Fixed OpenGL vertex arrays / Fixed bullet shrink crop
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@@ -89,7 +89,7 @@ public class UnitTypes{
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//region neoplasm
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public static @EntityDef({Unitc.class, Crawlc.class}) UnitType scuttler;
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public static @EntityDef({Unitc.class, Crawlc.class}) UnitType latum;
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//endregion
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@@ -3909,9 +3909,9 @@ public class UnitTypes{
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//region erekir - neoplasm
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if(false)
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scuttler = new NeoplasmUnitType("scuttler"){{
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latum = new NeoplasmUnitType("latum"){{
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health = 20000;
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armor = 17;
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armor = 12;
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hitSize = 48f;
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omniMovement = false;
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rotateSpeed = 1.7f;
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@@ -3919,7 +3919,10 @@ public class UnitTypes{
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drawCell = false;
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segments = 4;
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drawBody = false;
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hidden = true;
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crushDamage = 2f;
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aiController = HugAI::new;
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targetAir = false;
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segmentScl = 4f;
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segmentPhase = 5f;
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