Removal of unused assets/classes
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@@ -13,8 +13,7 @@ uniform float OriginalIntensity;
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varying MED vec2 v_texCoords;
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void main()
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{
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void main(){
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vec3 original = texture2D(u_texture0, v_texCoords).rgb;
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vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
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