Removal of unused assets/classes
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@@ -16,8 +16,7 @@ varying MED vec2 v_texCoords4;
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const float center = 0.2270270270;
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const float close = 0.3162162162;
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const float far = 0.0702702703;
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void main()
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{
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void main(){
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gl_FragColor = far * texture2D(u_texture, v_texCoords0)
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+ close * texture2D(u_texture, v_texCoords1)
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+ center * texture2D(u_texture, v_texCoords2)
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