||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||||
server.kicked.serverClose = Serwer został zamknięty.
|
server.kicked.serverClose = Serwer został zamknięty.
|
||||||
@@ -171,11 +172,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
|||||||
server.kicked.gameover = Koniec gry!
|
server.kicked.gameover = Koniec gry!
|
||||||
server.kicked.serverRestarting = Restart serwera.
|
server.kicked.serverRestarting = Restart serwera.
|
||||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||||
hostserver = Stwórz Serwer
|
hostserver = Stwórz Serwer
|
||||||
invitefriends = Zaproś Znajomych
|
invitefriends = Zaproś Znajomych
|
||||||
hostserver.mobile = Hostuj\nGrę
|
hostserver.mobile = Hostuj Grę
|
||||||
host = Hostuj
|
host = Hostuj
|
||||||
hosting = [accent]Otwieranie serwera...
|
hosting = [accent]Otwieranie serwera...
|
||||||
hosts.refresh = Odśwież
|
hosts.refresh = Odśwież
|
||||||
@@ -208,11 +209,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
|||||||
server.version = [gray]Wersja: {0}
|
server.version = [gray]Wersja: {0}
|
||||||
server.custombuild = [accent]Zmodowany klient
|
server.custombuild = [accent]Zmodowany klient
|
||||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||||
joingame.title = Dołącz do gry
|
joingame.title = Dołącz do gry
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Rozłączono.
|
disconnect = Rozłączono.
|
||||||
@@ -237,7 +238,7 @@ save.delete = Usuń
|
|||||||
save.export = Eksportuj
|
save.export = Eksportuj
|
||||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||||
save.import = Importuj Zapis
|
save.import = Importuj Zapis
|
||||||
save.newslot = Zapisz nazwę:
|
save.newslot = Zapisz nazwę:
|
||||||
save.rename = Zmień nazwę
|
save.rename = Zmień nazwę
|
||||||
@@ -255,14 +256,14 @@ save.wave = Fala {0}
|
|||||||
save.mode = Tryb Gry: {0}
|
save.mode = Tryb Gry: {0}
|
||||||
save.date = Ostatnio Zapisane: {0}
|
save.date = Ostatnio Zapisane: {0}
|
||||||
save.playtime = Czas gry: {0}
|
save.playtime = Czas gry: {0}
|
||||||
warning = Uwaga
|
warning = Uwaga.
|
||||||
confirm = Potwierdź
|
confirm = Potwierdź
|
||||||
delete = Usuń
|
delete = Usuń
|
||||||
view.workshop = Pokaż w Warsztacie
|
view.workshop = Pokaż w Warsztacie
|
||||||
workshop.listing = Edytuj pozycję w Warsztacie
|
workshop.listing = Edytuj pozycję w Warsztacie
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Otwórz
|
open = Otwórz
|
||||||
customize = Dostosuj
|
customize = Dostosuj zasady
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
@@ -272,19 +273,19 @@ data.import = Importuj Dane
|
|||||||
data.openfolder = Otwórz folder danych
|
data.openfolder = Otwórz folder danych
|
||||||
data.exported = Dane wyeksportowane.
|
data.exported = Dane wyeksportowane.
|
||||||
data.invalid = Nieprawidłowe dane gry.
|
data.invalid = Nieprawidłowe dane gry.
|
||||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
reloading = [accent]Przeładowywanie Modów...
|
reloading = [accent]Przeładowywanie Modów...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.waiting = Fala za {0}
|
wave.waiting = [lightgray]Fala za {0}
|
||||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||||
waiting = [lightgray]Oczekiwanie...
|
waiting = [lightgray]Oczekiwanie...
|
||||||
waiting.players = Oczekiwanie na graczy...
|
waiting.players = Oczekiwanie na graczy...
|
||||||
@@ -295,7 +296,7 @@ saveimage = Zapisz Obraz
|
|||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||||
@@ -309,7 +310,7 @@ workshop.info = Informacja o pozycji
|
|||||||
changelog = Historia aktualizacji (opcjonalna):
|
changelog = Historia aktualizacji (opcjonalna):
|
||||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||||
publishing = [accent]Trwa publikowanie...
|
publishing = [accent]Publikowanie...
|
||||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||||
@@ -346,6 +347,7 @@ waves.invalid = Nieprawidłowe fale w schowku.
|
|||||||
waves.copied = Fale zostały skopiowane.
|
waves.copied = Fale zostały skopiowane.
|
||||||
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
|
||||||
|
|
||||||
|
#these are intentionally in lower case
|
||||||
wavemode.counts = counts
|
wavemode.counts = counts
|
||||||
wavemode.totals = totals
|
wavemode.totals = totals
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
@@ -386,10 +388,10 @@ editor.export = Eksportuj...
|
|||||||
editor.exportfile = Eksportuj Plik
|
editor.exportfile = Eksportuj Plik
|
||||||
editor.exportfile.description = Eksportuj plik mapy
|
editor.exportfile.description = Eksportuj plik mapy
|
||||||
editor.exportimage = Eksportuj Obraz Terenu
|
editor.exportimage = Eksportuj Obraz Terenu
|
||||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||||
editor.loadimage = Załaduj Teren
|
editor.loadimage = Załaduj Teren
|
||||||
editor.saveimage = Zapisz Teren
|
editor.saveimage = Zapisz Teren
|
||||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||||
editor.resizemap = Zmień Rozmiar Mapy
|
editor.resizemap = Zmień Rozmiar Mapy
|
||||||
editor.mapname = Nazwa Mapy:
|
editor.mapname = Nazwa Mapy:
|
||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
@@ -469,24 +471,19 @@ locked = Zablokowane
|
|||||||
complete = [lightgray]Ukończone:
|
complete = [lightgray]Ukończone:
|
||||||
requirement.wave = Osiągnij falę {0} w {1}
|
requirement.wave = Osiągnij falę {0} w {1}
|
||||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Zbadaj {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Zdobądź {0}
|
||||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Najwyższa fala: {0}
|
bestwave = [lightgray]Najwyższa fala: {0}
|
||||||
launch = < WYSTRZEL >
|
launch.text = Wystrzel
|
||||||
launch.text = Launch
|
campaign.multiplayer = Podczas gry w trybie wieloosobowym w kampanii możesz badać używając tylko przedmiotów ze [accent]swoich[] sektorów, a [scarlet]nie[] sektoru hosta na którym aktualnie jesteś.\n\nAby zdobyć przedmioty dla [accent]swoich[] sektorów w trybie wieloosobowym, użyj [accent]wyrzutni[].
|
||||||
launch.title = Wystrzelenie udane
|
|
||||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
|
||||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
|
||||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
|
||||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
|
#TODO
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Zasoby
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Cell: {0}
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
@@ -500,7 +497,7 @@ boss.health = Zdrowie Bossa
|
|||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||||
error.invalidaddress = Niepoprawny adres.
|
error.invalidaddress = Niepoprawny adres.
|
||||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||||
error.alreadyconnected = Jesteś już połączony.
|
error.alreadyconnected = Jesteś już połączony.
|
||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
@@ -508,12 +505,12 @@ error.io = Błąd sieciowy I/O.
|
|||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Deszcz
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Śnieg
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Burza piaskowa
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Burza zarodników
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Niezbadane
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Stored:
|
||||||
@@ -522,6 +519,7 @@ sectors.launch = Launch
|
|||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
|
||||||
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Punkt Zerowy
|
sector.groundZero.name = Punkt Zerowy
|
||||||
sector.craters.name = Kratery
|
sector.craters.name = Kratery
|
||||||
sector.frozenForest.name = Zamrożony Las
|
sector.frozenForest.name = Zamrożony Las
|
||||||
@@ -534,9 +532,13 @@ sector.tarFields.name = Pola Smołowe
|
|||||||
sector.saltFlats.name = Solne Równiny
|
sector.saltFlats.name = Solne Równiny
|
||||||
sector.fungalPass.name = Grzybowa Przełęcz
|
sector.fungalPass.name = Grzybowa Przełęcz
|
||||||
|
|
||||||
|
#unused
|
||||||
|
#sector.impact0078.name = Impact 0078
|
||||||
|
#sector.crags.name = Crags
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||||
@@ -570,49 +572,51 @@ info.title = Informacje
|
|||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||||
blocks.input = Wejście
|
stat.input = Wejście
|
||||||
blocks.output = Wyjście
|
stat.output = Wyjście
|
||||||
blocks.booster = Wzmacniacz
|
stat.booster = Wzmacniacz
|
||||||
blocks.tiles = Wymagane Pola
|
stat.tiles = Wymagane Pola
|
||||||
blocks.affinities = Uwydajnienie
|
stat.affinities = Uwydajnienie
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Pojemność mocy
|
|
||||||
blocks.powershot = moc/strzał
|
stat.powercapacity = Pojemność mocy
|
||||||
blocks.damage = Obrażenia
|
stat.powershot = moc/strzał
|
||||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
stat.damage = Obrażenia
|
||||||
blocks.targetsground = Namierzanie wrogów lądowych
|
stat.targetsair = Namierzanie wrogów powietrznych
|
||||||
blocks.itemsmoved = Prędkość poruszania się
|
stat.targetsground = Namierzanie wrogów lądowych
|
||||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
stat.itemsmoved = Prędkość poruszania się
|
||||||
blocks.shootrange = Zasięg
|
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||||
blocks.size = Rozmiar
|
stat.shootrange = Zasięg
|
||||||
blocks.displaysize = Display Size
|
stat.size = Rozmiar
|
||||||
blocks.liquidcapacity = Pojemność cieczy
|
stat.displaysize = Display Size
|
||||||
blocks.powerrange = Zakres mocy
|
stat.liquidcapacity = Pojemność cieczy
|
||||||
blocks.linkrange = Link Range
|
stat.powerrange = Zakres mocy
|
||||||
blocks.instructions = Instructions
|
stat.linkrange = Link Range
|
||||||
blocks.powerconnections = Maksymalna ilość połączeń
|
stat.instructions = Instructions
|
||||||
blocks.poweruse = Zużycie prądu
|
stat.powerconnections = Maksymalna ilość połączeń
|
||||||
blocks.powerdamage = Moc/Zniszczenia
|
stat.poweruse = Zużycie prądu
|
||||||
blocks.itemcapacity = Pojemność przedmiotów
|
stat.powerdamage = Moc/Zniszczenia
|
||||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
stat.itemcapacity = Pojemność przedmiotów
|
||||||
blocks.productiontime = Czas produkcji
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.repairtime = Czas pełnej naprawy bloku
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
blocks.speedincrease = Zwiększenie prędkości
|
stat.productiontime = Czas produkcji
|
||||||
blocks.range = Zasięg
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
blocks.drilltier = Co może wykopać
|
stat.speedincrease = Zwiększenie prędkości
|
||||||
blocks.drillspeed = Podstawowa szybkość kopania
|
stat.range = Zasięg
|
||||||
blocks.boosteffect = Efekt wzmocnienia
|
stat.drilltier = Co może wykopać
|
||||||
blocks.maxunits = Maksymalna ilość jednostek
|
stat.drillspeed = Podstawowa szybkość kopania
|
||||||
blocks.health = Zdrowie
|
stat.boosteffect = Efekt wzmocnienia
|
||||||
blocks.buildtime = Czas budowy
|
stat.maxunits = Maksymalna ilość jednostek
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.health = Zdrowie
|
||||||
blocks.buildcost = Koszt budowy
|
stat.buildtime = Czas budowy
|
||||||
blocks.inaccuracy = Niecelność
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.shots = Strzały
|
stat.buildcost = Koszt budowy
|
||||||
blocks.reload = Strzałów/sekundę
|
stat.inaccuracy = Niecelność
|
||||||
blocks.ammo = Amunicja
|
stat.shots = Strzały
|
||||||
blocks.shieldhealth = Shield Health
|
stat.reload = Strzałów/sekundę
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.ammo = Amunicja
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -822,6 +826,7 @@ mode.custom = Własny tryb
|
|||||||
|
|
||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.reactorexplosions = Eksplozje reaktorów
|
rules.reactorexplosions = Eksplozje reaktorów
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb ataku
|
rules.attack = Tryb ataku
|
||||||
@@ -847,6 +852,7 @@ rules.title.unit = Jednostki
|
|||||||
rules.title.experimental = Eksperymentalne
|
rules.title.experimental = Eksperymentalne
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Otaczające Światło
|
rules.ambientlight = Otaczające Światło
|
||||||
@@ -990,7 +996,7 @@ block.pine.name = Sosna
|
|||||||
block.dirt.name = Dirt
|
block.dirt.name = Dirt
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Dirt Wall
|
||||||
block.mud.name = Mud
|
block.mud.name = Mud
|
||||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||||
block.white-tree.name = Białe Drzewo
|
block.white-tree.name = Białe Drzewo
|
||||||
block.spore-cluster.name = Skupisko Zarodników
|
block.spore-cluster.name = Skupisko Zarodników
|
||||||
block.metal-floor.name = Metalowa Podłoga
|
block.metal-floor.name = Metalowa Podłoga
|
||||||
@@ -1075,6 +1081,7 @@ block.power-source.name = Źródło prądu
|
|||||||
block.unloader.name = Ekstraktor
|
block.unloader.name = Ekstraktor
|
||||||
block.vault.name = Magazyn
|
block.vault.name = Magazyn
|
||||||
block.wave.name = Strumień
|
block.wave.name = Strumień
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Działo Rojowe
|
block.swarmer.name = Działo Rojowe
|
||||||
block.salvo.name = Działo Salwowe
|
block.salvo.name = Działo Salwowe
|
||||||
block.ripple.name = Działo Falowe
|
block.ripple.name = Działo Falowe
|
||||||
@@ -1114,6 +1121,7 @@ block.arc.name = Piorun
|
|||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Huragan
|
block.spectre.name = Huragan
|
||||||
block.meltdown.name = Rozpad
|
block.meltdown.name = Rozpad
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.launch-pad-large.name = Duża Wyrzutnia
|
block.launch-pad-large.name = Duża Wyrzutnia
|
||||||
@@ -1139,6 +1147,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.crux.name = czerwony
|
team.crux.name = czerwony
|
||||||
@@ -1166,7 +1175,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
|||||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||||
|
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Saída
|
stat.output = Saída
|
||||||
blocks.booster = Apoio
|
stat.booster = Apoio
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
blocks.damage = Dano
|
stat.damage = Dano
|
||||||
blocks.targetsair = Mira no ar
|
stat.targetsair = Mira no ar
|
||||||
blocks.targetsground = Mira no chão
|
stat.targetsground = Mira no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.launchtime = Tempo entre Disparos.
|
stat.launchtime = Tempo entre Disparos.
|
||||||
blocks.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
stat.size = Tamanho
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Conexões Máximas
|
stat.powerconnections = Conexões Máximas
|
||||||
blocks.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distância
|
stat.range = Distância
|
||||||
blocks.drilltier = Brocas
|
stat.drilltier = Brocas
|
||||||
blocks.drillspeed = Velocidade base da Broca
|
stat.drillspeed = Velocidade base da Broca
|
||||||
blocks.boosteffect = Efeito do Impulso
|
stat.boosteffect = Efeito do Impulso
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.health = Saúde
|
stat.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
stat.buildtime = Tempo de construção
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
stat.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
stat.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
stat.ammo = Munição
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
stat.input = Entrada
|
||||||
blocks.output = Saida
|
stat.output = Saida
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Telhas Requeridas
|
stat.tiles = Telhas Requeridas
|
||||||
blocks.affinities = Afinidades
|
stat.affinities = Afinidades
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
blocks.damage = Dano
|
stat.damage = Dano
|
||||||
blocks.targetsair = Mirar no ar
|
stat.targetsair = Mirar no ar
|
||||||
blocks.targetsground = Mirar no chão
|
stat.targetsground = Mirar no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.launchtime = Tempo entre tiros
|
stat.launchtime = Tempo entre tiros
|
||||||
blocks.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
blocks.size = Tamanho
|
stat.size = Tamanho
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Uso de energia
|
stat.poweruse = Uso de energia
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.productiontime = Tempo de produção
|
stat.productiontime = Tempo de produção
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distância
|
stat.range = Distância
|
||||||
blocks.drilltier = Furáveis
|
stat.drilltier = Furáveis
|
||||||
blocks.drillspeed = Velocidade da broca base
|
stat.drillspeed = Velocidade da broca base
|
||||||
blocks.boosteffect = Efeito do Boost
|
stat.boosteffect = Efeito do Boost
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.health = Saúde
|
stat.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
stat.buildtime = Tempo de construção
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Custo de construção
|
stat.buildcost = Custo de construção
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
stat.shots = Tiros
|
||||||
blocks.reload = Tiros por segundo
|
stat.reload = Tiros por segundo
|
||||||
blocks.ammo = Munição
|
stat.ammo = Munição
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
|
|||||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||||
highscore = [accent]Scor maxim nou!
|
highscore = [accent]Scor maxim nou!
|
||||||
copied = Copiat.
|
copied = Copiat.
|
||||||
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||||
|
|
||||||
load.sound = Sunete
|
load.sound = Sunete
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
|
|||||||
done = Gata
|
done = Gata
|
||||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||||
|
|
||||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
|
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Moduri
|
mods = Moduri
|
||||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||||
mods.guide = Ghid de Modding
|
mods.guide = Ghid de Modding
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
|
|||||||
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||||
wave = [accent]Valul {0}
|
wave = [accent]Valul {0}
|
||||||
|
wave.cap = [accent]Valul {0}/{1}
|
||||||
wave.waiting = [lightgray]Val în {0}
|
wave.waiting = [lightgray]Val în {0}
|
||||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||||
waiting = [lightgray]În așteptare...
|
waiting = [lightgray]În așteptare...
|
||||||
@@ -350,6 +350,7 @@ waves.invalid = Valuri invalide în clipboard.
|
|||||||
waves.copied = Valuri copiate.
|
waves.copied = Valuri copiate.
