Fixed OpenGL vertex arrays / Fixed bullet shrink crop

This commit is contained in:
Anuken
2022-05-10 13:12:12 -04:00
parent 9ac75df34e
commit 3dd17474c5
10 changed files with 22 additions and 12 deletions

View File

@@ -572,6 +572,7 @@ public class Generators{
//draw each extra segment on top before it is saved as outline
if(sample instanceof Crawlc){
for(int i = 0; i < type.segments; i++){
//replace(type.segmentRegions[i], outline.get(get(type.segmentRegions[i])));
save(outline.get(get(type.segmentRegions[i])), type.name + "-segment-outline" + i);
if(i > 0){
@@ -584,7 +585,7 @@ public class Generators{
//outline is currently never needed, although it could theoretically be necessary
if(type.needsBodyOutline()){
save(image, type.name + "-outline");
}else{
}else if(type.segments == 0){
replace(type.name, type.segments > 0 ? get(type.segmentRegions[0]) : outline.get(get(type.region)));
}