Fixed OpenGL vertex arrays / Fixed bullet shrink crop
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@@ -9,6 +9,7 @@ corvus=24
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elude=45
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flare=3
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gamma=31
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latum=46
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mace=4
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manifold=36
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mega=5
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@@ -39,7 +40,6 @@ pulsar=19
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quad=23
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quasar=32
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risso=20
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scuttler=35
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spiroct=21
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stell=43
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timed=38
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