|
||||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||||
|
|
||||||
|
#intenționat cu literă mică
|
||||||
wavemode.counts = numere
|
wavemode.counts = numere
|
||||||
wavemode.totals = totaluri
|
wavemode.totals = totaluri
|
||||||
wavemode.health = viață
|
wavemode.health = viață
|
||||||
@@ -477,9 +478,10 @@ requirement.research = Cercetează {0}
|
|||||||
requirement.capture = Capturează {0}
|
requirement.capture = Capturează {0}
|
||||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
|
#Spațiu Necesar
|
||||||
loadout = Încărcare
|
loadout = Încărcare
|
||||||
resources = Resurse
|
resources = Resurse
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
@@ -510,6 +512,7 @@ weather.rain.name = Ploaie
|
|||||||
weather.snow.name = Ninsoare
|
weather.snow.name = Ninsoare
|
||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
|
weather.fog.name = Ceață
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neexplorat
|
sectors.unexplored = [lightgray]Neexplorat
|
||||||
sectors.resources = Resurse:
|
sectors.resources = Resurse:
|
||||||
@@ -519,7 +522,14 @@ sectors.resume = Revino
|
|||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Selectează
|
sectors.select = Selectează
|
||||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
sectors.rename = Redenumește Sectorul
|
||||||
|
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#Spațiu Necesar
|
||||||
|
planet.sun.name = Soare
|
||||||
|
|
||||||
|
#Spațiu Necesar
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
@@ -532,8 +542,12 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
|
#Spațiu
|
||||||
|
#Absolut
|
||||||
|
#Necesar
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
||||||
@@ -569,50 +583,73 @@ error.title = [scarlet]A apărut o eroare.
|
|||||||
error.crashtitle = A apărut o eroare.
|
error.crashtitle = A apărut o eroare.
|
||||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||||
blocks.input = Necesită
|
|
||||||
blocks.output = Produce
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Teren Necesar
|
|
||||||
blocks.affinities = Efecte Teren
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacitate electrică
|
|
||||||
blocks.powershot = Electricitate/Glonț
|
stat.input = Necesită
|
||||||
blocks.damage = Forță
|
stat.output = Produce
|
||||||
blocks.targetsair = Lovește Aeronave
|
stat.booster = Booster
|
||||||
blocks.targetsground = Lovește Artilerie
|
stat.tiles = Teren Necesar
|
||||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
stat.affinities = Efecte Teren
|
||||||
blocks.launchtime = Timp între Lansări
|
stat.powercapacity = Capacitate electrică
|
||||||
blocks.shootrange = Rază
|
stat.powershot = Electricitate/Glonț
|
||||||
blocks.size = Mărime
|
stat.damage = Forță
|
||||||
blocks.displaysize = Mărimea Monitorului Logic
|
stat.targetsair = Lovește Aeronave
|
||||||
blocks.liquidcapacity = Capacitate Lichid
|
stat.targetsground = Lovește Artilerie
|
||||||
blocks.powerrange = Raza Electrică
|
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||||
blocks.linkrange = Raza Legăturilor
|
stat.launchtime = Timp între Lansări
|
||||||
blocks.instructions = Instrucțiuni
|
stat.shootrange = Rază
|
||||||
blocks.powerconnections = Maxim Conexiuni
|
stat.size = Mărime
|
||||||
blocks.poweruse = Consum Electricitate
|
stat.displaysize = Mărime Monitor Logic
|
||||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
stat.liquidcapacity = Capacitate Lichid
|
||||||
blocks.itemcapacity = Capacitate Materiale
|
stat.powerrange = Rază Electrică
|
||||||
blocks.memorycapacity = Capacitate Memorie
|
stat.linkrange = Rază Legături
|
||||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
stat.instructions = Instrucțiuni
|
||||||
blocks.productiontime = Timp Producție
|
stat.powerconnections = Maxim Conexiuni
|
||||||
blocks.repairtime = Durata Reparării Blocului
|
stat.poweruse = Consum Electricitate
|
||||||
blocks.speedincrease = Creștere Viteză
|
stat.powerdamage = Electricitate/Forța Glonțului
|
||||||
blocks.range = Rază
|
stat.itemcapacity = Capacitate Materiale
|
||||||
blocks.drilltier = Minabile
|
stat.memorycapacity = Capacitate Memorie
|
||||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
blocks.boosteffect = Efect de Boost
|
stat.productiontime = Timp Producție
|
||||||
blocks.maxunits = Maxim Unități Active
|
stat.repairtime = Durată Reparare Bloc
|
||||||
blocks.health = Viață
|
stat.speedincrease = Creștere Viteză
|
||||||
blocks.buildtime = Timp Construcție
|
stat.range = Rază
|
||||||
blocks.maxconsecutive = Maxim Consecutive
|
stat.drilltier = Minabile
|
||||||
blocks.buildcost = Cost Construcție
|
stat.drillspeed = Viteză Burghiu (Bază)
|
||||||
blocks.inaccuracy = Inacuratețe
|
stat.boosteffect = Efect de Boost
|
||||||
blocks.shots = Lovituri
|
stat.maxunits = Maxim Unități Active
|
||||||
blocks.reload = Lovituri/Secundă
|
stat.health = Viață
|
||||||
blocks.ammo = Muniție
|
stat.buildtime = Timp Construcție
|
||||||
blocks.shieldhealth = Viața Scutului
|
stat.maxconsecutive = Maxim Consecutive
|
||||||
blocks.cooldowntime = Timp de Reîncărcare
|
stat.buildcost = Cost Construcție
|
||||||
|
stat.inaccuracy = Inacuratețe
|
||||||
|
stat.shots = Lovituri
|
||||||
|
stat.reload = Lovituri/Secundă
|
||||||
|
stat.ammo = Muniție
|
||||||
|
stat.shieldhealth = Viață Scut
|
||||||
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
|
stat.explosiveness = Explozivitate
|
||||||
|
stat.basedeflectchance = Șansă de Reflexie
|
||||||
|
stat.lightningchance = Șansă Fulger
|
||||||
|
stat.lightningdamage = Forță Fulger
|
||||||
|
stat.flammability = Inflamabilitate
|
||||||
|
stat.radioactivity = Radioactivitate
|
||||||
|
stat.heatcapacity = Capacitate de Căldură
|
||||||
|
stat.viscosity = Vâscozitate
|
||||||
|
stat.temperature = Temperatură
|
||||||
|
stat.speed = Viteză
|
||||||
|
stat.buildspeed = Viteză Construcție
|
||||||
|
stat.minespeed = Viteză Minare
|
||||||
|
stat.minetier = Putere Minare
|
||||||
|
stat.payloadcapacity = Capacitate Încărcătură
|
||||||
|
stat.commandlimit = Nr Unități Comandate
|
||||||
|
stat.abilities = Abilități
|
||||||
|
|
||||||
|
ability.forcefield = Câmp de Forță
|
||||||
|
ability.repairfield = Câmp de Reparare
|
||||||
|
ability.statusfield = Câmp Suprasolicitare Unități
|
||||||
|
ability.unitspawn = {0} Fabrici
|
||||||
|
ability.shieldregenfield = Câmp de Regenerare a Scutului
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
@@ -628,7 +665,7 @@ bar.powerlines = Conexiuni: {0}/{1}
|
|||||||
bar.items = Materiale: {0}
|
bar.items = Materiale: {0}
|
||||||
bar.capacity = Capacitate: {0}
|
bar.capacity = Capacitate: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
bar.power = Electricitate
|
bar.power = Electricitate
|
||||||
@@ -645,12 +682,15 @@ bullet.homing = [stat]cu radar
|
|||||||
bullet.shock = [stat]șoc
|
bullet.shock = [stat]șoc
|
||||||
bullet.frag = [stat]fragil
|
bullet.frag = [stat]fragil
|
||||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x penetrare
|
||||||
|
bullet.infinitepierce = penetrare [stat]
|
||||||
bullet.freezing = [stat]înghețat
|
bullet.freezing = [stat]înghețat
|
||||||
bullet.tarred = [stat]lipicios
|
bullet.tarred = [stat]lipicios
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
|
unit.blockssquared = blocuri²
|
||||||
unit.powersecond = electricitate/secundă
|
unit.powersecond = electricitate/secundă
|
||||||
unit.liquidsecond = unități lichid/secundă
|
unit.liquidsecond = unități lichid/secundă
|
||||||
unit.itemssecond = materiale/secundă
|
unit.itemssecond = materiale/secundă
|
||||||
@@ -663,7 +703,7 @@ unit.persecond = /sec
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x viteză
|
unit.timesspeed = x viteză
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = viața scutului
|
unit.shieldhealth = viață scut
|
||||||
unit.items = materiale
|
unit.items = materiale
|
||||||
unit.thousands = mii
|
unit.thousands = mii
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -682,7 +722,6 @@ setting.linear.name = Filtrare Liniară
|
|||||||
setting.hints.name = Indicii
|
setting.hints.name = Indicii
|
||||||
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
||||||
setting.buildautopause.name = Autopauză de la Construit
|
setting.buildautopause.name = Autopauză de la Construit
|
||||||
setting.mapcenter.name = Auto Centrează Harta La Jucător
|
|
||||||
setting.animatedwater.name = Fluide Animate
|
setting.animatedwater.name = Fluide Animate
|
||||||
setting.animatedshields.name = Scuturi Animate
|
setting.animatedshields.name = Scuturi Animate
|
||||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||||
@@ -716,7 +755,6 @@ setting.fullscreen.name = Ecran Complet
|
|||||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||||
setting.fps.name = Vezi FPS & Ping
|
setting.fps.name = Vezi FPS & Ping
|
||||||
setting.smoothcamera.name = Cameră Graduală
|
setting.smoothcamera.name = Cameră Graduală
|
||||||
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelează
|
setting.pixelate.name = Pixelează
|
||||||
setting.minimap.name = Vezi Miniharta
|
setting.minimap.name = Vezi Miniharta
|
||||||
@@ -726,7 +764,7 @@ setting.musicvol.name = Volumul Muzicii
|
|||||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||||
setting.ambientvol.name = Volum Ambiental
|
setting.ambientvol.name = Volum Ambiental
|
||||||
setting.mutemusic.name = Muzica pe Mut
|
setting.mutemusic.name = Muzica pe Mut
|
||||||
setting.sfxvol.name = Volum SFX
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
@@ -863,6 +901,7 @@ content.item.name = Materiale
|
|||||||
content.liquid.name = Lichide
|
content.liquid.name = Lichide
|
||||||
content.unit.name = Unități
|
content.unit.name = Unități
|
||||||
content.block.name = Blocuri
|
content.block.name = Blocuri
|
||||||
|
|
||||||
item.copper.name = Cupru
|
item.copper.name = Cupru
|
||||||
item.lead.name = Plumb
|
item.lead.name = Plumb
|
||||||
item.coal.name = Cărbune
|
item.coal.name = Cărbune
|
||||||
@@ -884,23 +923,6 @@ liquid.slag.name = Zgură
|
|||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Criofluid
|
liquid.cryofluid.name = Criofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explozivitate: {0}%
|
|
||||||
item.flammability = [lightgray]Inflamabilitate: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivitate: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Viață: {0}
|
|
||||||
unit.speed = [lightgray]Viteză: {0}
|
|
||||||
unit.weapon = [lightgray]Armă: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
|
|
||||||
unit.minespeed = [lightgray]Viteza de Minare: {0}%
|
|
||||||
unit.minepower = [lightgray]Puterea Minării: {0}
|
|
||||||
unit.ability = [lightgray]Abilitate: {0}
|
|
||||||
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
|
|
||||||
liquid.viscosity = [lightgray]Vâscozitatea: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -986,6 +1008,7 @@ block.sand-water.name = Apă cu Nisip
|
|||||||
block.darksand-water.name = Apă cu Nisip Negru
|
block.darksand-water.name = Apă cu Nisip Negru
|
||||||
block.char.name = Turbă
|
block.char.name = Turbă
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
|
block.dacite-boulder.name = Bolovan de Dacit
|
||||||
block.dacite-wall.name = Perete de Dacit
|
block.dacite-wall.name = Perete de Dacit
|
||||||
block.ice-snow.name = Gheață Înzăpezită
|
block.ice-snow.name = Gheață Înzăpezită
|
||||||
block.stone-wall.name = Perete de Piatră
|
block.stone-wall.name = Perete de Piatră
|
||||||
@@ -1153,7 +1176,7 @@ team.blue.name = albastră
|
|||||||
team.crux.name = roșie
|
team.crux.name = roșie
|
||||||
team.sharded.name = portocalie
|
team.sharded.name = portocalie
|
||||||
team.orange.name = portocalie
|
team.orange.name = portocalie
|
||||||
team.derelict.name = abandonat
|
team.derelict.name = abandonată
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = mov
|
team.purple.name = mov
|
||||||
|
|
||||||
|
|||||||
@@ -576,50 +576,50 @@ error.title = [scarlet]Произошла ошибка
|
|||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||||
blocks.input = Вход
|
stat.input = Вход
|
||||||
blocks.output = Выход
|
stat.output = Выход
|
||||||
blocks.booster = Ускоритель
|
stat.booster = Ускоритель
|
||||||
blocks.tiles = Необходимые плитки
|
stat.tiles = Необходимые плитки
|
||||||
blocks.affinities = Увеличение эффективности
|
stat.affinities = Увеличение эффективности
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Вместимость энергии
|
stat.powercapacity = Вместимость энергии
|
||||||
blocks.powershot = Энергия/Выстрел
|
stat.powershot = Энергия/Выстрел
|
||||||
blocks.damage = Урон
|
stat.damage = Урон
|
||||||
blocks.targetsair = Воздушные цели
|
stat.targetsair = Воздушные цели
|
||||||
blocks.targetsground = Наземные цели
|
stat.targetsground = Наземные цели
|
||||||
blocks.itemsmoved = Скорость перемещения
|
stat.itemsmoved = Скорость перемещения
|
||||||
blocks.launchtime = Интервал запусков
|
stat.launchtime = Интервал запусков
|
||||||
blocks.shootrange = Радиус действия
|
stat.shootrange = Радиус действия
|
||||||
blocks.size = Размер
|
stat.size = Размер
|
||||||
blocks.displaysize = Размер дисплея
|
stat.displaysize = Размер дисплея
|
||||||
blocks.liquidcapacity = Вместимость жидкости
|
stat.liquidcapacity = Вместимость жидкости
|
||||||
blocks.powerrange = Дальность передачи энергии
|
stat.powerrange = Дальность передачи энергии
|
||||||
blocks.linkrange = Дальность связи
|
stat.linkrange = Дальность связи
|
||||||
blocks.instructions = Инструкции
|
stat.instructions = Инструкции
|
||||||
blocks.powerconnections = Количество соединений
|
stat.powerconnections = Количество соединений
|
||||||
blocks.poweruse = Потребляет энергии
|
stat.poweruse = Потребляет энергии
|
||||||
blocks.powerdamage = Энергия/урон
|
stat.powerdamage = Энергия/урон
|
||||||
blocks.itemcapacity = Вместимость предметов
|
stat.itemcapacity = Вместимость предметов
|
||||||
blocks.memorycapacity = Размер памяти
|
stat.memorycapacity = Размер памяти
|
||||||
blocks.basepowergeneration = Базовая генерация энергии
|
stat.basepowergeneration = Базовая генерация энергии
|
||||||
blocks.productiontime = Время производства
|
stat.productiontime = Время производства
|
||||||
blocks.repairtime = Время полной регенерации
|
stat.repairtime = Время полной регенерации
|
||||||
blocks.speedincrease = Увеличение скорости
|
stat.speedincrease = Увеличение скорости
|
||||||
blocks.range = Радиус действия
|
stat.range = Радиус действия
|
||||||
blocks.drilltier = Бурит
|
stat.drilltier = Бурит
|
||||||
blocks.drillspeed = Базовая скорость бурения
|
stat.drillspeed = Базовая скорость бурения
|
||||||
blocks.boosteffect = Ускоряющий эффект
|
stat.boosteffect = Ускоряющий эффект
|
||||||
blocks.maxunits = Максимальное количество активных единиц
|
stat.maxunits = Максимальное количество активных единиц
|
||||||
blocks.health = Прочность
|
stat.health = Прочность
|
||||||
blocks.buildtime = Время строительства
|
stat.buildtime = Время строительства
|
||||||
blocks.maxconsecutive = Макс. последовательность
|
stat.maxconsecutive = Макс. последовательность
|
||||||
blocks.buildcost = Стоимость строительства
|
stat.buildcost = Стоимость строительства
|
||||||
blocks.inaccuracy = Разброс
|
stat.inaccuracy = Разброс
|
||||||
blocks.shots = Выстрелы
|
stat.shots = Выстрелы
|
||||||
blocks.reload = Выстрелы/секунду
|
stat.reload = Выстрелы/секунду
|
||||||
blocks.ammo = Боеприпасы
|
stat.ammo = Боеприпасы
|
||||||
blocks.shieldhealth = Прочность щита
|
stat.shieldhealth = Прочность щита
|
||||||
blocks.cooldowntime = Время восстановления
|
stat.cooldowntime = Время восстановления
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
@@ -1322,4 +1322,3 @@ block.spectre.description = Массивная двуствольная пушк
|
|||||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||||
|
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Inmatning
|
stat.input = Inmatning
|
||||||
blocks.output = Utmatning
|
stat.output = Utmatning
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
blocks.damage = Skada
|
stat.damage = Skada
|
||||||
blocks.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Range
|
stat.shootrange = Range
|
||||||
blocks.size = Storlek
|
stat.size = Storlek
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.powerrange = Power Range
|
stat.powerrange = Power Range
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Power Use
|
stat.poweruse = Power Use
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
stat.health = Health
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Skott
|
stat.shots = Skott
|
||||||
blocks.reload = Shots/Second
|
stat.reload = Shots/Second
|
||||||
blocks.ammo = Ammunition
|
stat.ammo = Ammunition
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -7,21 +7,21 @@ link.reddit.description = ซับเรดดิท (subreddit) ของ Mind
|
|||||||
link.github.description = source code ของเกม
|
link.github.description = source code ของเกม
|
||||||
link.changelog.description = รายการที่อัปเดต
|
link.changelog.description = รายการที่อัปเดต
|
||||||
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
|
link.dev-builds.description = เวอร์ชั่นระหว่างพัฒนา (ไม่เสถียร)
|
||||||
link.trello.description = Official Trello board for planned features
|
link.trello.description = Trello board ทางการสำหรับฟีเจอร์ต่างๆที่วางแผนไว้
|
||||||
link.itch.io.description = itch.io page with PC downloads
|
link.itch.io.description = หน้าเว็บ itch.io สำหรับดาวน์โหลดบน PC
|
||||||
link.google-play.description = Google Play store listing
|
link.google-play.description = หน้า Google Play store ของเกม
|
||||||
link.f-droid.description = F-Droid catalogue listing
|
link.f-droid.description = หน้าแคตาลอค F-Droid ของเกม
|
||||||
link.wiki.description = Official Mindustry wiki
|
link.wiki.description = วิกิของ Mindustry อย่างเป็นทางการ
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = เสนอฟีเจอร์ใหม่
|
||||||
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nคัดลอก URL ลงในคลิปบอร์ดแล้ว
|
||||||
screenshot = Screenshot บันทึกที่ {0}
|
screenshot = Screenshot บันทึกที่ {0}
|
||||||
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
screenshot.invalid = แมพใหญ่เกินไป, หน่วยความจำอาจจะไม่พอสำหรับ screenshot.
