New liquid turret - Tsunami
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@@ -74,7 +74,7 @@ public class Blocks implements ContentList{
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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//turrets
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, segment, parallax,
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown, segment, parallax, tsunami,
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//units
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commandCenter,
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@@ -1458,6 +1458,26 @@ public class Blocks implements ContentList{
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shootSound = Sounds.splash;
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}};
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tsunami = new LiquidTurret("tsunami") {{
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requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250));
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ammo(
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Liquids.water, Bullets.waterShot,
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Liquids.slag, Bullets.slagShot,
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Liquids.cryofluid, Bullets.cryoShot,
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Liquids.oil, Bullets.oilShot
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);
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size = 4;
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recoilAmount = 0f;
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reloadTime = 1f;
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inaccuracy = 10f;
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shootCone = 45f;
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liquidCapacity = 40f;
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shootEffect = Fx.shootLiquid;
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range = 220f;
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health = 250 * size * size;
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shootSound = Sounds.splash;
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}};
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lancer = new ChargeTurret("lancer"){{
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requirements(Category.turret, with(Items.copper, 25, Items.lead, 50, Items.silicon, 45));
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range = 155f;
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