Fixed OpenGL vertex arrays / Fixed bullet shrink crop
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@@ -572,6 +572,7 @@ public class Generators{
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//draw each extra segment on top before it is saved as outline
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if(sample instanceof Crawlc){
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for(int i = 0; i < type.segments; i++){
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//replace(type.segmentRegions[i], outline.get(get(type.segmentRegions[i])));
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save(outline.get(get(type.segmentRegions[i])), type.name + "-segment-outline" + i);
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if(i > 0){
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@@ -584,7 +585,7 @@ public class Generators{
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//outline is currently never needed, although it could theoretically be necessary
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if(type.needsBodyOutline()){
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save(image, type.name + "-outline");
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}else{
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}else if(type.segments == 0){
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replace(type.name, type.segments > 0 ? get(type.segmentRegions[0]) : outline.get(get(type.region)));
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}
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