|
||||||
gameover = Game Over
|
gameover = จบเกม
|
||||||
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
|
gameover.pvp = ทีมที่ชนะคือทีม[accent] {0}[]!
|
||||||
highscore = [accent]คะแนนสูงสุดใหม่!
|
highscore = [accent]คะแนนสูงสุดใหม่!
|
||||||
copied = คัดลอกแล้ว.
|
copied = คัดลอกแล้ว.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]เวอร์ชั่น v6[] ณ ขณะนี้อยู่ในช่วง [accent]alpha[].\n[lightgray]นั้นหมายถึง:[]\n[scarlet]- เคมเปญไม่ยังเสร็จสมบูรณ์ []\n- เนื้อหาบางอย่างขาดหาย\n - [scarlet]AI ของยูนิต[] ส่วนใหญ่ทำงานได้แบบไม่สมบูรณ์\n- ยูนิตส่วนมากยังไม่เสร็จ\n- ที่อย่างที่เห็นอาจเปลี่ยนแปลงได้หรือลบออกโดยสิ้นเชิงในอนาคต\n\nแจ้งบัคหรือปัญหาที่พบเจอได้ที่ [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = ส่วนนี้ของเกมยังไม่พร้อมให้ใช้งาน
|
||||||
|
|
||||||
load.sound = เสียง
|
load.sound = เสียง
|
||||||
load.map = แมพ
|
load.map = แมพ
|
||||||
@@ -31,7 +31,7 @@ load.system = ระบบ
|
|||||||
load.mod = มอด
|
load.mod = มอด
|
||||||
load.scripts = สคริปต์
|
load.scripts = สคริปต์
|
||||||
|
|
||||||
be.update = A new Bleeding Edge build is available:
|
be.update = เวอร์ชั้นล่าสุดออกแล้ว:
|
||||||
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
|
be.update.confirm = ดาวน์โหลดเวอร์ชั่นใหม่แล้วรีสตาร์ทเลยไหม?
|
||||||
be.updating = กำลังอัปเดต...
|
be.updating = กำลังอัปเดต...
|
||||||
be.ignore = ยกเลิก
|
be.ignore = ยกเลิก
|
||||||
@@ -42,7 +42,7 @@ schematic = แผนผัง
|
|||||||
schematic.add = กำลังบันทึกแผนผัง...
|
schematic.add = กำลังบันทึกแผนผัง...
|
||||||
schematics = แผนผัง
|
schematics = แผนผัง
|
||||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว. แทนที่เลยไหม?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
||||||
schematic.import = นำเข้าแผนผัง...
|
schematic.import = นำเข้าแผนผัง...
|
||||||
schematic.exportfile = ส่งออกไฟล์
|
schematic.exportfile = ส่งออกไฟล์
|
||||||
schematic.importfile = นำเข้าไฟล์
|
schematic.importfile = นำเข้าไฟล์
|
||||||
@@ -62,17 +62,17 @@ stat.built = จำนวนสิ่งก่อสร้างที่สร
|
|||||||
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
stat.destroyed = จำนวนสิ่งก่อสร้างของศัตรูที่ทำลายไปได้:[accent] {0}
|
||||||
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
stat.deconstructed = จำนวนสิ่งก่อสร้างที่ถูกทำลายไป:[accent] {0}
|
||||||
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
stat.delivered = ทรัพยากรที่ส่งไปได้:
|
||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = ระยะเวลาที่เล่นไป:[accent] {0}
|
||||||
stat.rank = ระดับ: [accent]{0}
|
stat.rank = ระดับ: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]ไอเท็มโกลบอล
|
||||||
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
|
map.delete = คุณแน่ใจหรือว่าจะลบแมพชื่อ "[accent]{0}[]"?
|
||||||
level.highscore = คะแนนสูงสุด: [accent]{0}
|
level.highscore = คะแนนสูงสุด: [accent]{0}
|
||||||
level.select = เลือกด่าน
|
level.select = เลือกด่าน
|
||||||
level.mode = เกมโหมด:
|
level.mode = เกมโหมด:
|
||||||
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
coreattack = < แกนกลางกำลังถูกโจมตี! >
|
||||||
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
nearpoint = [[ [scarlet]ออกจากดรอปพอยท์ด่วน IMMEDIATELY[] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||||
database = ฐานข้อมูหลัง
|
database = ฐานข้อมูลหลัก
|
||||||
savegame = เซฟเกม
|
savegame = เซฟเกม
|
||||||
loadgame = โหลดเกม
|
loadgame = โหลดเกม
|
||||||
joingame = เข้าร่วมเกม
|
joingame = เข้าร่วมเกม
|
||||||
@@ -90,12 +90,12 @@ maps.browse = ค้นหาแมพ
|
|||||||
continue = ต่อ
|
continue = ต่อ
|
||||||
maps.none = [lightgray]ไม่มีแมพ!
|
maps.none = [lightgray]ไม่มีแมพ!
|
||||||
invalid = ไม่ถูกต้อง
|
invalid = ไม่ถูกต้อง
|
||||||
pickcolor = Pick Color
|
pickcolor = เลือกสี
|
||||||
preparingconfig = กำลังเตรียม Config
|
preparingconfig = กำลังเตรียม Config
|
||||||
preparingcontent = กำลังเตรียม Content
|
preparingcontent = กำลังเตรียมเนื้อหา
|
||||||
uploadingcontent = กำลังอัปโหลด Content
|
uploadingcontent = กำลังอัปโหลดเนื้อหา
|
||||||
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
|
uploadingpreviewfile = กำลังอัปโหลดไฟล์พรีวิว
|
||||||
committingchanges = Comitting Changes
|
committingchanges = กำลังทำการเปลี่ยนแปลง
|
||||||
done = เรียบร้อย
|
done = เรียบร้อย
|
||||||
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
|
feature.unsupported = อุปกรณ์ของคุณไม่รองรับฟีเจอร์นี้
|
||||||
|
|
||||||
@@ -106,53 +106,53 @@ mods.none = [lightgray]ไม่พบมอด!
|
|||||||
mods.guide = คู่มือการทำมอด
|
mods.guide = คู่มือการทำมอด
|
||||||
mods.report = รายงานบัค
|
mods.report = รายงานบัค
|
||||||
mods.openfolder = เปิดมอดโฟลเดอร์
|
mods.openfolder = เปิดมอดโฟลเดอร์
|
||||||
mods.reload = Reload
|
mods.reload = โหลดใหม่
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = เกมจะออกเพื่อจะโหลดมอด
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]เปิดใช้งาน
|
mod.enabled = [lightgray]เปิดใช้งาน
|
||||||
mod.disabled = [scarlet]ปิดใช้งาน
|
mod.disabled = [scarlet]ปิดใช้งาน
|
||||||
mod.disable = ปิดใช้งาน
|
mod.disable = ปิดใช้งาน
|
||||||
mod.content = Content:
|
mod.content = เนื้อหา:
|
||||||
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
mod.delete.error = ไม่สามารถลบมอดได้. ไฟล์อาจอยู่ในระหว่างการใช้งาน.
|
||||||
mod.requiresversion = [scarlet]Requires min game version: [accent]{0}
|
mod.requiresversion = [scarlet]เวอร์ชั่นเกมขั้นต่ำที่ต้องการ: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]ไม่สามารถใช้ได้ในเวอร์ชั่น V6 (ไม่มี minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
mod.missingdependencies = [scarlet]dependencies หาย: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]เนื้อหาผิดพลาด
|
||||||
mod.errors = Errors have occurred loading content.
|
mod.errors = มีข้อผิดพลาดเกิดขึ้นระหว่าโหลดเนื้อหา
|
||||||
mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
|
mod.noerrorplay = [scarlet]คุณมีมอดที่มีข้อผิดพลาด.[] กรุณาปิดมอดนั้นๆหรือแก้ไขข้อผิดพลาดก่อนที่จะเล่น
|
||||||
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
mod.nowdisabled = [scarlet]มอด '{0}' ไม่มี dependencies:[accent] {1}\n[lightgray]จำเป็นต้องโหลดมอดพวกนี้ก่อน\nมอดนี้จะถูกปิดใช้งานโดยอัตโนมัติ
|
||||||
mod.enable = เปิดใช้งาน
|
mod.enable = เปิดใช้งาน
|
||||||
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
mod.requiresrestart = เกมจะปิดลงเพื่อใส่มอด
|
||||||
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
mod.reloadrequired = [scarlet]จำเป็นต้องรีโหลด
|
||||||
mod.import = นำเข้ามอด
|
mod.import = นำเข้ามอด
|
||||||
mod.import.file = Import File
|
mod.import.file = นำเข้าไฟล์
|
||||||
mod.import.github = นำเข้ามอดจาก Github
|
mod.import.github = นำเข้ามอดจาก Github
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]มอดไฟล์ JAR นั้นค่อนข้างไม่ปลอดภัย.[]\nกรุณาเช็คให้แน่ใจว่าคุณนำเข้ามอดนี้จะแหล่งที่เชื่อถือได้!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = ไอเทมนี้เป็นส่วนหนึ่งของมอด[accent] '{0}'[]. หากต้องการนำออก กรุณาถอดการติดตั้งมอดนั้น
|
||||||
mod.remove.confirm = มอดนี้จะถูกลบ
|
mod.remove.confirm = มอดนี้จะถูกลบ
|
||||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||||
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]Mods:\n{0}
|
mod.missing = เซฟนี้มีมอดที่คุณอัปเดตหรือไม่ได้ติดตั้งแล้ว. อาจทำให้เซฟเสีย. คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]มอดที่ใช้:\n{0}
|
||||||
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
mod.preview.missing = ก่อนที่จะนำมอดไปลงใน workshop, คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของมอดแล้วลองอีกครั้ง
|
||||||
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
mod.folder.missing = มอดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงใน workshop ได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดมอด
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = เครื่องของคุณไม่รองรับมอดที่มี scripts. คุณจำเป็นต้องปิดมอดเหล่านี้ก่อนจึงจะสามารถเล่นได้.
|
||||||
|
|
||||||
about.button = เกี่ยวกับ
|
about.button = เกี่ยวกับ
|
||||||
name = ชื่อ:
|
name = ชื่อ:
|
||||||
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
|
noname = ใส่ชื่อ[accent] ผู้เล่น[] ก่อน.
|
||||||
planetmap = Planet Map
|
planetmap = แผนที่ดาวเคราะห์
|
||||||
launchcore = Launch Core
|
launchcore = ส่ง Core
|
||||||
filename = ชื่อไฟล์:
|
filename = ชื่อไฟล์:
|
||||||
unlocked = content ใหม่ปลดล็อค!
|
unlocked = เนื้อหาใหม่ปลดล็อค!
|
||||||
completed = [accent]สำเร็จ
|
completed = [accent]สำเร็จ
|
||||||
techtree = ความคืบหน้าในการวิจัย
|
techtree = ความคืบหน้าในการวิจัย
|
||||||
research.list = [lightgray]วิจัย:
|
research.list = [lightgray]วิจัย:
|
||||||
research = วิจัย
|
research = วิจัย
|
||||||
researched = [lightgray]{0} วิจัยแล้ว.
|
researched = [lightgray]{0} วิจัยแล้ว.
|
||||||
research.progress = {0}% complete
|
research.progress = เสร็จแล้ว {0}%
|
||||||
players = {0} ผู้เล่น
|
players = {0} ผู้เล่น
|
||||||
players.single = {0} ผู้เล่น
|
players.single = {0} ผู้เล่น
|
||||||
players.search = search
|
players.search = ค้นหา
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]ไม่พบผู้เล่น
|
||||||
server.closing = [accent]กำลังปิดเซิฟเวอร์...
|
server.closing = [accent]กำลังปิดเซิฟเวอร์...
|
||||||
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
|
server.kicked.kick = คุณถูกเตะออกจากเซิฟเวอร์!
|
||||||
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
|
server.kicked.whitelist = คุณไม่ได้อยู่ใน whitelisted
|
||||||
@@ -168,8 +168,8 @@ server.kicked.nameInUse = มีคนที่ใช้ชืชื่อนี
|
|||||||
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
|
server.kicked.nameEmpty = ชื่อของคุณไม่สามารถใช้ได้
|
||||||
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
server.kicked.idInUse = คุณเชื่อมต่อกับเซิฟเวอร์นี้อยู่แล้ว เราไม่อนุญาตให้เชื่อมต่อ 2 บัญชีในเซฟเวอร์เดียวกัน
|
||||||
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
server.kicked.customClient = เซิฟเวอร์นี้ไม่รองรับ builds ปรับแต่ง. กรุณาโหลดของ official.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = จบเกม!
|
||||||
server.kicked.serverRestarting = The server is restarting.
|
server.kicked.serverRestarting = เซิฟเวอร์กำลังเริ่มใหม่.
|
||||||
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
server.versions = เวอร์ชั่นของคุณ:[accent] {0}[]\nเวอร์ชั่นของเซิฟเวอร์:[accent] {1}[]
|
||||||
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
host.info = ปุ่ม [accent]โฮสต์[] นั้นโฮสต์เซฟเวอร์ที่พอร์ท [scarlet]6567[]. \nทุกคนที่อยู่ใน [lightgray]wifi หรือ local network[] เดียวกันจะสามารถเห็นเซิฟเวอร์ของคุณในลิสของเซิฟเวอร์ได้\n\nถ้าคุณต้องการให้ผู้เล่นอื่นๆสามารถเชื่อมต่อได้จากทุกที่โดยใช้ IP, จำเป็นจะต้องใช้การ [accent]port forwarding[] \n\n[lightgray]Note: ถ้าผู้เล่นคนใดมีปัญหาในการเชื่อมต่อ LAN ของคุณ เช็คให้แน่ใจว่าคุณได้อนุญาตให้ Mindustry เข้าถึง local network ของคุณในการตั้งค่า firewall. จำให้ว่า network สาธารณะบางครั้งไม่อนุญาตการค้นหาเซิฟเวอร์
|
||||||
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
join.info = คุณสามารถใส่ [accent]IP ของเซิฟเวอร์[] เพื่อที่จะเชื่อมต่อหรือค้นหา เซิฟเวอร์ที่ใช้[accent]local network[] จะสามารถเชื่อมโดยใช้\n LAN หรือ WAN ก็ได้\n\n[lightgray]โน้ต: เกมนี้ไม่มีระบบค้นหาเซิฟเวอร์ global ให้อัตโนมัติserver list; ถ้าคุณต้องการเชื่อมต่อกับเซิฟเวอร์โดยใช้ IP, คุณจำเป็นต้องถาม IP ผู้เล่นที่โฮสต์เซิฟเวอร์นั้นๆ.
|
||||||
@@ -185,9 +185,9 @@ server.refreshing = กำลังรีเฟรชเซิฟเวอร์
|
|||||||
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
|
hosts.none = [lightgray]ไม่พบเซิฟเวอร์ใน local!
|
||||||
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
host.invalid = [scarlet]ไม่สามารถเชื่อมต่อกับโฮสต์ได้
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = เซิฟเวอร์ Local
|
||||||
servers.remote = Remote Servers
|
servers.remote = เซิฟเวอร์ Remote
|
||||||
servers.global = Community Servers
|
servers.global = เซิฟเวอร์ Community
|
||||||
|
|
||||||
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
|
trace = Trace ผู้เล่น/ แกะรอยผู้เล่น
|
||||||
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
trace.playername = ชื่อผู้เล่น: [accent]{0}
|
||||||
@@ -269,7 +269,7 @@ copylink = คัดลอกลิ้งค์
|
|||||||
back = กลับ
|
back = กลับ
|
||||||
data.export = ส่งออกข้อมูล
|
data.export = ส่งออกข้อมูล
|
||||||
data.import = นำเข้าข้อมูล
|
data.import = นำเข้าข้อมูล
|
||||||
data.openfolder = Open Data Folder
|
data.openfolder = เปิดโฟลเดอร์ข้อมูล
|
||||||
data.exported = ข้อมูลส่งออกแล้ว
|
data.exported = ข้อมูลส่งออกแล้ว
|
||||||
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
data.invalid = นี่ไม่ใช่ข้อมูลเกมที่ถูกต้อง.
|
||||||
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
data.import.confirm = การนำเข้าข้อมูลจากภายนอกจะเขียนทับข้อมูลเก่า[scarlet]ทั้งหมด[]\n[accent]และไม่สามารถย้อนกลับได้![]\n\nหลังจากที่นำข้อมูลแล้วเกมจะปิดลงโดยทันที
|
||||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = คุณแน่ใจหรือว่าคุณ
|
|||||||
loading = [accent]กำลังโหลด...
|
loading = [accent]กำลังโหลด...
|
||||||
reloading = [accent]กำลังรีโหลดมอด...
|
reloading = [accent]กำลังรีโหลดมอด...
|
||||||
saving = [accent]กำลังเซฟ...
