Sector simplification
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@@ -33,7 +33,7 @@ public class StatusEffects implements ContentList{
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freezing = new StatusEffect("freezing"){{
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speedMultiplier = 0.6f;
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armorMultiplier = 0.8f;
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healthMultiplier = 0.8f;
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effect = Fx.freezing;
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init(() -> {
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@@ -81,7 +81,7 @@ public class StatusEffects implements ContentList{
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melting = new StatusEffect("melting"){{
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speedMultiplier = 0.8f;
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armorMultiplier = 0.8f;
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healthMultiplier = 0.8f;
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damage = 0.3f;
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effect = Fx.melting;
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@@ -93,7 +93,7 @@ public class StatusEffects implements ContentList{
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sapped = new StatusEffect("sapped"){{
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speedMultiplier = 0.7f;
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armorMultiplier = 0.8f;
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healthMultiplier = 0.8f;
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effect = Fx.sapped;
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effectChance = 0.1f;
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}};
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@@ -115,7 +115,7 @@ public class StatusEffects implements ContentList{
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}};
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overdrive = new StatusEffect("overdrive"){{
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armorMultiplier = 0.95f;
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healthMultiplier = 0.95f;
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speedMultiplier = 1.15f;
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damageMultiplier = 1.4f;
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damage = -0.01f;
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@@ -132,13 +132,13 @@ public class StatusEffects implements ContentList{
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}};
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shielded = new StatusEffect("shielded"){{
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armorMultiplier = 3f;
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healthMultiplier = 3f;
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}};
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boss = new StatusEffect("boss"){{
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permanent = true;
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damageMultiplier = 1.5f;
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armorMultiplier = 1.5f;
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damageMultiplier = 2f;
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healthMultiplier = 2f;
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}};
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shocked = new StatusEffect("shocked");
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