Various sound tweaks

This commit is contained in:
Anuken
2025-11-25 16:27:01 -05:00
parent e399ae9182
commit 3e0eb4a875
14 changed files with 10 additions and 10 deletions

View File

@@ -198,7 +198,8 @@ public class UnitTypes{
singleTarget = true;
drownTimeMultiplier = 1.5f;
stepSound = Sounds.mechStep;
stepSoundVolume = 0.25f;
stepSoundPitch = 0.9f;
stepSoundVolume = 0.35f;
abilities.add(new ShieldRegenFieldAbility(25f, 250f, 60f * 1, 60f));
@@ -219,6 +220,7 @@ public class UnitTypes{
shake = 2f;
ejectEffect = Fx.casing3;
shootSound = Sounds.shootScepter;
shootSoundVolume = 0.95f;
inaccuracy = 3f;
shoot.shots = 3;
@@ -271,7 +273,9 @@ public class UnitTypes{
mechFrontSway = 1.9f;
mechSideSway = 0.6f;
ammoType = new ItemAmmoType(Items.thorium);
stepSound = Sounds.mechStep;
stepSound = Sounds.mechStepHeavy;
stepSoundPitch = 0.9f;
stepSoundVolume = 0.45f;
weapons.add(
new Weapon("reign-weapon"){{
@@ -483,6 +487,7 @@ public class UnitTypes{
singleTarget = true;
stepSound = Sounds.mechStep;
stepSoundPitch = 0.9f;
stepSoundVolume = 0.25f;
weapons.add(new Weapon("vela-weapon"){{
@@ -1918,7 +1923,7 @@ public class UnitTypes{
rotate = true;
reload = 90f;
x = y = shootX = shootY = 0f;
shootSound = Sounds.missilePlasmaShort;
shootSound = Sounds.torpedoPlasma;
rotateSpeed = 180f;
shootSoundVolume = 0.9f;