|
saving = [accent]กำลังเซฟ...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}]][]เพื่อเกิดใหม่ที่ core
|
||||||
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
cancelbuilding = [accent][[{0}][]เพื่อเคลียแผน
|
||||||
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
selectschematic = [accent][[{0}][]เพื่อเลือกและคัดลอก
|
||||||
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
pausebuilding = [accent][[{0}][]เพื่อหยุดการสร้างชั่วคราว
|
||||||
@@ -315,7 +315,7 @@ publish.error = การเผยแพร่ไอเท็มดังต่
|
|||||||
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
|
steam.error = ไม่สามารถเริ่ม Steam service ได้\nError: {0}
|
||||||
|
|
||||||
editor.brush = แปรง
|
editor.brush = แปรง
|
||||||
editor.openin = เปิดมน Editor
|
editor.openin = เปิดใน Editor
|
||||||
editor.oregen = การเกิดของแร่
|
editor.oregen = การเกิดของแร่
|
||||||
editor.oregen.info = การเกิดของแร่:
|
editor.oregen.info = การเกิดของแร่:
|
||||||
editor.mapinfo = ข้อมูลของแมพ
|
editor.mapinfo = ข้อมูลของแมพ
|
||||||
@@ -331,13 +331,13 @@ editor.newmap = แมพใหม่
|
|||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = ลบ
|
waves.remove = ลบ
|
||||||
waves.never = <never>
|
waves.never = <ไม่เคย>
|
||||||
waves.every = ทุกๆ
|
waves.every = ทุกๆ
|
||||||
waves.waves = wave(s)
|
waves.waves = wave(s)
|
||||||
waves.perspawn = ต่อสปาวน์
|
waves.perspawn = ต่อสปาวน์
|
||||||
waves.shields = shields/wave
|
waves.shields = เกราะ/wave
|
||||||
waves.to = to
|
waves.to = ถึง
|
||||||
waves.guardian = Guardian
|
waves.guardian = การ์เดียน
|
||||||
waves.preview = พรีวิว
|
waves.preview = พรีวิว
|
||||||
waves.edit = แก้ไข...
|
waves.edit = แก้ไข...
|
||||||
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
waves.copy = คัดลอกไปยังคลิปบอร์ด
|
||||||
@@ -346,8 +346,8 @@ waves.invalid = waves ในคลิปบอร์ดไม่ถูกต้
|
|||||||
waves.copied = คัดลอก Waves แล้ว
|
waves.copied = คัดลอก Waves แล้ว
|
||||||
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
|
waves.none = ไม่ได้กำหนดศัตรู\nwave layouts เปล่าจะถูกแทนที่โดย layout ค่าเริ่มต้นของเกม
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = จำนวน
|
||||||
wavemode.totals = totals
|
wavemode.totals = ทั้งหมด
|
||||||
wavemode.health = health
|
wavemode.health = health
|
||||||
|
|
||||||
editor.default = [lightgray]<ค่าเริ่่มต้น>
|
editor.default = [lightgray]<ค่าเริ่่มต้น>
|
||||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = วาดทีมแทนที่จะเ
|
|||||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
||||||
filter.distort = บิดเบือน
|
filter.distort = บิดเบือน
|
||||||
filter.noise = นอยส์
|
filter.noise = นอยส์
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = เบือกที่เกิดศัตรู
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = เลือก Core
|
||||||
filter.median = เฉลี่ย
|
filter.median = เฉลี่ย
|
||||||
filter.oremedian = เฉลี่ยแร่
|
filter.oremedian = เฉลี่ยแร่
|
||||||
filter.blend = ผสมผสาน
|
filter.blend = ผสมผสาน
|
||||||
@@ -436,7 +436,7 @@ filter.option.circle-scale = สเกลวงกลม
|
|||||||
filter.option.octaves = เลอะเลือน
|
filter.option.octaves = เลอะเลือน
|
||||||
filter.option.falloff = หลุด
|
filter.option.falloff = หลุด
|
||||||
filter.option.angle = มุม
|
filter.option.angle = มุม
|
||||||
filter.option.amount = Amount
|
filter.option.amount = จำนวน
|
||||||
filter.option.block = บล็อค
|
filter.option.block = บล็อค
|
||||||
filter.option.floor = พื้น
|
filter.option.floor = พื้น
|
||||||
filter.option.flooronto = พื้น Target
|
filter.option.flooronto = พื้น Target
|
||||||
@@ -474,7 +474,7 @@ requirement.capture = Capture {0}
|
|||||||
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
resume = เล่นต่อในโซน:\n[lightgray]{0}
|
||||||
bestwave = [lightgray]Wave สูงสุด: {0}
|
bestwave = [lightgray]Wave สูงสุด: {0}
|
||||||
launch = < ส่ง >
|
launch = < ส่ง >
|
||||||
launch.text = Launch
|
launch.text = ส่ง
|
||||||
launch.title = ส่งเรียบร้อย
|
launch.title = ส่งเรียบร้อย
|
||||||
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
launch.next = [lightgray]โอกาสครั้งหน้าที่ wave {0}
|
||||||
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
launch.unable2 = [scarlet]ไม่สามารถส่งได้[]
|
||||||
@@ -483,8 +483,8 @@ launch.skip.confirm = ถ้าคุณข้ามตอนนี้, คุ
|
|||||||
uncover = เปิดเผย
|
uncover = เปิดเผย
|
||||||
configure = ตั้งค่า Loadout
|
configure = ตั้งค่า Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = ทรัพยากร
|
||||||
bannedblocks = Banned Blocks
|
bannedblocks = บล็อคต้องห้าม
|
||||||
addall = เพิ่มทั้งหมด
|
addall = เพิ่มทั้งหมด
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
configure.invalid = จำนวนต้อยู่ระหว่าง 0 ถึง {0}.
|
||||||
@@ -508,18 +508,18 @@ error.io = Network I/O error.
|
|||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
error.bloom = ไม่สามารถเริ่มต้น bloom ได้\nอุปกรณ์ของคุณอาจไม่รองรับ
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = ฝน
|
||||||
weather.snow.name = Snow
|
weather.snow.name = หิมะ
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = พายุทราย
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = พายุสปอร์
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||||
sectors.resources = Resources:
|
sectors.resources = ทรัพยากร:
|
||||||
sectors.production = Production:
|
sectors.production = การผลิต:
|
||||||
sectors.stored = Stored:
|
sectors.stored = เก็บ:
|
||||||
sectors.resume = Resume
|
sectors.resume = ทำต่อ
|
||||||
sectors.launch = Launch
|
sectors.launch = ส่ง
|
||||||
sectors.select = Select
|
sectors.select = เลือก
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
@@ -534,22 +534,22 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
sector.groundZero.description = ที่ที่ดีที่สุดในการเริ่มต้นอีกครั้ง. ศัตรูมีน้อย. ทรัพยากรน้อยฃ.\nเก็บตะกั่วและทองแดงให้ได้มากที่สุด.\nแล้วไปต่อ.
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
sector.frozenForest.description = แม้แต่ที่นี่, ที่ที่อยู่ใกล้ภูเขา, สปอร์ก็ยังแพร่มาถึงที่นี่. อากาศที่เย็นเยือกไม่สามารถหยุดยั้งพวกมันได้ตลอดไป.\n\nเริ่มต้นการใช้ไฟฟ้า. สร้างเครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน. เรียนรู้ที่จะใช้เครื่องซ่อมแซม.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = ณ ขอบของทะเลทราย เป็นที่ตั้งของ Salt Flats. สามารถพบทรัพยากรบางอย่างได้ที่นี่.\n\nศัตรูได้ตั้งฐานเก็บทรัพยากรไว้ที่นี่. ทำลาย core ของพวกมัน. อย่าให้มีอะไรเหลือ.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = น้ำขังอยู่ในหลุมอุกกาบาศนี้, ที่นี้เป็นอนุสรณ์ของสองคราม. ยึดพื้นที่นี่มา. เก็บทราย. เผากระจกเมต้า. ปั๊มน้ำเพื่อมาหล่อเย็นป้อมปืนและแท่นขุดเจาะ.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = ต่อจากของเสียต่างๆ, เป็นที่ตั้งของชายฝั่ง. ครั้งก่อน, ที่นี่เคยเป็นที่ตั้งของฐานป้องกันชายฝั่ง. ณ ตอนนี้แทบจะไม่เหลือแล้ว. มีเหลือแค่ระบบการป้องกันพื้นฐาน, ทุกอย่างที่เหลือถูกทำลายเหลือเพียงแค่เศษเหล็ก.\nทำการขยายการสำรวจต่อไป. ค้นพบกับเทคโนโลยีอีกครั้ง.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = เข้าลึกไปในพื้นที่ จะพบกับภูเขา, ซึ่งยังไม่ถูกสปอร์แตะต้อง.\nขุดไทเทเนียมที่อุดมสมบูรณ์ในพื้นที่นี้. เรียนรู้ที่จะใช้มัน.\n\nมีศัตรูมากขึ้นในบริเวณนี้. อย่าปล่อยให้พวกมันปล่อยยูนิตที่แข็งแกร่งที่สุดของพวกมันออกมา.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = พื้นที่นี้ถูกปกคลุมไปด้วยพืช, ใกล้กับแหล่งกำเนิของสปอร์.\nศัตรูได้ตั้งฐานเฝ้าระวังไว้ที่นี่. สร้างยูนิตไททัน. ทำลายฐานซะ. แล้วนำสิ่งที่ถูกยึดไปกลับคืนมา.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = ขอบของพื้นที่ผลิตน้ำมัน, อยู่ระหว่างภูเขาและทะเลทราย. หนึ่งในพื้นที่ที่มีแหล่งน้ำมันดิบที่ใช้ได้.\nแม้ว่าจะถูกทิ้งร้าง, พื้นที่นี้ยังคงมีทัพของศัตรูอยู่ใกล้ๆ. อย่าประมาทกับพวกมัน.\n\n[lightgray]วิจัยเทคโนโลยีการแปรรูปน้ำมันหากเป็นไปได้.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = เป็นพื้นที่ที่อันตรายมาก. ทรัพยากรมากมาย, แต่พื้นที่น้อย. ความเสี่ยงการโดนทำลายล้างสูง. ออกไปจากที่นี่ให้ไวที่สุด. อย่าถูกหลอกโดนระยะเวลาระหว่างการโจมตีของศัตรูที่เว้นไว้นานกว่าปกติ.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = สถานที่ผลิตและแปรรูปทอเรี่ยมเก่า, ถูกทำลายกลายเป็นซาก.\n[lightgray]วิจัยทอเรี่ยมและวิธีการใช้มัน.\n\nศัตรูในบริเวณนี้มีจำนวนมาก, ตรวจตราหาผู้บุกรุกอยู่ตลอดเวลา.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = พื้นที่ระหว่างพื้นที่สูงและต่ำของภูเขา, พื้นที่นี้เต็มไปด้วยสปอร์. ฐานลาดตระเวนขนาดเล็กของศัตรูตั้งอยู่ที่นี่.\nทำลายมันซะ.\nใช้ยูนิตเด็กเกอร์และครอว์เลอร์. ทำลาย core ทั้งสองซะ.
|
||||||
|
|
||||||
settings.language = ภาษา
|
settings.language = ภาษา
|
||||||
settings.data = ข้อมูลเกม
|
settings.data = ข้อมูลเกม
|
||||||
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
settings.reset = รีเซ็ตเป็นค่าเริ่มต้น
|
||||||
settings.rebind = Rebind
|
settings.rebind = แก้ไขปุ่ม
|
||||||
settings.resetKey = Reset
|
settings.resetKey = Reset
|
||||||
settings.controls = การควบคุม
|
settings.controls = การควบคุม
|
||||||
settings.game = เกม
|
settings.game = เกม
|
||||||
@@ -558,65 +558,65 @@ settings.graphics = กราฟิก
|
|||||||
settings.cleardata = เคลียร์ข้อมูลเกม...
|
settings.cleardata = เคลียร์ข้อมูลเกม...
|
||||||
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
|
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลเกม?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้!
|
||||||
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ, แมพ, สิ่งที่ปลดล็อคแล้วและ keybinds.\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = เคลียร์เซฟ
|
||||||
paused = [accent]< หยุดชั่วคราว >
|
paused = [accent]< หยุดชั่วคราว >
|
||||||
clear = เคลียร์
|
clear = เคลียร์
|
||||||
banned = [scarlet]แบน
|
banned = [scarlet]แบน
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]ต้องการ captured sector
|
||||||
yes = ใช่
|
yes = ใช่
|
||||||
no = ไม่
|
no = ไม่
|
||||||
info.title = ข้อมูล
|
info.title = ข้อมูล
|
||||||
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
error.title = [crimson]มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
error.crashtitle = มีบางอย่างผิดพลาดเกิดขึ้น
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]ยูนิตไม่สามารถสร้างได้
|
||||||
blocks.input = นำเข้า
|
stat.input = นำเข้า
|
||||||
blocks.output = ส่งออก
|
stat.output = ส่งออก
|
||||||
blocks.booster = บูสเตอร์
|
stat.booster = บูสเตอร์
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = ต้องการ Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = ความจุพลังงาน
|
stat.powercapacity = ความจุพลังงาน
|
||||||
blocks.powershot = หน่วยพลังงาน/นัด
|
stat.powershot = หน่วยพลังงาน/นัด
|
||||||
blocks.damage = ดาเมจ
|
stat.damage = ดาเมจ
|
||||||
blocks.targetsair = ยิงอากาศยาน
|
stat.targetsair = ยิงอากาศยาน
|
||||||
blocks.targetsground = ยิงภาคพื้นดิน
|
stat.targetsground = ยิงภาคพื้นดิน
|
||||||
blocks.itemsmoved = ความเร็วเคลื่อนที่
|
stat.itemsmoved = ความเร็วเคลื่อนที่
|
||||||
blocks.launchtime = เวลาระหว่างการส่ง
|
stat.launchtime = เวลาระหว่างการส่ง
|
||||||
blocks.shootrange = ระยะยิง
|
stat.shootrange = ระยะยิง
|
||||||
blocks.size = ขนาด
|
stat.size = ขนาด
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = ขนาดที่โชว์
|
||||||
blocks.liquidcapacity = จุของเหลว
|
stat.liquidcapacity = จุของเหลว
|
||||||
blocks.powerrange = ระยะพลังงาน
|
stat.powerrange = ระยะพลังงาน
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = คำแนะนำ
|
||||||
blocks.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
stat.powerconnections = จำนวนการเชื่อมต่อสูงสุด
|
||||||
blocks.poweruse = ใช้พลังงาน
|
stat.poweruse = ใช้พลังงาน
|
||||||
blocks.powerdamage = หน่วยพลังงาน/ดาเมจ
|
stat.powerdamage = หน่วยพลังงาน/ดาเมจ
|
||||||
blocks.itemcapacity = จุไอเท็ม
|
stat.itemcapacity = จุไอเท็ม
|
||||||
blocks.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
stat.basepowergeneration = กำเนิดพลังงานพื้นฐาน
|
||||||
blocks.productiontime = เวลาที่ใช้ในการผลิต
|
stat.productiontime = เวลาที่ใช้ในการผลิต
|
||||||
blocks.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
stat.repairtime = เวลาที่ใช้ในการซ่อมแซมให้สมบูรณ์
|
||||||
blocks.speedincrease = เพิ่มความเร็ว
|
stat.speedincrease = เพิ่มความเร็ว
|
||||||
blocks.range = ระยะ
|
stat.range = ระยะ
|
||||||
blocks.drilltier = ขุดได้
|
stat.drilltier = ขุดได้
|
||||||
blocks.drillspeed = ความเร็วขุดพื้นฐาน
|
stat.drillspeed = ความเร็วขุดพื้นฐาน
|
||||||
blocks.boosteffect = แอฟเฟ็คของบูสต์
|
stat.boosteffect = แอฟเฟ็คของบูสต์
|
||||||
blocks.maxunits = จำนวนยูนิตสูงสุด
|
stat.maxunits = จำนวนยูนิตสูงสุด
|
||||||
blocks.health = เลือด
|
stat.health = เลือด
|
||||||
blocks.buildtime = เวลาในการสร้าง
|
stat.buildtime = เวลาในการสร้าง
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = ติดต่อกันสูงสุด
|
||||||
blocks.buildcost = ใช้
|
stat.buildcost = ใช้
|
||||||
blocks.inaccuracy = ความคลาดเคลื่อน
|
stat.inaccuracy = ความคลาดเคลื่อน
|
||||||
blocks.shots = นัด
|
stat.shots = นัด
|
||||||
blocks.reload = นัด/วินาที
|
stat.reload = นัด/วินาที
|
||||||
blocks.ammo = กระสุน
|
stat.ammo = กระสุน
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = เลือดของเกราะ
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = เวลา Cooldown
|
||||||
|
|
||||||
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
bar.drilltierreq = จำเป็นต้องใช้เครื่องขุดที่ดีกว่า
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = ทรัพยากรหาย
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = ฐาน Core ที่ต้องการ
|
||||||
bar.drillspeed = ความเร็วขุด: {0}/s
|
bar.drillspeed = ความเร็วขุด: {0}/s
|
||||||
bar.pumpspeed = ความเร็วปั้ม: {0}/s
|
bar.pumpspeed = ความเร็วปั้ม: {0}/s
|
||||||
bar.efficiency = ประสิทธิภาพ: {0}%
|
bar.efficiency = ประสิทธิภาพ: {0}%
|
||||||
@@ -627,7 +627,7 @@ bar.poweroutput = พลังงานออก: {0}
|
|||||||
bar.items = ไอเท็ม: {0}
|
bar.items = ไอเท็ม: {0}
|
||||||
bar.capacity = ความจุ: {0}
|
bar.capacity = ความจุ: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[ยูนิตถูกปิด]
|
||||||
bar.liquid = ของเหลว
|
bar.liquid = ของเหลว
|
||||||
bar.heat = ความร้อน
|
bar.heat = ความร้อน
|
||||||
bar.power = พลังงาน
|
bar.power = พลังงาน
|
||||||
@@ -660,11 +660,11 @@ unit.persecond = /วินาที
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = เท่าเร็วขึ้น
|
unit.timesspeed = เท่าเร็วขึ้น
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = เลือดเกราะ
|
||||||
unit.items = ไอเท็ม
|
unit.items = ไอเท็ม
|
||||||
unit.thousands = k
|
unit.thousands = พัน
|
||||||
unit.millions = mil
|
unit.millions = ล้าน
|
||||||
unit.billions = b
|
unit.billions = พันล้าน
|
||||||
category.general = ทั่วไป
|
category.general = ทั่วไป
|
||||||
category.power = พลังงาน
|
category.power = พลังงาน
|
||||||
category.liquids = ของเหลว
|
category.liquids = ของเหลว
|
||||||
@@ -677,13 +677,13 @@ setting.shadows.name = เงา
|
|||||||
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
setting.blockreplace.name = แนะนำบล็อคโดยอัตโนมัติ
|
||||||
setting.linear.name = การกรองเชิงเส้น
|
setting.linear.name = การกรองเชิงเส้น
|
||||||
setting.hints.name = คำแนะนำ
|
setting.hints.name = คำแนะนำ
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = แสดงอัตราการไหลของทรัพยากร[scarlet] (รุ่นทดลอง)
|
||||||
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
setting.buildautopause.name = หยุดสร้างชั่วคราวแบบอัตโนมัติ
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.mapcenter.name = ปรับแมพให้อยู่ตรงกลางตามผู้เล่นโดยอัตโนมัติ
|
||||||
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
setting.animatedwater.name = แอนิเมชั่นน้ำ
|
||||||
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
setting.animatedshields.name = แอนิเมชั่นเกราะ
|
||||||
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
setting.antialias.name = Antialias[lightgray] (จำเป็นต้องรีสตาร์ท)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = ตัวบอกผู้เล่น
|
||||||
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
setting.indicators.name = ตัวบอกศัตรู/พักพวก
|
||||||
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
setting.autotarget.name = เล็งเป้าอัตโนมัติ
|
||||||
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
