Removal of unused assets/classes

This commit is contained in:
Anuken
2020-05-11 00:41:35 -04:00
parent a344c1a5d0
commit 3ea2360290
22 changed files with 35 additions and 221 deletions
@@ -9,8 +9,7 @@ precision lowp float;
uniform sampler2D u_texture0;
uniform vec2 threshold;
varying MED vec2 v_texCoords;
void main()
{
void main(){
vec4 color = texture2D(u_texture0, v_texCoords);
if(color.r + color.g + color.b > 0.5 * 3.0){
gl_FragColor = color;