Various sound tweaks
This commit is contained in:
@@ -48,10 +48,6 @@ public class SoundPriority{
|
||||
laser.setMaxConcurrent(5);
|
||||
|
||||
sameGroup(flame, flamePlasma);
|
||||
|
||||
//sameGroup(hit1, hit2, hit3);
|
||||
//max(4, hit1, hit2, hit3);
|
||||
|
||||
sameGroup(missile, missileShort, missilePlasmaShort);
|
||||
sameGroup(spark, shock);
|
||||
|
||||
@@ -61,9 +57,9 @@ public class SoundPriority{
|
||||
|
||||
mechStep.setMinConcurrentInterrupt(0.5f);
|
||||
walkerStep.setMinConcurrentInterrupt(0.6f);
|
||||
mechStepHeavy.setMinConcurrentInterrupt(0.6f);
|
||||
|
||||
mechStep.setMaxConcurrent(4);
|
||||
walkerStep.setMaxConcurrent(4);
|
||||
max(4, mechStep, mechStepHeavy, walkerStep);
|
||||
}
|
||||
|
||||
static void max(int max, Sound... sounds){
|
||||
|
||||
Reference in New Issue
Block a user