setting.keyboard.name = การควบคุมแบบ เม้าส์+คีย์บอร์ด
|
||||||
@@ -702,25 +702,25 @@ setting.difficulty.name = ระดับความยาก:
|
|||||||
setting.screenshake.name = การสั่นของจอ
|
setting.screenshake.name = การสั่นของจอ
|
||||||
setting.effects.name = แสดงเอฟเฟ็ค
|
setting.effects.name = แสดงเอฟเฟ็ค
|
||||||
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
setting.destroyedblocks.name = แสดงบล็อคที่ถูกทำลาย
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = แสดงสเตตัสของบล็อค
|
||||||
setting.conveyorpathfinding.name = Pathfinding
|
setting.conveyorpathfinding.name = Pathfinding
|
||||||
setting.sensitivity.name = ความไวของตัวควบคุม
|
setting.sensitivity.name = ความไวของตัวควบคุม
|
||||||
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
setting.saveinterval.name = ระยะห่าวระหว่างเซฟ
|
||||||
setting.seconds = {0} วินาที
|
setting.seconds = {0} วินาที
|
||||||
setting.blockselecttimeout.name = Block Select Timeout
|
setting.blockselecttimeout.name = การหมดเวลาในการเลือกบล็อค
|
||||||
setting.milliseconds = {0} milliseconds
|
setting.milliseconds = {0} มิลลิวินาที
|
||||||
setting.fullscreen.name = เต็มจอ
|
setting.fullscreen.name = เต็มจอ
|
||||||
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
setting.borderlesswindow.name = วินโดว์แบบไร้ขอบ[lightgray] (อาจจะต้องรีตาร์ท)
|
||||||
setting.fps.name = แสดง FPS และ Ping
|
setting.fps.name = แสดง FPS และ Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = กล้องแบบสมูท
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
setting.blockselectkeys.name = แสดงปุ่มเลือกบล็อค
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
setting.pixelate.name = Pixelate[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
||||||
setting.minimap.name = แสดงมินิแมพ
|
setting.minimap.name = แสดงมินิแมพ
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = แสดงไอเท็มใน Core (ยังไม่เสร็จสมบูรณ์)
|
||||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||||
setting.musicvol.name = ระดับเสียงเพลง
|
setting.musicvol.name = ระดับเสียงเพลง
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = แสดงชั้นบรรยากาศของดาวเคราะห์
|
||||||
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
setting.ambientvol.name = ระดับเสียงล้อมรอบ
|
||||||
setting.mutemusic.name = ปิดเพลง
|
setting.mutemusic.name = ปิดเพลง
|
||||||
setting.sfxvol.name = ระดับเสียง SFX
|
setting.sfxvol.name = ระดับเสียง SFX
|
||||||
@@ -728,10 +728,10 @@ setting.mutesound.name = ปิดเสียง
|
|||||||
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
setting.crashreport.name = ส่งรายงานการแครชแบบไม่ระบุตัวตน
|
||||||
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
|
||||||
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
setting.publichost.name = การมองเห็นเซิฟเวอร์สาธารณะ
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = จัดกัดผู้เล่น
|
||||||
setting.chatopacity.name = ความโปร่งแสงของแชท
|
setting.chatopacity.name = ความโปร่งแสงของแชท
|
||||||
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
setting.lasersopacity.name = ความโปร่งแสงของเลเซอร์พลังงาน
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
|
||||||
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
setting.playerchat.name = แสดงบับเบิ้ลแชทของผู้เล่น
|
||||||
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
|
public.confirm = คุณต้องการให้เกมของคุณเปิดเป็นสาธารณะหรือไม่?\n[accent]ทุกคนจะสามารถเข้าร่วมเกมของคุณได้.\n[lightgray]คุณสามารถเปลี่ยนการตั้งค่านี้ได้ที่ ตั้งค่า->เกม->การมองเห็นเซิฟเวอร์สาธารณะ.
|
||||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิฟเวอร์สาธารณะได้
|
||||||
@@ -743,54 +743,54 @@ keybinds.mobile = [scarlet]การตั้งค่าปุ่มส่ว
|
|||||||
category.general.name = ทั่วไป
|
category.general.name = ทั่วไป
|
||||||
category.view.name = วิว
|
category.view.name = วิว
|
||||||
category.multiplayer.name = ผู้เล่นหลายคน
|
category.multiplayer.name = ผู้เล่นหลายคน
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = เลือกบล็อค
|
||||||
command.attack = โจมตี
|
command.attack = โจมตี
|
||||||
command.rally = ชุมนุม
|
command.rally = ชุมนุม
|
||||||
command.retreat = ถอยกลับ
|
command.retreat = ถอยกลับ
|
||||||
command.idle = Idle
|
command.idle = อยู่เฉยๆ
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = เกิดใหม่
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = ควบคุมยูนิต
|
||||||
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
keybind.clear_building.name = เคลียร์สิ่งก็สร้าง
|
||||||
keybind.press = กดปุ่มใดก็ได้...
|
keybind.press = กดปุ่มใดก็ได้...
|
||||||
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
keybind.press.axis = กดแกนหรือปุ่มใดก็ได้...
|
||||||
keybind.screenshot.name = แมพ Screenshot
|
keybind.screenshot.name = แมพ Screenshot
|
||||||
keybind.toggle_power_lines.name = Toggle Power Lasers
|
keybind.toggle_power_lines.name = เปิดปิดเลเซอร์พลังงาน
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = เปิดปิดสถานะของบล็อค
|
||||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
keybind.move_x.name = เคลื่อนที่ในแกน x
|
||||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
keybind.move_y.name = เคลี่อนที่ในแกน y
|
||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = แพนวิว
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = บูสต์
|
||||||
keybind.schematic_select.name = เลือกภูมิภาค
|
keybind.schematic_select.name = เลือกภูมิภาค
|
||||||
keybind.schematic_menu.name = เมนู Schematic
|
keybind.schematic_menu.name = เมนู Schematic
|
||||||
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
keybind.schematic_flip_x.name = กลับ Schematic ในแกน X
|
||||||
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
keybind.schematic_flip_y.name = กลับ Schematic ในแกน Y
|
||||||
keybind.category_prev.name = Previous Category
|
keybind.category_prev.name = หมวดหมู่ก่อนหน้า
|
||||||
keybind.category_next.name = Next Category
|
keybind.category_next.name = หมวดหมู่ถ้ดไป
|
||||||
keybind.block_select_left.name = Block Select Left
|
keybind.block_select_left.name = เลือกบล็อค ซ้าย
|
||||||
keybind.block_select_right.name = Block Select Right
|
keybind.block_select_right.name = เลือกบล็อค ขวา
|
||||||
keybind.block_select_up.name = Block Select Up
|
keybind.block_select_up.name = เลือกบล็อค ขึ้น
|
||||||
keybind.block_select_down.name = Block Select Down
|
keybind.block_select_down.name = เลือกบล็อค ลง
|
||||||
keybind.block_select_01.name = Category/Block Select 1
|
keybind.block_select_01.name = หมวดหมู่/เลือกบล็อค 1
|
||||||
keybind.block_select_02.name = Category/Block Select 2
|
keybind.block_select_02.name = หมวดหมู่/เลือกบล็อค 2
|
||||||
keybind.block_select_03.name = Category/Block Select 3
|
keybind.block_select_03.name = หมวดหมู่/เลือกบล็อค 3
|
||||||
keybind.block_select_04.name = Category/Block Select 4
|
keybind.block_select_04.name = หมวดหมู่/เลือกบล็อค 4
|
||||||
keybind.block_select_05.name = Category/Block Select 5
|
keybind.block_select_05.name = หมวดหมู่/เลือกบล็อค 5
|
||||||
keybind.block_select_06.name = Category/Block Select 6
|
keybind.block_select_06.name = หมวดหมู่/เลือกบล็อค 6
|
||||||
keybind.block_select_07.name = Category/Block Select 7
|
keybind.block_select_07.name = หมวดหมู่/เลือกบล็อค 7
|
||||||
keybind.block_select_08.name = Category/Block Select 8
|
keybind.block_select_08.name = หมวดหมู่/เลือกบล็อค 8
|
||||||
keybind.block_select_09.name = Category/Block Select 9
|
keybind.block_select_09.name = หมวดหมู่/เลือกบล็อค 9
|
||||||
keybind.block_select_10.name = Category/Block Select 10
|
keybind.block_select_10.name = หมวดหมู่/เลือกบล็อค 10
|
||||||
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
keybind.fullscreen.name = เปิด/ปิด Fullscreen
|
||||||
keybind.select.name = เลือก/ยิง
|
keybind.select.name = เลือก/ยิง
|
||||||
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
keybind.diagonal_placement.name = วางเป็นแนวทแยง
|
||||||
keybind.pick.name = เลือกบล็อค
|
keybind.pick.name = เลือกบล็อค
|
||||||
keybind.break_block.name = ทุบบล็อค
|
keybind.break_block.name = ทุบบล็อค
|
||||||
keybind.deselect.name = ยกเลิกการเบือก
|
keybind.deselect.name = ยกเลิกการเบือก
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = ยกของขึ้น
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = วางของลง
|
||||||
keybind.command.name = Command
|
keybind.command.name = คำสั่ง
|
||||||
keybind.shoot.name = ยิง
|
keybind.shoot.name = ยิง
|
||||||
keybind.zoom.name = ซูม
|
keybind.zoom.name = ซูม
|
||||||
keybind.menu.name = เมนู
|
keybind.menu.name = เมนู
|
||||||
@@ -811,7 +811,7 @@ keybind.zoom_minimap.name = ซูมมินิแมพ
|
|||||||
mode.help.title = คำอธิบายโหมด
|
mode.help.title = คำอธิบายโหมด
|
||||||
mode.survival.name = เอาชีวิตรอด
|
mode.survival.name = เอาชีวิตรอด
|
||||||
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
|
mode.survival.description = โหมดปกติ. ทรัพยากรมีจำกัดและ wave มาโดยอัตโนมัติ.\n[gray]ต้องมีสปาวน์ของศัตรูเพื่อที่จะเล่น.
|
||||||
mode.sandbox.name = Sandbox
|
mode.sandbox.name = โหมดอิสระ
|
||||||
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
|
mode.sandbox.description = ทรัพยาดรไม่จำกัดและ wave ไม่จับเวลา.
|
||||||
mode.editor.name = Editor
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
@@ -825,10 +825,10 @@ rules.reactorexplosions = การระเบิดของ
|
|||||||
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
|
rules.wavetimer = ตัวนับเวลาปล่อยคลื่น(รอบ)
|
||||||
rules.waves = คลื่น(รอบ)
|
rules.waves = คลื่น(รอบ)
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
rules.buildai = AI Building
|
rules.buildai = สิ่ก่อสร้างของ AI
|
||||||
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากรไม่จำกัด
|
||||||
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
|
rules.blockhealthmultiplier = พหุคูณเลือดของบล็อค
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อค
|
||||||
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
|
||||||
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
|
rules.unithealthmultiplier = พหุคูณเลือดของยูนิต
|
||||||
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
|
||||||
@@ -836,23 +836,23 @@ rules.enemycorebuildradius = รัศมีห้ามสร้างบริ
|
|||||||
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
|
rules.wavespacing = ระยะเวลาระหว่างคลื่น(รอบ):[lightgray] (วินาที)
|
||||||
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
rules.buildcostmultiplier = พหุคูณจำนวนทรัพยากรที่ใช้ในการสร้าง
|
||||||
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
|
rules.buildspeedmultiplier = พหุคูณความเร็วในการสร้าง
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำการทำลายสิ่งก่อสร้าง
|
||||||
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
|
rules.waitForWaveToEnd = คลื่น(รอบ)รอศัตรู
|
||||||
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = ยูนิตต้องใช้กระสุน
|
||||||
rules.title.waves = คลื่น(รอบ)
|
rules.title.waves = คลื่น(รอบ)
|
||||||
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
|
rules.title.resourcesbuilding = ทรัพยากรและสิ่งก่อสร้าง
|
||||||
rules.title.enemy = ศัตรู
|
rules.title.enemy = ศัตรู
|
||||||
rules.title.unit = ยูนิต
|
rules.title.unit = ยูนิต
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = สิ่งแวดล้อม
|
||||||
rules.lighting = Lighting
|
rules.lighting = แสง
|
||||||
rules.fire = Fire
|
rules.fire = ไฟ
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = ดาเมจบล็อค/ยูนิตระเบิด
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = แสงจากแวดล้อม
|
||||||
rules.weather = Weather
|
rules.weather = สภาพอากาศ
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = ความถี่:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = ระยะเวลา:
|
||||||
|
|
||||||
content.item.name = ไอเท็ม
|
content.item.name = ไอเท็ม
|
||||||
content.liquid.name = ของเหลว
|
content.liquid.name = ของเหลว
|
||||||
@@ -885,73 +885,73 @@ item.radioactivity = [lightgray]ค่ากัมมันตภาพรัง
|
|||||||
|
|
||||||
unit.health = [lightgray]เลือด: {0}
|
unit.health = [lightgray]เลือด: {0}
|
||||||
unit.speed = [lightgray]ความเร็ว: {0}
|
unit.speed = [lightgray]ความเร็ว: {0}
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
unit.weapon = [lightgray]อาวุธ: {0}
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
unit.itemcapacity = [lightgray]ความจุไอเท็ม: {0}
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
unit.minespeed = [lightgray]ความเร็วการขุด: {0}%
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
unit.minepower = [lightgray]ความแรงการขุด: {0}
|
||||||
unit.ability = [lightgray]Ability: {0}
|
unit.ability = [lightgray]ความสามารถ: {0}
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
unit.buildspeed = [lightgray]ความเร็วการสร้าง: {0}%
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
liquid.heatcapacity = [lightgray]ความจุความร้อน: {0}
|
||||||
liquid.viscosity = [lightgray]ความหนืด: {0}
|
liquid.viscosity = [lightgray]ความหนืด: {0}
|
||||||
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
liquid.temperature = [lightgray]อุณหภูมิ: {0}
|
||||||
|
|
||||||
unit.dagger.name = แด็กเกอร์
|
unit.dagger.name = แด็กเกอร์
|
||||||
unit.mace.name = Mace
|
unit.mace.name = เมส
|
||||||
unit.fortress.name = ฟอร์เทรส
|
unit.fortress.name = ฟอร์เทรส
|
||||||
unit.nova.name = Nova
|
unit.nova.name = โนว่า
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = พอวซ่า
|
||||||
unit.quasar.name = Quasar
|
unit.quasar.name = ควอซ่า
|
||||||
unit.crawler.name = ครอว์เลอร์
|
unit.crawler.name = ครอว์เลอร์
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = เอแทรซ
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = สปิรอคท์
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = อาร์คิดย์
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = โทโสพิด
|
||||||
unit.flare.name = Flare
|
unit.flare.name = แฟลร์
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = ฮอไรซอน
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = ซีนิท
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = แอนทัมบรา
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = อีคลิปส์
|
||||||
unit.mono.name = Mono
|
unit.mono.name = โมโน
|
||||||
unit.poly.name = Poly
|
unit.poly.name = โพลี
|
||||||
unit.mega.name = Mega
|
unit.mega.name = เมก้า
|
||||||
unit.quad.name = Quad
|
unit.quad.name = ควอด
|
||||||
unit.oct.name = Oct
|
unit.oct.name = ออกค์
|
||||||
unit.risso.name = Risso
|
unit.risso.name = ริสโส
|
||||||
unit.minke.name = Minke
|
unit.minke.name = มิงค์
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = ไบรดย์
|
||||||
unit.sei.name = Sei
|
unit.sei.name = ไซย์
|
||||||
unit.omura.name = Omura
|
unit.omura.name = โอมูร่า
|
||||||
unit.alpha.name = Alpha
|
unit.alpha.name = อัลฟ่า
|
||||||
unit.beta.name = Beta
|
unit.beta.name = บีตเา
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = แกมม่า
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = สเซปเตอร์
|
||||||
unit.reign.name = Reign
|
unit.reign.name = เรน
|
||||||
unit.vela.name = Vela
|
unit.vela.name = เวล่า
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = คอร์วัส
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = จุดเติมของ
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = พาราแล็ซ
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = หน้าผ่า
|
||||||
block.sand-boulder.name = ก้อนหินทราย
|
block.sand-boulder.name = ก้อนหินทราย
|
||||||
block.grass.name = หญ้า
|
block.grass.name = หญ้า
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
block.salt.name = เกลือ
|
block.salt.name = เกลือ
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = กำแพงเกลือ
|
||||||
block.pebbles.name = ก้อนกรวด
|
block.pebbles.name = ก้อนกรวด
|
||||||
block.tendrils.name = ไม้เลื้อย
|
block.tendrils.name = ไม้เลื้อย
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = กำแพงทราย
|
||||||
block.spore-pine.name = ต้นสนสปอร์
|
block.spore-pine.name = ต้นสนสปอร์
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = กำแพงสปอร์
