Fixed OpenGL vertex arrays / Fixed bullet shrink crop

This commit is contained in:
Anuken
2022-05-10 13:12:12 -04:00
parent 9ac75df34e
commit 3dd17474c5
10 changed files with 22 additions and 12 deletions

View File

@@ -89,7 +89,7 @@ public class UnitTypes{
//region neoplasm
public static @EntityDef({Unitc.class, Crawlc.class}) UnitType scuttler;
public static @EntityDef({Unitc.class, Crawlc.class}) UnitType latum;
//endregion
@@ -3909,9 +3909,9 @@ public class UnitTypes{
//region erekir - neoplasm
if(false)
scuttler = new NeoplasmUnitType("scuttler"){{
latum = new NeoplasmUnitType("latum"){{
health = 20000;
armor = 17;
armor = 12;
hitSize = 48f;
omniMovement = false;
rotateSpeed = 1.7f;
@@ -3919,7 +3919,10 @@ public class UnitTypes{
drawCell = false;
segments = 4;
drawBody = false;
hidden = true;
crushDamage = 2f;
aiController = HugAI::new;
targetAir = false;
segmentScl = 4f;
segmentPhase = 5f;