Quality of life for mixed tech (#10590)

* Quality of life for mixed tech

* Revert timescaleDamage

* Revert ShockwaveTower control
This commit is contained in:
Ovulam5480
2025-04-06 10:57:57 +08:00
committed by GitHub
parent e845dc47a5
commit 3e302c5325
8 changed files with 24 additions and 5 deletions

View File

@@ -2011,7 +2011,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
case powerNetCapacity -> power == null ? 0 : power.graph.getLastCapacity();
case enabled -> enabled ? 1 : 0;
case controlled -> this instanceof ControlBlock c && c.isControlled() ? GlobalVars.ctrlPlayer : 0;
case payloadCount -> getPayload() != null ? 1 : 0;
case payloadCount -> (getPayloads() != null ? getPayloads().total() : 0) + (getPayload() != null ? 1 : 0);
case size -> block.size;
case cameraX, cameraY, cameraWidth, cameraHeight -> this instanceof ControlBlock c ? c.unit().sense(sensor) : 0;
default -> Float.NaN; //gets converted to null in logic

View File

@@ -284,7 +284,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
controller instanceof CommandAI command && command.hasCommand() ? ctrlCommand :
0;
case payloadCount -> ((Object)this) instanceof Payloadc pay ? pay.payloads().size : 0;
case totalPayload -> ((Object)this) instanceof Payloadc pay ? pay.payloadUsed() : 0;
case totalPayload -> ((Object)this) instanceof Payloadc pay ? pay.payloadUsed() / (tilesize * tilesize) : 0;
case payloadCapacity -> type.payloadCapacity / tilePayload;
case size -> hitSize / tilesize;
case color -> Color.toDoubleBits(team.color.r, team.color.g, team.color.b, 1f);