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = ก้อยหินใหญ่
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = หินหิมะใหญ่
|
||||||
block.snow-pine.name = ต้นสนที่คลุมหิมะ
|
block.snow-pine.name = ต้นสนที่คลุมหิมะ
|
||||||
block.shale.name = หินดินดาน
|
block.shale.name = หินดินดาน
|
||||||
block.shale-boulder.name = ก้อนหินดินดาน
|
block.shale-boulder.name = ก้อนหินดินดาน
|
||||||
block.moss.name = ตะไคร่น้ำ
|
block.moss.name = ตะไคร่น้ำ
|
||||||
block.shrubs.name = พุ่มไม้
|
block.shrubs.name = พุ่มไม้
|
||||||
block.spore-moss.name = พุ่มไม้สปอร์
|
block.spore-moss.name = พุ่มไม้สปอร์
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = กำแพงหินดินดาน
|
||||||
block.scrap-wall.name = กำแพงเศษเหล็ก
|
block.scrap-wall.name = กำแพงเศษเหล็ก
|
||||||
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
|
block.scrap-wall-large.name = กำแพงเศษเหล็กขนาดใหญ่
|
||||||
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
|
block.scrap-wall-huge.name = กำแพงเศษเหล็กขนาดใหญ่มาก
|
||||||
@@ -969,7 +969,7 @@ block.deepwater.name = น้ำลึก
|
|||||||
block.water.name = น้ำ
|
block.water.name = น้ำ
|
||||||
block.tainted-water.name = น้ำเสีย
|
block.tainted-water.name = น้ำเสีย
|
||||||
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
|
||||||
block.tar.name = น้ำมันดิน
|
block.tar.name = น้ำมันดิบ
|
||||||
block.stone.name = หิน
|
block.stone.name = หิน
|
||||||
block.sand.name = ทราย
|
block.sand.name = ทราย
|
||||||
block.darksand.name = ทรายดำ
|
block.darksand.name = ทรายดำ
|
||||||
@@ -979,17 +979,17 @@ block.craters.name = หลุมอุกกาบาต
|
|||||||
block.sand-water.name = น้ำบนทราย
|
block.sand-water.name = น้ำบนทราย
|
||||||
block.darksand-water.name = น้ำบนทรายดำ
|
block.darksand-water.name = น้ำบนทรายดำ
|
||||||
block.char.name = ถ่าน
|
block.char.name = ถ่าน
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = ดาไซต์
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = กำแพงดาไซต์
|
||||||
block.ice-snow.name = น้ำแข็งหิมะ
|
block.ice-snow.name = น้ำแข็งหิมะ
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = กำแพงหิน
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = กำแพงน้ำแข็ง
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = กำแพงหิมะ
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = กำแพงเนินทราย
|
||||||
block.pine.name = ต้นสน
|
block.pine.name = ต้นสน
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = ดิน
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = กำแพงดิน
|
||||||
block.mud.name = Mud
|
block.mud.name = โคลน
|
||||||
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
|
block.white-tree-dead.name = ต้นไม้ขาวที่ตายแล้ว
|
||||||
block.white-tree.name = ต้มไม้ขาว
|
block.white-tree.name = ต้มไม้ขาว
|
||||||
block.spore-cluster.name = กลุ่มสปอร์
|
block.spore-cluster.name = กลุ่มสปอร์
|
||||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = แผ่นดำ 4
|
|||||||
block.dark-panel-5.name = แผ่นดำ 5
|
block.dark-panel-5.name = แผ่นดำ 5
|
||||||
block.dark-panel-6.name = แผ่นดำ 6
|
block.dark-panel-6.name = แผ่นดำ 6
|
||||||
block.dark-metal.name = เหล็กดำ
|
block.dark-metal.name = เหล็กดำ
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = บะซอลต์
|
||||||
block.hotrock.name = หินร้อน
|
block.hotrock.name = หินร้อน
|
||||||
block.magmarock.name = หินแมกม่า
|
block.magmarock.name = หินแมกม่า
|
||||||
block.copper-wall.name = กำแพงทองแดง
|
block.copper-wall.name = กำแพงทองแดง
|
||||||
@@ -1027,7 +1027,7 @@ block.hail.name = แฮล
|
|||||||
block.lancer.name = แลนเซอร์
|
block.lancer.name = แลนเซอร์
|
||||||
block.conveyor.name = สายพาน
|
block.conveyor.name = สายพาน
|
||||||
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
block.titanium-conveyor.name = สายพานไทเทเนี่ยม
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = สายพานพสาตตาเนี่ยม
|
||||||
block.armored-conveyor.name = สายพานเสริมเกราะ
|
block.armored-conveyor.name = สายพานเสริมเกราะ
|
||||||
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
|
block.armored-conveyor.description = เคลื่อนย้ายไอเท็มได้เร็วเทียบเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่สามารถรับไอเท็มจากด้านข้างและจากสายพานชนิดอื่นนอกจากสายพานชนิดเดียวกัน.
|
||||||
block.junction.name = ทางแยก
|
block.junction.name = ทางแยก
|
||||||
@@ -1036,10 +1036,10 @@ block.distributor.name = ตัวแจกจ่าย
|
|||||||
block.sorter.name = เครื่องแยก
|
block.sorter.name = เครื่องแยก
|
||||||
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = ตัวเก็บข้อความ
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = ตัวเปล่งแสง
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = แหล่งกำเนิดแสงขนาดเล็ก สามารถดัดแปลงได้. จำเป็นต้องใช้พลังงานในการทำงาน.
|
||||||
block.overflow-gate.name = ประตูระบายไอเทม
|
block.overflow-gate.name = ประตูระบายไอเทม
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = ประตูระบายไอเท็มย้อนกลับ
|
||||||
block.silicon-smelter.name = เตาเผาซิลิกอน
|
block.silicon-smelter.name = เตาเผาซิลิกอน
|
||||||
block.phase-weaver.name = เครื่องทอใยเฟส
|
block.phase-weaver.name = เครื่องทอใยเฟส
|
||||||
block.pulverizer.name = เครื่องบด
|
block.pulverizer.name = เครื่องบด
|
||||||
@@ -1055,7 +1055,7 @@ block.surge-tower.name = เสาเสิร์จ
|
|||||||
block.diode.name = ไดโอดแบตเตอรี่
|
block.diode.name = ไดโอดแบตเตอรี่
|
||||||
block.battery.name = แบตเตอรี่
|
block.battery.name = แบตเตอรี่
|
||||||
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
|
block.battery-large.name = แบตเตอรี่ขนาดใหญ่
|
||||||
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าโดยการสันดาป
|
block.combustion-generator.name = เครื่องกำเนิดไฟฟ้าเผาไหม้ถ่าน
|
||||||
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
|
block.steam-generator.name = เครื่องกำเนิดไฟฟ้าไอน้ำ
|
||||||
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
|
block.differential-generator.name = เครื่องกำเนิดไฟฟ้าดิฟเฟอเร่นเตอร์
|
||||||
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
|
block.impact-reactor.name = เตาปฏิกรณ์อัดกระแทก
|
||||||
@@ -1118,33 +1118,33 @@ block.container.name = ตู้เก็บของ
|
|||||||
block.launch-pad.name = ฐานส่งของ
|
block.launch-pad.name = ฐานส่งของ
|
||||||
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
block.launch-pad-large.name = ฐานส่งของขนาดใหญ่
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = ศูนย์ควบคุม
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = โรงงานภาคพื้นดิน
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = โรงงานภาคอากาศ
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = โรงงานทางน้ำ
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstructor แบบบวก
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstructor แบบคูณ
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstructor แบบเอ็กโพเนนเชียว
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = สายพาน Mass
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = ตัวเปลี่ยเส้นทาง Payload
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = ตัวชำแหละ
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = เบ้าหลอมซิลิคอน
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = โดม Overdrive
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = สวิชต์
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = ตัวประมวลผล Micro
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = ตัวประมวลผล Logic
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = ตัวประมวลผล Hyper
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = ตัวแสดง Logic
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = ตัวแสดง Logic ขนาดใหญ่
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = เซลล์ความจำ
|
||||||
|
|
||||||
team.blue.name = น้ำเงิน
|
team.blue.name = น้ำเงิน
|
||||||
team.crux.name = แดง
|
team.crux.name = แดง
|
||||||
team.sharded.name = ส้ม
|
team.sharded.name = ส้ม
|
||||||
team.orange.name = ส้ม
|
team.orange.name = ส้ม
|
||||||
team.derelict.name = derelict
|
team.derelict.name = ไม่มี
|
||||||
team.green.name = เขียว
|
team.green.name = เขียว
|
||||||
team.purple.name = ม่วง
|
team.purple.name = ม่วง
|
||||||
|
|
||||||
@@ -1208,12 +1208,12 @@ block.spore-press.description = อัดกระเปาะสปอร์ด
|
|||||||
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
|
block.pulverizer.description = บดเศษเหล็กให้เป็นทรายละเอียด.
|
||||||
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
|
block.coal-centrifuge.description = ทำให้น้ำมันแข็งตัวเป็นก้อนถ่านหิน.
|
||||||
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
|
block.incinerator.description = ทำลายไอเท็มหรือของเหลวทุกอย่างที่ได้รับมา.
|
||||||
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ Sandbox เท่านั้น.
|
block.power-void.description = ทิ้งพลังงานทั้งหมดที่ได้รับ. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.power-source.description = ส่งออกพลังงานไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.item-source.description = ส่งออกไอเท็มไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ Sandbox เท่านั้น.
|
block.item-void.description = ทำลายทุกไอเท็ม . เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ Sandbox เท่านั้น.
|
block.liquid-source.description = ส่งออกของเหลวไม่จำกัด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
block.liquid-void.description = ทิ้งของเหลวทุกชนิด. เฉพาะ โหมดอิสระ เท่านั้น.
|
||||||
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
block.copper-wall.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.
|
||||||
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
block.copper-wall-large.description = บล็อคป้องกันราคาถูก.\nมีประโยชน์สำหรับป้องกัน core และป้อมปืนใน wave แรกๆ.\nคลอบคลุมหลายข่อง.
|
||||||
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
block.titanium-wall.description = บล็อคป้องกันแข็งแกร่งปานกลาง.\nป้องกันศัตรูได้ในระดับหนึ่ง.
|
||||||
@@ -1222,8 +1222,8 @@ block.plastanium-wall.description = กำแพงพิเศษที่ส
|
|||||||
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
|
block.plastanium-wall-large.description = กำแพงพิเศษที่สามารถดูดซับไฟฟ้าและป้องกันการต่อไฟกับโหนดพลังงานโดยอัตโนมัติได้.\nคลอบคลุมหลายช่อง.
|
||||||
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
|
block.thorium-wall.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.
|
||||||
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
|
block.thorium-wall-large.description = บล็อคป้องกันที่แข็งแรง.\nป้องกันศัตรูได้อย่างดี.\nคลอบคลุมหลายช่อง.
|
||||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
block.phase-wall.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.
|
||||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nคลอบคลุมหลายช่อง.
|
block.phase-wall-large.description = กำแพงที่เคลือบด้วยวัสดุสะท้อนพิเศษจำพวก phase. เบี่ยงเบนกระสุนส่วนใหญ่ที่รับมา.\nคลอบคลุมหลายช่อง.
|
||||||
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
|
block.surge-wall.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.
|
||||||
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
|
block.surge-wall-large.description = บล็อคป้องกันที่มีทนทานสูง.\nสะสมพลังงานจากกระสุน, แล้วปล่อยออกมาแบบสุ่ม.\nคลอบคลุมหลายช่อง.
|
||||||
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
|
block.door.description = ประตูขนาดเล็ก. สามารถเปิดได้โดยการกด.
|
||||||
@@ -1235,7 +1235,7 @@ block.force-projector.description = สร้างสนามพลังง
|
|||||||
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
block.shock-mine.description = ดาเมจศัตรูที่เหยียบ. แถบจะล่องหนต่อศัตรู.
|
||||||
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
block.conveyor.description = บล็อคขนส่งไอเท็มพื้นฐาน. เคลื่อนไอเท็มไปข้างหน้าและใส่ลงบล็อคโดยอัตโนมัติ. สามารถหมุนได้.
|
||||||
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
block.titanium-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. เคลื่อนไอเท็มเร็วกว่าสายพานทั่วไป.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
block.plastanium-conveyor.description = เคลื่อนย้ายไอเท็มเป็นชุด.\nรับไอดท็มจากด้านหลัง, และนำออกไปสามทางข้างหน้า.
|
||||||
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
block.junction.description = มีหน้าที่เป็นสะพานสำหรับสายพาน 2 สายข้ามกัน. มีประโยชน์สำหรับเวลาสายพาน 2 สายที่ขนไอเท็มมา 2 ชนิดไปยัง 2 สถานที่.
|
||||||
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
block.bridge-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ทำให้สามารถส่งไอเท็มข้ามบล็อคใดก็ได้ 3 ช่อง.
|
||||||
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
block.phase-conveyor.description = บล็อคขนส่งไอเท็มขั้นสูง. ใช้พลังงานเพื่อส่งไอเท็มไปยังสายพานเฟสอีกอัน ข้ามได้หลายช่อง.
|
||||||
@@ -1244,14 +1244,14 @@ block.inverted-sorter.description = แยกไอเท็มคล้าย
|
|||||||
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
|
block.router.description = รับไอเท็มแล้วส่งออก 3 ทางเท่าๆกัน. มีประโยชน์สำหรับแยกไอเท็มจากแหล่งเดียวไปหลายที่.\n\n[scarlet]อย่าวางไว้ติดกับทางส่งไอเท็มเข้าเพราะของออกจะไปอุดตันได้.[]
|
||||||
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
|
block.distributor.description = เร้าเตอร์ขั้นสูง. แยกไอเท็มออก 7 ทางอย่างเท่าๆกัน.
|
||||||
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
|
block.overflow-gate.description = ของจะออกจากข้างๆเมื่อทางข้างหน้ถูกบล็อคเท่านั้น.
|
||||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
block.underflow-gate.description = ตรงข้ามกับประตูระบายไอเท็ม. ส่งออกไอเท็มไปข้างหน้าหากทางซ้ายและขวาถูกบล็อค.
|
||||||
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
|
block.mass-driver.description = บล็อคขนส่งไอเท็มขั้นสุดยอด. รวบรวมไอเท็มจำนวนหนึ่งแล้วยิงไปหาแมสไดรเวอร์อีกอันที่อยู่ไกลออกไป. ต้องใช้พลังงานในการใช้งาน.
|
||||||
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
|
block.mechanical-pump.description = ปั๊มราคาถูก เอ้าพุธต์ช้า แต่ไม่ใช้พลังงาน.
|
||||||
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
|
block.rotary-pump.description = ปั๊มขั้นสูง. ปั๊มของเหลวได้มากขึ้นแค่ใช้พลังงาน.
|
||||||
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
block.thermal-pump.description = ปั๊มขั้นสุดยอด.
|
||||||
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
block.conduit.description = บล็อคขนส่งของเหลวพื้นฐาน. เคลื่อนของเหลวไปข้างหน้า. ใช้ร่วมกับปั๊มและรางน้ำอื่นๆ.
|
||||||
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
block.pulse-conduit.description = บล็อคขนส่งของเหลวขั้นสูง. เคลื่อนย้ายของเหลวเร็วขึ้นและเก็บเยอะกว่ารางน้ำธรรมดา.
|
||||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
block.plated-conduit.description = เคลื่อนย้ายของเหลวได้เร็วพอๆกับ ท่อน้ำพัลซ์, แต่มีเกราะที่หนากว่า. ไม่รับของเหลวจากด้านข้างจากอย่างอื่นนอกจากท่อน้ำด้วยกันเอง.\nรั่วน้อยกว่า.
|
||||||
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
block.liquid-router.description = รับของเหลวจากทางเดียวแล้วส่งออก 3 ทางเท่าๆกัน. สามารถเก็บของ้หลวได้จำนวนหนึ่ง. มีประโยชน์สำหรับการแยกของเหลวจากแหล่งเดียวไปหลายที่.
|
||||||
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
block.liquid-tank.description = เก็บของเหลวจำนวนมาก. ใช่สำหรับสร้างบัฟเฟอร์ในเวลาที่ความต้องการของทรัพยากรไม่คงที่หรือเป็นตัวเซฟสำหรับบล็อคที่จำเป็นต้องใช้การหล่อเย็น.
|
||||||
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
block.liquid-junction.description = ทำหน้าที่เป็นสะพานสำหรับรางน้ำ 2 รางที่ข้ามกันที่มีของเหลว 2 ชนิด ซึ่งต้องการจะไปคนละที่.
|
||||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
|||||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||||
@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
|
|||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
stat.input = Input
|
||||||
blocks.output = Output
|
stat.output = Output
|
||||||
blocks.booster = Booster
|
stat.booster = Booster
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Guc kapasitesi
|
stat.powercapacity = Guc kapasitesi
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
stat.powershot = Guc/Saldiri hizi
|
||||||
blocks.damage = Damage
|
stat.damage = Damage
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
stat.targetsair = Havayi hedef alir mi?
