Removal of unused assets/classes
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@@ -15,8 +15,8 @@ varying MED vec2 v_texCoords3;
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varying MED vec2 v_texCoords4;
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const vec2 futher = vec2(3.2307692308, 3.2307692308);
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const vec2 closer = vec2(1.3846153846, 1.3846153846);
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void main()
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{
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void main(){
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vec2 sizeAndDir = dir / size;
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vec2 f = futher*sizeAndDir;
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vec2 c = closer*sizeAndDir;
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