Removal of unused assets/classes
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@@ -9,8 +9,7 @@ precision lowp float;
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uniform sampler2D u_texture0;
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uniform vec2 threshold;
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varying MED vec2 v_texCoords;
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void main()
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{
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void main(){
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vec4 color = texture2D(u_texture0, v_texCoords);
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if(color.r + color.g + color.b > 0.5 * 3.0){
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gl_FragColor = color;
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