|
||||||
blocks.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
blocks.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
blocks.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
blocks.size = Buyukluk
|
stat.size = Buyukluk
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Sivi kapasitesi
|
stat.liquidcapacity = Sivi kapasitesi
|
||||||
blocks.powerrange = Menzil
|
stat.powerrange = Menzil
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Max Connections
|
stat.powerconnections = Max Connections
|
||||||
blocks.poweruse = Guc kullanimi
|
stat.poweruse = Guc kullanimi
|
||||||
blocks.powerdamage = Power/Damage
|
stat.powerdamage = Power/Damage
|
||||||
blocks.itemcapacity = Esya kapasitesi
|
stat.itemcapacity = Esya kapasitesi
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.productiontime = Production Time
|
stat.productiontime = Production Time
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
blocks.range = Range
|
stat.range = Range
|
||||||
blocks.drilltier = Kazilabilirler
|
stat.drilltier = Kazilabilirler
|
||||||
blocks.drillspeed = Ana kazma hizi
|
stat.drillspeed = Ana kazma hizi
|
||||||
blocks.boosteffect = Boost Effect
|
stat.boosteffect = Boost Effect
|
||||||
blocks.maxunits = Max Active Units
|
stat.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
stat.health = Can
|
||||||
blocks.buildtime = Build Time
|
stat.buildtime = Build Time
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = Build Cost
|
stat.buildcost = Build Cost
|
||||||
blocks.inaccuracy = sekme
|
stat.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
stat.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
stat.reload = Yeniden doldurma
|
||||||
blocks.ammo = Ammo
|
stat.ammo = Ammo
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = Bilgi
|
|||||||
error.title = [crimson]Bir hata oldu
|
error.title = [crimson]Bir hata oldu
|
||||||
error.crashtitle = Bir hata oldu
|
error.crashtitle = Bir hata oldu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Giriş
|
stat.input = Giriş
|
||||||
blocks.output = Çıkış
|
stat.output = Çıkış
|
||||||
blocks.booster = Güçlendirici
|
stat.booster = Güçlendirici
|
||||||
blocks.tiles = Required Tiles
|
stat.tiles = Required Tiles
|
||||||
blocks.affinities = Affinities
|
stat.affinities = Affinities
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Enerji Kapasitesi
|
stat.powercapacity = Enerji Kapasitesi
|
||||||
blocks.powershot = Enerji/Atış
|
stat.powershot = Enerji/Atış
|
||||||
blocks.damage = Hasar
|
stat.damage = Hasar
|
||||||
blocks.targetsair = Havayı Hedefler Mi
|
stat.targetsair = Havayı Hedefler Mi
|
||||||
blocks.targetsground = Yeri Hedefler Mi
|
stat.targetsground = Yeri Hedefler Mi
|
||||||
blocks.itemsmoved = Hareket Hızı
|
stat.itemsmoved = Hareket Hızı
|
||||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||||
blocks.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
blocks.size = Boyut
|
stat.size = Boyut
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
stat.liquidcapacity = Sıvı Kapasitesi
|
||||||
blocks.powerrange = Enerji Menzili
|
stat.powerrange = Enerji Menzili
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = Bağlantı sayısı
|
stat.powerconnections = Bağlantı sayısı
|
||||||
blocks.poweruse = Enerji Kullanımı
|
stat.poweruse = Enerji Kullanımı
|
||||||
blocks.powerdamage = Enerji/Hasar
|
stat.powerdamage = Enerji/Hasar
|
||||||
blocks.itemcapacity = Eşya Kapasitesi
|
stat.itemcapacity = Eşya Kapasitesi
|
||||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
stat.basepowergeneration = Temel Enerji Üretimi
|
||||||
blocks.productiontime = Üretim Süresi
|
stat.productiontime = Üretim Süresi
|
||||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||||
blocks.speedincrease = Hız Artışı
|
stat.speedincrease = Hız Artışı
|
||||||
blocks.range = Menzil
|
stat.range = Menzil
|
||||||
blocks.drilltier = Kazılabilenler
|
stat.drilltier = Kazılabilenler
|
||||||
blocks.drillspeed = Temel Matkap Hızı
|
stat.drillspeed = Temel Matkap Hızı
|
||||||
blocks.boosteffect = Hızlandırma Efekti
|
stat.boosteffect = Hızlandırma Efekti
|
||||||
blocks.maxunits = Maksimum Aktif Birim
|
stat.maxunits = Maksimum Aktif Birim
|
||||||
blocks.health = Can
|
stat.health = Can
|
||||||
blocks.buildtime = İnşaat Süresi
|
stat.buildtime = İnşaat Süresi
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = İnşaat Fiyatı
|
stat.buildcost = İnşaat Fiyatı
|
||||||
blocks.inaccuracy = İskalama Oranı
|
stat.inaccuracy = İskalama Oranı
|
||||||
blocks.shots = Atışlar
|
stat.shots = Atışlar
|
||||||
blocks.reload = Atışlar/Sn
|
stat.reload = Atışlar/Sn
|
||||||
blocks.ammo = Mermi
|
stat.ammo = Mermi
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -574,50 +574,50 @@ error.title = [crimson]Виникла помилка
|
|||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||||
lastaccessed = [lightgray]Остання зміна від {0}
|
lastaccessed = [lightgray]Остання зміна від {0}
|
||||||
blocks.input = Ввід
|
stat.input = Ввід
|
||||||
blocks.output = Вивід
|
stat.output = Вивід
|
||||||
blocks.booster = Прискорювач
|
stat.booster = Прискорювач
|
||||||
blocks.tiles = Необхідні плитки
|
stat.tiles = Необхідні плитки
|
||||||
blocks.affinities = Збільшення ефективності
|
stat.affinities = Збільшення ефективності
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Місткість енергії
|
stat.powercapacity = Місткість енергії
|
||||||
blocks.powershot = Енергія за постріл
|
stat.powershot = Енергія за постріл
|
||||||
blocks.damage = Шкода
|
stat.damage = Шкода
|
||||||
blocks.targetsair = Повітряні противники
|
stat.targetsair = Повітряні противники
|
||||||
blocks.targetsground = Наземні противники
|
stat.targetsground = Наземні противники
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
stat.itemsmoved = Швидкість переміщення
|
||||||
blocks.launchtime = Час між запусками
|
stat.launchtime = Час між запусками
|
||||||
blocks.shootrange = Радіус дії
|
stat.shootrange = Радіус дії
|
||||||
blocks.size = Розмір
|
stat.size = Розмір
|
||||||
blocks.displaysize = Розмір дисплею
|
stat.displaysize = Розмір дисплею
|
||||||
blocks.liquidcapacity = Рідинна місткість
|
stat.liquidcapacity = Рідинна місткість
|
||||||
blocks.powerrange = Радіус передачі енергії
|
stat.powerrange = Радіус передачі енергії
|
||||||
blocks.linkrange = Радіус з’єднання
|
stat.linkrange = Радіус з’єднання
|
||||||
blocks.instructions = Інструкції
|
stat.instructions = Інструкції
|
||||||
blocks.powerconnections = Максимальна кількість з’єднань
|
stat.powerconnections = Максимальна кількість з’єднань
|
||||||
blocks.poweruse = Енергії використовує
|
stat.poweruse = Енергії використовує
|
||||||
blocks.powerdamage = Енергії за од. шкоди
|
stat.powerdamage = Енергії за од. шкоди
|
||||||
blocks.itemcapacity = Місткість предметів
|
stat.itemcapacity = Місткість предметів
|
||||||
blocks.memorycapacity = Ємність пам’яті
|
stat.memorycapacity = Ємність пам’яті
|
||||||
blocks.basepowergeneration = Базова генерація енергії
|
stat.basepowergeneration = Базова генерація енергії
|
||||||
blocks.productiontime = Час виробництва
|
stat.productiontime = Час виробництва
|
||||||
blocks.repairtime = Час повного відновлення блоку
|
stat.repairtime = Час повного відновлення блоку
|
||||||
blocks.speedincrease = Збільшення швидкості
|
stat.speedincrease = Збільшення швидкості
|
||||||
blocks.range = Радіус дії
|
stat.range = Радіус дії
|
||||||
blocks.drilltier = Видобуває
|
stat.drilltier = Видобуває
|
||||||
blocks.drillspeed = Базова швидкість буріння
|
stat.drillspeed = Базова швидкість буріння
|
||||||
blocks.boosteffect = Прискорювальний ефект
|
stat.boosteffect = Прискорювальний ефект
|
||||||
blocks.maxunits = Максимальна кількість активних одиниць
|
stat.maxunits = Максимальна кількість активних одиниць
|
||||||
blocks.health = Здоров’я
|
stat.health = Здоров’я
|
||||||
blocks.buildtime = Час будування
|
stat.buildtime = Час будування
|
||||||
blocks.maxconsecutive = Максимальна послідовність
|
stat.maxconsecutive = Максимальна послідовність
|
||||||
blocks.buildcost = Вартість будування
|
stat.buildcost = Вартість будування
|
||||||
blocks.inaccuracy = Розкид
|
stat.inaccuracy = Розкид
|
||||||
blocks.shots = Постріли
|
stat.shots = Постріли
|
||||||
blocks.reload = Постріли/секунду
|
stat.reload = Постріли/секунду
|
||||||
blocks.ammo = Боєприпаси
|
stat.ammo = Боєприпаси
|
||||||
blocks.shieldhealth = Міцність щита
|
stat.shieldhealth = Міцність щита
|
||||||
blocks.cooldowntime = Тривалість охолодження
|
stat.cooldowntime = Тривалість охолодження
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = [accent]详情
|
|||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
unit.nobuild = [scarlet]单位未能建造
|
unit.nobuild = [scarlet]单位未能建造
|
||||||
blocks.input = 输入
|
stat.input = 输入
|
||||||
blocks.output = 输出
|
stat.output = 输出
|
||||||
blocks.booster = 增强物品/液体
|
stat.booster = 增强物品/液体
|
||||||
blocks.tiles = 所需地型
|
stat.tiles = 所需地型
|
||||||
blocks.affinities = 相关
|
stat.affinities = 相关
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 能量容量
|
stat.powercapacity = 能量容量
|
||||||
blocks.powershot = 能量/发射
|
stat.powershot = 能量/发射
|
||||||
blocks.damage = 伤害
|
stat.damage = 伤害
|
||||||
blocks.targetsair = 攻击空中单位
|
stat.targetsair = 攻击空中单位
|
||||||
blocks.targetsground = 攻击地面单位
|
stat.targetsground = 攻击地面单位
|
||||||
blocks.itemsmoved = 移动速度
|
stat.itemsmoved = 移动速度
|
||||||
blocks.launchtime = 发射间隔时间
|
stat.launchtime = 发射间隔时间
|
||||||
blocks.shootrange = 范围
|
stat.shootrange = 范围
|
||||||
blocks.size = 尺寸
|
stat.size = 尺寸
|
||||||
blocks.displaysize = 显示尺寸
|
stat.displaysize = 显示尺寸
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.powerrange = 能量范围
|
stat.powerrange = 能量范围
|
||||||
blocks.linkrange = 连接范围
|
stat.linkrange = 连接范围
|
||||||
blocks.instructions = 指令数量
|
stat.instructions = 指令数量
|
||||||
blocks.powerconnections = 最多连接
|
stat.powerconnections = 最多连接
|
||||||
blocks.poweruse = 使用能量
|
stat.poweruse = 使用能量
|
||||||
blocks.powerdamage = 功率/损伤
|
stat.powerdamage = 功率/损伤
|
||||||
blocks.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基础能源输出
|
stat.basepowergeneration = 基础能源输出
|
||||||
blocks.productiontime = 生产时间
|
stat.productiontime = 生产时间
|
||||||
blocks.repairtime = 建筑完全修复时间
|
stat.repairtime = 建筑完全修复时间
|
||||||
blocks.speedincrease = 提速
|
stat.speedincrease = 提速
|
||||||
blocks.range = 范围
|
stat.range = 范围
|
||||||
blocks.drilltier = 可钻探矿物
|
stat.drilltier = 可钻探矿物
|
||||||
blocks.drillspeed = 基础钻探速度
|
stat.drillspeed = 基础钻探速度
|
||||||
blocks.boosteffect = 增强效果
|
stat.boosteffect = 增强效果
|
||||||
blocks.maxunits = 最大单位数量
|
stat.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
stat.health = 生命值
|
||||||
blocks.buildtime = 建造时间
|
stat.buildtime = 建造时间
|
||||||
blocks.maxconsecutive = 最大连续
|
stat.maxconsecutive = 最大连续
|
||||||
blocks.buildcost = 建造花费
|
stat.buildcost = 建造花费
|
||||||
blocks.inaccuracy = 误差
|
stat.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
stat.shots = 发射数
|
||||||
blocks.reload = 每秒发射数
|
stat.reload = 每秒发射数
|
||||||
blocks.ammo = 弹药
|
stat.ammo = 弹药
|
||||||
blocks.shieldhealth = 盾容
|
stat.shieldhealth = 盾容
|
||||||
blocks.cooldowntime = 冷却时间
|
stat.cooldowntime = 冷却时间
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的钻头
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.noresources = 缺失资源
|
bar.noresources = 缺失资源
|
||||||
|
|||||||
@@ -570,49 +570,49 @@ info.title = 資訊
|
|||||||
error.title = [crimson]發生錯誤
|
error.title = [crimson]發生錯誤
|
||||||
error.crashtitle = 發生錯誤
|
error.crashtitle = 發生錯誤
|
||||||
unit.nobuild = [scarlet]單位不能建造
|
unit.nobuild = [scarlet]單位不能建造
|
||||||
blocks.input = 輸入
|
stat.input = 輸入
|
||||||
blocks.output = 輸出
|
stat.output = 輸出
|
||||||
blocks.booster = 強化
|
stat.booster = 強化
|
||||||
blocks.tiles = 需求方塊
|
stat.tiles = 需求方塊
|
||||||
blocks.affinities = 親和方塊
|
stat.affinities = 親和方塊
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 蓄電量
|
stat.powercapacity = 蓄電量
|
||||||
blocks.powershot = 能量/射擊
|
stat.powershot = 能量/射擊
|
||||||
blocks.damage = 傷害
|
stat.damage = 傷害
|
||||||
blocks.targetsair = 攻擊空中目標
|
stat.targetsair = 攻擊空中目標
|
||||||
blocks.targetsground = 攻擊地面目標
|
stat.targetsground = 攻擊地面目標
|
||||||
blocks.itemsmoved = 移動速度
|
stat.itemsmoved = 移動速度
|
||||||
blocks.launchtime = 發射間隔
|
stat.launchtime = 發射間隔
|
||||||
blocks.shootrange = 範圍
|
stat.shootrange = 範圍
|
||||||
blocks.size = 尺寸
|
stat.size = 尺寸
|
||||||
blocks.displaysize = Display Size
|
stat.displaysize = Display Size
|
||||||
blocks.liquidcapacity = 液體容量
|
stat.liquidcapacity = 液體容量
|
||||||
blocks.powerrange = 輸出範圍
|
stat.powerrange = 輸出範圍
|
||||||
blocks.linkrange = Link Range
|
stat.linkrange = Link Range
|
||||||
blocks.instructions = Instructions
|
stat.instructions = Instructions
|
||||||
blocks.powerconnections = 最大連接數
|
stat.powerconnections = 最大連接數
|
||||||
blocks.poweruse = 能量使用
|
stat.poweruse = 能量使用
|
||||||
blocks.powerdamage = 能量/傷害
|
stat.powerdamage = 能量/傷害
|
||||||
blocks.itemcapacity = 物品容量
|
stat.itemcapacity = 物品容量
|
||||||
blocks.basepowergeneration = 基礎能量生產
|
stat.basepowergeneration = 基礎能量生產
|
||||||
blocks.productiontime = 生產時間
|
stat.productiontime = 生產時間
|
||||||
blocks.repairtime = 方塊完全修復時間
|
stat.repairtime = 方塊完全修復時間
|
||||||
blocks.speedincrease = 速度提升
|
stat.speedincrease = 速度提升
|
||||||
blocks.range = 範圍
|
stat.range = 範圍
|
||||||
blocks.drilltier = 可鑽取礦物
|
stat.drilltier = 可鑽取礦物
|
||||||
blocks.drillspeed = 基本鑽取速度
|
stat.drillspeed = 基本鑽取速度
|
||||||
blocks.boosteffect = 提升效應
|
stat.boosteffect = 提升效應
|
||||||
blocks.maxunits = 最大活躍單位
|
stat.maxunits = 最大活躍單位
|
||||||
blocks.health = 耐久度
|
stat.health = 耐久度
|
||||||
blocks.buildtime = 建設時間
|
stat.buildtime = 建設時間
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.buildcost = 建造成本
|
stat.buildcost = 建造成本
|
||||||
blocks.inaccuracy = 誤差
|
stat.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
stat.shots = 射擊數
|
||||||
blocks.reload = 射擊次數/秒
|
stat.reload = 射擊次數/秒
|
||||||
blocks.ammo = 彈藥
|
stat.ammo = 彈藥
|
||||||
blocks.shieldhealth = Shield Health
|
stat.shieldhealth = Shield Health
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.cooldowntime = Cooldown Time
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的鑽頭
|
bar.drilltierreq = 需要更好的鑽頭
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
|
|||||||
@@ -95,3 +95,4 @@ ThePlayerA
|
|||||||
YellOw139
|
YellOw139
|
||||||
PetrGasparik
|
PetrGasparik
|
||||||
LeoDog896
|
LeoDog896
|
||||||
|
Summet
|
||||||
|
|||||||
BIN
core/assets/maps/archipelago.msav
Normal file
BIN
core/assets/maps/moltenLake.msav
Normal file
BIN
core/assets/maps/mudFlats.msav
Normal file
@@ -9,8 +9,8 @@ const readBytes = path => Vars.mods.getScripts().readBytes(path)
|
|||||||
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
const loadMusic = path => Vars.mods.getScripts().loadMusic(path)
|
||||||
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
const loadSound = path => Vars.mods.getScripts().loadSound(path)
|
||||||
|
|
||||||
var scriptName = "base.js"
|
let scriptName = "base.js"
|
||||||
var modName = "none"
|
let modName = "none"
|
||||||
|
|
||||||
const print = text => log(modName + "/" + scriptName, text);
|
const print = text => log(modName + "/" + scriptName, text);
|
||||||
|
|
||||||
|
|||||||
9
core/assets/shaders/default.frag
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
varying lowp vec4 v_color;
|
||||||
|
varying lowp vec4 v_mix_color;
|
||||||
|
varying vec2 v_texCoords;
|
||||||
|
uniform sampler2D u_texture;
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
vec4 c = texture2D(u_texture, v_texCoords);
|
||||||
|
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);
|
||||||
|
}
|
||||||
@@ -10,7 +10,7 @@ uniform vec3 u_ambientColor;
|
|||||||
|
|
||||||
varying vec4 v_col;
|
varying vec4 v_col;
|
||||||
|
|
||||||
const vec3 diffuse = vec3(0);
|
const vec3 diffuse = vec3(0.01);
|
||||||
const float shinefalloff = 4.0;
|
const float shinefalloff = 4.0;
|
||||||
const float shinelen = 0.2;
|
const float shinelen = 0.2;
|
||||||
|
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 825 B After Width: | Height: | Size: 826 B |
|
Before Width: | Height: | Size: 182 KiB After Width: | Height: | Size: 189 KiB |
|
Before Width: | Height: | Size: 372 KiB After Width: | Height: | Size: 372 KiB |
|
Before Width: | Height: | Size: 429 KiB After Width: | Height: | Size: 429 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
BIN
