Sector simplification

This commit is contained in:
Anuken
2020-10-11 10:51:33 -04:00
parent 65d9978fa1
commit 3d99e38f10
13 changed files with 64 additions and 27 deletions

View File

@@ -33,7 +33,7 @@ public class StatusEffects implements ContentList{
freezing = new StatusEffect("freezing"){{
speedMultiplier = 0.6f;
armorMultiplier = 0.8f;
healthMultiplier = 0.8f;
effect = Fx.freezing;
init(() -> {
@@ -81,7 +81,7 @@ public class StatusEffects implements ContentList{
melting = new StatusEffect("melting"){{
speedMultiplier = 0.8f;
armorMultiplier = 0.8f;
healthMultiplier = 0.8f;
damage = 0.3f;
effect = Fx.melting;
@@ -93,7 +93,7 @@ public class StatusEffects implements ContentList{
sapped = new StatusEffect("sapped"){{
speedMultiplier = 0.7f;
armorMultiplier = 0.8f;
healthMultiplier = 0.8f;
effect = Fx.sapped;
effectChance = 0.1f;
}};
@@ -115,7 +115,7 @@ public class StatusEffects implements ContentList{
}};
overdrive = new StatusEffect("overdrive"){{
armorMultiplier = 0.95f;
healthMultiplier = 0.95f;
speedMultiplier = 1.15f;
damageMultiplier = 1.4f;
damage = -0.01f;
@@ -132,13 +132,13 @@ public class StatusEffects implements ContentList{
}};
shielded = new StatusEffect("shielded"){{
armorMultiplier = 3f;
healthMultiplier = 3f;
}};
boss = new StatusEffect("boss"){{
permanent = true;
damageMultiplier = 1.5f;
armorMultiplier = 1.5f;
damageMultiplier = 2f;
healthMultiplier = 2f;
}};
shocked = new StatusEffect("shocked");