New liquid turret - Tsunami
BIN
core/assets-raw/sprites/blocks/turrets/tsunami-liquid.png
Normal file
|
After Width: | Height: | Size: 876 B |
BIN
core/assets-raw/sprites/blocks/turrets/tsunami.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
@@ -1079,6 +1079,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
|
||||
@@ -311,3 +311,4 @@
|
||||
63425=vela|unit-vela-medium
|
||||
63424=corvus|unit-corvus-medium
|
||||
63423=memory-bank|block-memory-bank-medium
|
||||
63422=tsunami|block-tsunami-medium
|
||||
|
||||
|
Before Width: | Height: | Size: 813 B After Width: | Height: | Size: 815 B |
|
Before Width: | Height: | Size: 553 KiB After Width: | Height: | Size: 527 KiB |
|
Before Width: | Height: | Size: 662 KiB After Width: | Height: | Size: 640 KiB |
|
Before Width: | Height: | Size: 951 KiB After Width: | Height: | Size: 908 KiB |
|
Before Width: | Height: | Size: 508 KiB After Width: | Height: | Size: 461 KiB |
|
Before Width: | Height: | Size: 187 KiB After Width: | Height: | Size: 1.3 MiB |
|
Before Width: | Height: | Size: 326 KiB After Width: | Height: | Size: 184 KiB |
|
Before Width: | Height: | Size: 419 KiB After Width: | Height: | Size: 409 KiB |
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 319 KiB |
|
Before Width: | Height: | Size: 2.8 MiB After Width: | Height: | Size: 2.7 MiB |
|
Before Width: | Height: | Size: 188 KiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 314 KiB After Width: | Height: | Size: 185 KiB |
|
Before Width: | Height: | Size: 420 KiB After Width: | Height: | Size: 407 KiB |
|
Before Width: | Height: | Size: 1.4 MiB After Width: | Height: | Size: 307 KiB |
@@ -74,7 +74,7 @@ public class Blocks implements ContentList{
|
||||
coreShard, coreFoundation, coreNucleus, vault, container, unloader,
|
||||
|
||||
//turrets
|
||||
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, segment, parallax,
|
||||
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, segment, parallax, tsunami,
|
||||
|
||||
//units
|
||||
commandCenter,
|
||||
@@ -1458,6 +1458,26 @@ public class Blocks implements ContentList{
|
||||
shootSound = Sounds.splash;
|
||||
}};
|
||||
|
||||
tsunami = new LiquidTurret("tsunami") {{
|
||||
requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250));
|
||||
ammo(
|
||||
Liquids.water, Bullets.waterShot,
|
||||
Liquids.slag, Bullets.slagShot,
|
||||
Liquids.cryofluid, Bullets.cryoShot,
|
||||
Liquids.oil, Bullets.oilShot
|
||||
);
|
||||
size = 4;
|
||||
recoilAmount = 0f;
|
||||
reloadTime = 1f;
|
||||
inaccuracy = 10f;
|
||||
shootCone = 45f;
|
||||
liquidCapacity = 40f;
|
||||
shootEffect = Fx.shootLiquid;
|
||||
range = 220f;
|
||||
health = 250 * size * size;
|
||||
shootSound = Sounds.splash;
|
||||
}};
|
||||
|
||||
lancer = new ChargeTurret("lancer"){{
|
||||
requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
|
||||
range = 155f;
|
||||
|
||||