Implemented fast dijkstra-map pathfinding
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@@ -7,7 +7,7 @@ import io.anuke.mindustry.game.EventType.TileChangeEvent;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.flags.BlockFlag;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.util.EnumSet;
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@@ -28,7 +28,7 @@ public class Heuristics {
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if(other.breakable() && other.block().solid) cost += tilesize* solidMultiplier + other.block().health;
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//if this block has solid blocks near it, increase the cost, as we don't want enemies hugging walls
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if(node.occluded) cost += tilesize*occludedMultiplier;
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//if(node.occluded) cost += tilesize*occludedMultiplier;
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return cost;
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}
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@@ -55,7 +55,7 @@ public class Heuristics {
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if(other.breakable() && other.block().solid) cost += tilesize* solidMultiplier + other.block().health;
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//if this block has solid blocks near it, increase the cost, as we don't want enemies hugging walls
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if(node.occluded) cost += tilesize*occludedMultiplier;
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//if(node.occluded) cost += tilesize*occludedMultiplier;
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if(other.getLinked() != null) other = other.getLinked();
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if(node.getLinked() != null) node = node.getLinked();
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@@ -13,8 +13,6 @@ import io.anuke.ucore.function.Consumer;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.tilesize;
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/**An IndexedAStarPathfinder that uses an OptimizedGraph, and therefore has less allocations.*/
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public class OptimizedPathFinder {
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IntMap<NodeRecord> records = new IntMap<>();
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@@ -303,8 +301,8 @@ public class OptimizedPathFinder {
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}
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protected float estimate(Tile tile, Tile other){
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return Math.abs(tile.worldx() - other.worldx()) + Math.abs(tile.worldy() - other.worldy()) +
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(tile.occluded ? tilesize : 0) + (other.occluded ? tilesize : 0);
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return Math.abs(tile.worldx() - other.worldx()) + Math.abs(tile.worldy() - other.worldy()) +0;
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// (tile.occluded ? tilesize : 0) + (other.occluded ? tilesize : 0);
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}
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protected int relDirection(Tile from, Tile current){
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@@ -1,57 +1,146 @@
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package io.anuke.mindustry.ai;
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import com.badlogic.gdx.ai.pfa.PathSmoother;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.GridPoint2;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.Queue;
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import com.badlogic.gdx.utils.async.AsyncExecutor;
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import io.anuke.mindustry.content.fx.Fx;
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import io.anuke.mindustry.entities.Units;
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import io.anuke.mindustry.game.EventType.WorldLoadEvent;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.TeamInfo.TeamData;
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import io.anuke.mindustry.world.BlockFlag;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.ucore.core.Effects;
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import io.anuke.ucore.core.Events;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.function.Listenable;
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import io.anuke.ucore.util.Geometry;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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public class Pathfinder {
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private OptimizedPathFinder find;
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private static final float SQRT2 = Mathf.sqrt(2f);
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private static final float unitBlockCost = 4f;
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private static boolean avoid = false;
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private AsyncExecutor executor = new AsyncExecutor(8);
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private PathSmoother<Tile, Vector2> smoother = new PathSmoother<>(new Raycaster());
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//private HierarchicalPathFinder<Tile> hfinder = new HierarchicalPathFinder<>();
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private float[][][] weights;
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private IntArray blocked = new IntArray();
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public Pathfinder(){
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Events.on(WorldLoadEvent.class, this::clear);
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}
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public void findPath(Tile start, Tile end, SmoothGraphPath path,
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OptimizedPathFinder finder, Listenable completed){
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executor.submit(() -> {
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finder.searchNodePath(start, end, path);
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smoother.smoothPath(path);
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completed.listen();
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return path;
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});
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public void update(){
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if(avoid) {
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for (TeamData data : state.teams.getTeams()) {
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for (int i = 0; i < blocked.size; i++) {
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int c = blocked.get(i);
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weights[data.team.ordinal()][c % world.width()][c / world.width()] -= unitBlockCost;
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}
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}
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blocked.clear();
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Units.getAllUnits(unit -> {
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if (unit.isFlying()) return;
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int cx = world.toTile(unit.x), cy = world.toTile(unit.y);
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for (TeamData data : state.teams.getTeams()) {
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if (weights[data.team.ordinal()][cx][cy] < Float.MAX_VALUE)
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weights[data.team.ordinal()][cx][cy] += unitBlockCost;
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}
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blocked.add(cx + cy * world.width());
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});
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}
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}
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public void test(Tile start, Tile end){
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SmoothGraphPath p2 = new SmoothGraphPath();
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public Tile getTargetTile(Team team, Tile tile){
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float[][] values = weights[team.ordinal()];
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Timers.markNs();
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find.searchNodePath(start, end, p2);
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new PathSmoother<Tile, Vector2>(new Raycaster()).smoothPath(p2);
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if(values == null) return tile;
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Log.info("UNOP elapsed: {0}", Timers.elapsedNs());
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float value = values[tile.x][tile.y];
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for(Tile tile : p2){
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Effects.effect(Fx.place, tile.worldx(), tile.worldy());
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Tile target = null;
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float tl = 0f;
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for(GridPoint2 point : Geometry.d8) {
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int dx = tile.x + point.x, dy = tile.y + point.y;
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if(!Mathf.inBounds(dx, dy, world.width(), world.height())) continue;
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if(values[dx][dy] < value && (target == null || values[dx][dy] < tl)){
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target = world.tile(dx, dy);
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tl = values[dx][dy];
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}
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}
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if(target == null || tl == Float.MAX_VALUE) return tile;
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return target;
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}
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public void step(){
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//find.runStep(start, end);
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public float getDebugValue(int x, int y){
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return weights[Team.blue.ordinal()][x][y];
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}
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private boolean passable(Tile tile){
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return (tile.getWallID() == 0 && !(tile.floor().liquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0))) || tile.breakable();
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}
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private void clear(){
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find = new OptimizedPathFinder();
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Timers.markNs();
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weights = new float[Team.values().length][0][0];
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blocked.clear();
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for(TeamData data : state.teams.getTeams()){
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float[][] values = new float[world.width()][world.height()];
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weights[data.team.ordinal()] = values;
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Queue<Tile> frontier = new Queue<>();
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frontier.ensureCapacity(world.width() * world.height() / 2);
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for (int x = 0; x < world.width(); x++) {
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for (int y = 0; y < world.height(); y++) {
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Tile tile = world.tile(x, y);
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float min = Float.MAX_VALUE;
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if (tile.block().flags != null && state.teams.areEnemies(tile.getTeam(), data.team)) {
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for (BlockFlag flag : tile.block().flags) {
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min = Math.min(flag.cost, min);
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}
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frontier.addFirst(tile);
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}
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values[x][y] = min;
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}
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}
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while (frontier.size > 0) {
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Tile tile = frontier.removeLast();
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float cost = values[tile.x][tile.y];
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if (cost < Float.MAX_VALUE) {
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for (GridPoint2 point : Geometry.d4) {
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int dx = tile.x + point.x, dy = tile.y + point.y;
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Tile other = world.tile(dx, dy);
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if (other != null && values[dx][dy] > cost + 1 && passable(other)) {
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frontier.addFirst(world.tile(dx, dy));
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values[dx][dy] = cost + other.cost;
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}
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}
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}
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}
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}
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Log.info("Elapsed calculation time: {0}", Timers.elapsedNs());
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}
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}
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