core/assets/sprites/fog.png
Normal file
|
After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 184 KiB After Width: | Height: | Size: 190 KiB |
|
Before Width: | Height: | Size: 354 KiB After Width: | Height: | Size: 354 KiB |
|
Before Width: | Height: | Size: 426 KiB After Width: | Height: | Size: 426 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 1.4 MiB |
@@ -36,6 +36,8 @@ public class Vars implements Loadable{
|
|||||||
public static boolean loadLocales = true;
|
public static boolean loadLocales = true;
|
||||||
/** Whether the logger is loaded. */
|
/** Whether the logger is loaded. */
|
||||||
public static boolean loadedLogger = false, loadedFileLogger = false;
|
public static boolean loadedLogger = false, loadedFileLogger = false;
|
||||||
|
/** Whether to show the cliff button in the editor*/
|
||||||
|
public static boolean addCliffButton = false;
|
||||||
/** Maximum extra padding around deployment schematics. */
|
/** Maximum extra padding around deployment schematics. */
|
||||||
public static final int maxLoadoutSchematicPad = 5;
|
public static final int maxLoadoutSchematicPad = 5;
|
||||||
/** Maximum schematic size.*/
|
/** Maximum schematic size.*/
|
||||||
@@ -86,8 +88,10 @@ public class Vars implements Loadable{
|
|||||||
public static final float logicItemTransferRange = 45f;
|
public static final float logicItemTransferRange = 45f;
|
||||||
/** duration of time between turns in ticks */
|
/** duration of time between turns in ticks */
|
||||||
public static final float turnDuration = 2 * Time.toMinutes;
|
public static final float turnDuration = 2 * Time.toMinutes;
|
||||||
/** turns needed to destroy a sector completely */
|
/** chance of an invasion per turn, 1 = 100% */
|
||||||
public static final float sectorDestructionTurns = 2f;
|
public static final float baseInvasionChance = 1f / 30f;
|
||||||
|
/** how many turns have to pass before invasions start */
|
||||||
|
public static final int invasionGracePeriod = 20;
|
||||||
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
|
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */
|
||||||
public static final float minArmorDamage = 0.1f;
|
public static final float minArmorDamage = 0.1f;
|
||||||
/** launch animation duration */
|
/** launch animation duration */
|
||||||
@@ -281,10 +285,10 @@ public class Vars implements Loadable{
|
|||||||
if(loadedLogger) return;
|
if(loadedLogger) return;
|
||||||
|
|
||||||
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
|
String[] tags = {"[green][D][]", "[royal][I][]", "[yellow][W][]", "[scarlet][E][]", ""};
|
||||||
String[] stags = {"&lc&fb[D]", "&lg&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
|
String[] stags = {"&lc&fb[D]", "&lb&fb[I]", "&ly&fb[W]", "&lr&fb[E]", ""};
|
||||||
|
|
||||||
Seq<String> logBuffer = new Seq<>();
|
Seq<String> logBuffer = new Seq<>();
|
||||||
Log.setLogger((level, text) -> {
|
Log.logger = (level, text) -> {
|
||||||
String result = text;
|
String result = text;
|
||||||
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
|
String rawText = Log.format(stags[level.ordinal()] + "&fr " + text);
|
||||||
System.out.println(rawText);
|
System.out.println(rawText);
|
||||||
@@ -300,9 +304,9 @@ public class Vars implements Loadable{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ui.scriptfrag.addMessage(Log.removeCodes(result));
|
ui.scriptfrag.addMessage(Log.removeColors(result));
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
|
||||||
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
|
Events.on(ClientLoadEvent.class, e -> logBuffer.each(ui.scriptfrag::addMessage));
|
||||||
|
|
||||||
@@ -315,18 +319,19 @@ public class Vars implements Loadable{
|
|||||||
settings.setAppName(appName);
|
settings.setAppName(appName);
|
||||||
|
|
||||||
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
|
Writer writer = settings.getDataDirectory().child("last_log.txt").writer(false);
|
||||||
LogHandler log = Log.getLogger();
|
LogHandler log = Log.logger;
|
||||||
Log.setLogger((level, text) -> {
|
//ignore it
|
||||||
|
Log.logger = (level, text) -> {
|
||||||
log.log(level, text);
|
log.log(level, text);
|
||||||
|
|
||||||
try{
|
try{
|
||||||
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeCodes(text) + "\n");
|
writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
|
||||||
writer.flush();
|
writer.flush();
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
//ignore it
|
//ignore it
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
|
||||||
loadedFileLogger = true;
|
loadedFileLogger = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import arc.util.*;
|
|||||||
import mindustry.*;
|
import mindustry.*;
|
||||||
import mindustry.ai.BaseRegistry.*;
|
import mindustry.ai.BaseRegistry.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.game.Schematic.*;
|
import mindustry.game.Schematic.*;
|
||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
@@ -23,7 +24,7 @@ public class BaseAI{
|
|||||||
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
|
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
|
||||||
private static final float correctPercent = 0.5f;
|
private static final float correctPercent = 0.5f;
|
||||||
private static final float step = 5;
|
private static final float step = 5;
|
||||||
private static final int attempts = 5;
|
private static final int attempts = 4;
|
||||||
private static final float emptyChance = 0.01f;
|
private static final float emptyChance = 0.01f;
|
||||||
private static final int timerStep = 0, timerSpawn = 1;
|
private static final int timerStep = 0, timerSpawn = 1;
|
||||||
|
|
||||||
@@ -40,11 +41,11 @@ public class BaseAI{
|
|||||||
}
|
}
|
||||||
|
|
||||||
public void update(){
|
public void update(){
|
||||||
if(timer.get(timerSpawn, 60) && data.hasCore()){
|
if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
|
||||||
CoreBlock block = (CoreBlock)data.core().block;
|
CoreBlock block = (CoreBlock)data.core().block;
|
||||||
|
|
||||||
//create AI core unit
|
//create AI core unit
|
||||||
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){
|
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
|
||||||
Unit unit = block.unitType.create(data.team);
|
Unit unit = block.unitType.create(data.team);
|
||||||
unit.set(data.core());
|
unit.set(data.core());
|
||||||
unit.add();
|
unit.add();
|
||||||
@@ -68,9 +69,14 @@ public class BaseAI{
|
|||||||
if(pos == null) return;
|
if(pos == null) return;
|
||||||
|
|
||||||
Tmp.v1.rnd(Mathf.random(range));
|
Tmp.v1.rnd(Mathf.random(range));
|
||||||
int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y);
|
int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
|
||||||
Tile tile = world.tiles.getc(wx, wy);
|
Tile tile = world.tiles.getc(wx, wy);
|
||||||
|
|
||||||
|
//try not to block the spawn point
|
||||||
|
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
Seq<BasePart> parts = null;
|
Seq<BasePart> parts = null;
|
||||||
|
|
||||||
//pick a completely random base part, and place it a random location
|
//pick a completely random base part, and place it a random location
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import arc.struct.EnumSet;
|
|||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.game.Teams.*;
|
import mindustry.game.Teams.*;
|
||||||
@@ -179,8 +180,8 @@ public class BlockIndexer{
|
|||||||
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
|
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Building> pred, Cons<Building> cons){
|
||||||
intSet.clear();
|
intSet.clear();
|
||||||
|
|
||||||
int tx = world.toTile(wx);
|
int tx = World.toTile(wx);
|
||||||
int ty = world.toTile(wy);
|
int ty = World.toTile(wy);
|
||||||
|
|
||||||
int tileRange = (int)(range / tilesize + 1);
|
int tileRange = (int)(range / tilesize + 1);
|
||||||
boolean any = false;
|
boolean any = false;
|
||||||
|
|||||||
@@ -7,6 +7,7 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import arc.util.async.*;
|
import arc.util.async.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
import mindustry.gen.*;
|
import mindustry.gen.*;
|
||||||
@@ -85,9 +86,6 @@ public class Pathfinder implements Runnable{
|
|||||||
tiles[tile.x][tile.y] = packTile(tile);
|
tiles[tile.x][tile.y] = packTile(tile);
|
||||||
}
|
}
|
||||||
|
|
||||||
//special preset which may help speed things up; this is optional
|
|
||||||
preloadPath(getField(state.rules.waveTeam, costGround, fieldCore));
|
|
||||||
|
|
||||||
start();
|
start();
|
||||||
});
|
});
|
||||||
|
|
||||||
@@ -105,7 +103,7 @@ public class Pathfinder implements Runnable{
|
|||||||
boolean nearLiquid = false, nearSolid = false, nearGround = false;
|
boolean nearLiquid = false, nearSolid = false, nearGround = false;
|
||||||
|
|
||||||
for(int i = 0; i < 4; i++){
|
for(int i = 0; i < 4; i++){
|
||||||
Tile other = tile.getNearby(i);
|
Tile other = tile.nearby(i);
|
||||||
if(other != null){
|
if(other != null){
|
||||||
if(other.floor().isLiquid) nearLiquid = true;
|
if(other.floor().isLiquid) nearLiquid = true;
|
||||||
if(other.solid()) nearSolid = true;
|
if(other.solid()) nearSolid = true;
|
||||||
@@ -114,7 +112,7 @@ public class Pathfinder implements Runnable{
|
|||||||
}
|
}
|
||||||
|
|
||||||
return PathTile.get(
|
return PathTile.get(
|
||||||
tile.build == null ? 0 : Math.min((int)(tile.build.health / 40), 80),
|
tile.build == null || !tile.solid() ? 0 : Math.min((int)(tile.build.health / 40), 80),
|
||||||
tile.getTeamID(),
|
tile.getTeamID(),
|
||||||
tile.solid(),
|
tile.solid(),
|
||||||
tile.floor().isLiquid,
|
tile.floor().isLiquid,
|
||||||
@@ -444,7 +442,7 @@ public class Pathfinder implements Runnable{
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void getPositions(IntSeq out){
|
public void getPositions(IntSeq out){
|
||||||
out.add(Point2.pack(world.toTile(position.getX()), world.toTile(position.getY())));
|
out.add(Point2.pack(World.toTile(position.getX()), World.toTile(position.getY())));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -453,7 +451,7 @@ public class Pathfinder implements Runnable{
|
|||||||
* Data for a flow field to some set of destinations.
|
* Data for a flow field to some set of destinations.
|
||||||
* Concrete subclasses must specify a way to fetch costs and destinations.
|
* Concrete subclasses must specify a way to fetch costs and destinations.
|
||||||
* */
|
* */
|
||||||
static abstract class Flowfield{
|
public static abstract class Flowfield{
|
||||||
/** Refresh rate in milliseconds. Return any number <= 0 to disable. */
|
/** Refresh rate in milliseconds. Return any number <= 0 to disable. */
|
||||||
protected int refreshRate;
|
protected int refreshRate;
|
||||||
/** Team this path is for. Set before using. */
|
/** Team this path is for. Set before using. */
|
||||||
@@ -462,7 +460,7 @@ public class Pathfinder implements Runnable{
|
|||||||
protected PathCost cost = costTypes.get(costGround);
|
protected PathCost cost = costTypes.get(costGround);
|
||||||
|
|
||||||
/** costs of getting to a specific tile */
|
/** costs of getting to a specific tile */
|
||||||
int[][] weights;
|
public int[][] weights;
|
||||||
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
/** search IDs of each position - the highest, most recent search is prioritized and overwritten */
|
||||||
int[][] searches;
|
int[][] searches;
|
||||||
/** search frontier, these are Pos objects */
|
/** search frontier, these are Pos objects */
|
||||||
|
|||||||
@@ -8,6 +8,7 @@ import arc.struct.*;
|
|||||||
import arc.util.*;
|
import arc.util.*;
|
||||||
import mindustry.annotations.Annotations.*;
|
import mindustry.annotations.Annotations.*;
|
||||||
import mindustry.content.*;
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
import mindustry.entities.*;
|
import mindustry.entities.*;
|
||||||
import mindustry.game.EventType.*;
|
import mindustry.game.EventType.*;
|
||||||
import mindustry.game.*;
|
import mindustry.game.*;
|
||||||
@@ -23,11 +24,21 @@ public class WaveSpawner{
|
|||||||
private Seq<Tile> spawns = new Seq<>();
|
private Seq<Tile> spawns = new Seq<>();
|
||||||
private boolean spawning = false;
|
private boolean spawning = false;
|
||||||
private boolean any = false;
|
private boolean any = false;
|
||||||
|
private Tile firstSpawn = null;
|
||||||
|
|
||||||
public WaveSpawner(){
|
public WaveSpawner(){
|
||||||
Events.on(WorldLoadEvent.class, e -> reset());
|
Events.on(WorldLoadEvent.class, e -> reset());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Nullable
|
||||||
|
public Tile getFirstSpawn(){
|
||||||
|
firstSpawn = null;
|
||||||
|
eachGroundSpawn((cx, cy) -> {
|
||||||
|
firstSpawn = world.tile(cx, cy);
|
||||||
|
});
|
||||||
|
return firstSpawn;
|
||||||
|
}
|
||||||
|
|
||||||
public int countSpawns(){
|
public int countSpawns(){
|
||||||
return spawns.size;
|
return spawns.size;
|
||||||
}
|
}
|
||||||
@@ -38,7 +49,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
/** @return true if the player is near a ground spawn point. */
|
/** @return true if the player is near a ground spawn point. */
|
||||||
public boolean playerNear(){
|
public boolean playerNear(){
|
||||||
return !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
|
return state.hasSpawns() && !player.dead() && spawns.contains(g -> Mathf.dst(g.x * tilesize, g.y * tilesize, player.x, player.y) < state.rules.dropZoneRadius && player.team() != state.rules.waveTeam);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnEnemies(){
|
public void spawnEnemies(){
|
||||||
@@ -47,7 +58,7 @@ public class WaveSpawner{
|
|||||||
for(SpawnGroup group : state.rules.spawns){
|
for(SpawnGroup group : state.rules.spawns){
|
||||||
if(group.type == null) continue;
|
if(group.type == null) continue;
|
||||||
|
|
||||||
int spawned = group.getUnitsSpawned(state.wave - 1);
|
int spawned = group.getSpawned(state.wave - 1);
|
||||||
|
|
||||||
if(group.type.flying){
|
if(group.type.flying){
|
||||||
float spread = margin / 1.5f;
|
float spread = margin / 1.5f;
|
||||||
@@ -69,7 +80,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
Unit unit = group.createUnit(state.rules.waveTeam, state.wave - 1);
|
||||||
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
|
unit.set(spawnX + Tmp.v1.x, spawnY + Tmp.v1.y);
|
||||||
Time.run(Math.min(i * 5, 60 * 2), () -> spawnEffect(unit));
|
spawnEffect(unit);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -89,9 +100,15 @@ public class WaveSpawner{
|
|||||||
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
|
Time.run(40f, () -> Damage.damage(state.rules.waveTeam, x, y, state.rules.dropZoneRadius, 99999999f, true));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void eachGroundSpawn(Intc2 cons){
|
||||||
|
eachGroundSpawn((x, y, shock) -> cons.get(World.toTile(x), World.toTile(y)));
|
||||||
|
}
|
||||||
|
|
||||||
private void eachGroundSpawn(SpawnConsumer cons){
|
private void eachGroundSpawn(SpawnConsumer cons){
|
||||||
for(Tile spawn : spawns){
|
if(state.hasSpawns()){
|
||||||
cons.accept(spawn.worldx(), spawn.worldy(), true);
|
for(Tile spawn : spawns){
|
||||||
|
cons.accept(spawn.worldx(), spawn.worldy(), true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
|
if(state.rules.attackMode && state.teams.isActive(state.rules.waveTeam) && !state.teams.playerCores().isEmpty()){
|
||||||
@@ -104,7 +121,7 @@ public class WaveSpawner{
|
|||||||
|
|
||||||
//keep moving forward until the max step amount is reached
|
//keep moving forward until the max step amount is reached
|
||||||
while(steps++ < maxSteps){
|
while(steps++ < maxSteps){
|
||||||
int tx = world.toTile(core.x + Tmp.v1.x), ty = world.toTile(core.y + Tmp.v1.y);
|
int tx = World.toTile(core.x + Tmp.v1.x), ty = World.toTile(core.y + Tmp.v1.y);
|
||||||
any = false;
|
any = false;
|
||||||
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
|
Geometry.circle(tx, ty, world.width(), world.height(), 3, (x, y) -> {
|
||||||
if(world.solid(x, y)){
|
if(world.solid(x, y)){
|
||||||
@@ -161,7 +178,7 @@ public class WaveSpawner{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void spawnEffect(Unit unit){
|
private void spawnEffect(Unit unit){
|
||||||
Call.spawnEffect(unit.x, unit.y, unit.type());
|
Call.spawnEffect(unit.x, unit.y, unit.type);
|
||||||
Time.run(30f, unit::add);
|
Time.run(30f, unit::add);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||